I was thinking the Sorcerer should use Spell Points and have the ability to sacrifice hit dice to recover spell points, directly, instead of hit points, actually. To represent the "Body Fuel" aspect a lot of characters go for. Which would reward Sorcerers with high Charisma and Constitution and leave them less Dextrous than most Wizards could comfortably be.That's still too similar for what I'm describing. I'm thinking more akin to a wizard using Vancian casting, clerics using the channeling mechanism of binders, druids using spell points, sorcerer using incarnum like chakras, Warlocks only having invocations (no spells or slots) like the 3e warlock, etc. But we accept that all of those classes use spell slots, up casting, VSM, etc.They are all using mending in some mechanical effect, even if the flavor is slightly different.
In the former case, where everyone is playing their own mini game to cast magic, I would expect psionics to look like the Mystic. But D&D doesn't, so I expect psionics to look like the Psion. But what I actually don't want is 10 classes using spellcasting and an 11th using mystic mechanics. That just makes psionics feel like a redhead step child.
Of course, my system would still use "Spells" for magical characters in the same way it would use Combat Traditions for martial characters, as a significant dividing line.
Which then opens up Powers for Psychics and other functions for other concepts (if there are any)
You can get the full class for free by clicking the link in my signature.Ok this little screenshot convinced me to check out your psion![]()