Gorck
Prince of Dorkness
In theory, that sounds like a perfectly acceptable idea.Gain fatigue.
In practice, that’s what made so many people dislike the 2014 Berserker’s Frenzy mechanic.
In theory, that sounds like a perfectly acceptable idea.Gain fatigue.
The problem is, 5e doesn't know (and never really has) how to make solid but not hyper-punitive stakes.In theory, that sounds like a perfectly acceptable idea.
In practice, that’s what made so many people dislike the 2014 Berserker’s Frenzy mechanic.
At the risk of derailing this thread, I feel like the Exhaustion mechanic would be better with the following changes:The problem is, 5e doesn't know (and never really has) how to make solid but not hyper-punitive stakes.
Exhaustion is stuck trying to be both an interesting and evocative alternative to damage, which thus allows for a different way to challenge the PCs...and also a "the buck stops here" mechanic where the PCs risk instant death if they play too fast and loose with it.
So a whole subclass built around inflicting Exhaustion on yourself is just a fundamentally bad idea. It's pretty much literally playing Russian roulette with your character. Overuse 5.0 Frenzy and you literally die. And what do you get in exchange? The ability to...make a single attack as a Bonus Action while Raging. Like...seriously? For real? I risk INSTANT DEATH, and get saddled with worse and worse and worse penalties over the course of the day, so I can...make one single additional attack?
It's pretty clear the original designers simply did not put enough thought into designing alternative tracks for risk or danger. If they had, I very much doubt they would have put such an enormously punitive penalty on something that is so weaksauce it's not even worth considering.
A few years ago, I did a Ragnar Ultra where I ran a total of 40 or so miles in less than 36 hours over 5 or 6 runs. That is the most exhausted I have ever been. It took about 4 or 5 days to feel good, and at least a week to feel like I could go run 8 miles again.At the risk of derailing this thread, I feel like the Exhaustion mechanic would be better with the following changes:
A) Levels 1-5 - each level of Exhaustion requires a Short Rest to recover from. A Long Rest clears all levels of Exhaustion.
B) Level 6 - rather than death, instead causes the Unconscious condition. Requires a Long Rest to fully recover from.
IRL, I’ve been thoroughly exhausted and it never knocked me on my butt for almost a week. I just got some good old shut-eye and was back to normal the following day.
Then you've never been exhausted to the point of 5 levels in DND. shrugIRL, I’ve been thoroughly exhausted and it never knocked me on my butt for almost a week. I just got some good old shut-eye and was back to normal the following day.
That sounds more like it in my opinion.It took about 4 or 5 days to feel good, and at least a week to feel like I could go run 8 miles again.
I'd be fine with a long rest restoring up to, say, 1d4+CON levels of exhaustion, if folks wanted to keep them as having a possible long-term issue. That in particular would reward Barbarians, since they get benefits from having high Constitution--so a weedy Wizard (-1 CON) taking too much Exhaustion is bad, as it might take them several days to clear it all (e.g. 4 levels of exhaustion would take at least two days to clear), while even five levels of exhaustion for a Barbarian who started with max Constitution would be a breeze (1d4+3 means 75% of the time, a long rest removes all Exhaustion.)At the risk of derailing this thread, I feel like the Exhaustion mechanic would be better with the following changes:
A) Levels 1-5 - each level of Exhaustion requires a Short Rest to recover from. A Long Rest clears all levels of Exhaustion.
B) Level 6 - rather than death, instead causes the Unconscious condition. Requires a Long Rest to fully recover from.
IRL, I’ve been thoroughly exhausted and it never knocked me on my butt for almost a week. I just got some good old shut-eye and was back to normal the following day.
Increase by 5 is too much. I'd go increase by 2 if anything. Better to just go Shadowdark style and have a flat 10+ability level.Just to toss out another, probably worse, idea.
To cast a spell, you need to make a DC 5+ twice the spell level.
Each time you use this feature after the first, the DC increases by 5. When you finish a Short or Long Rest, the DC resets.
Fair. Hmm...Increase by 5 is too much.
Back in 3.5e, there was a magic variant that worked in a similar fashion (True Naming or something like that, from Tome of Magic). As I recall, it was not particularly popular – the main thing I see people missing from that book is the Binder.Fair. Hmm...
To cast a spell, you need to make a DC equal to three times the spell level.
Each time you use this feature after the first, the DC increases by the spells level. (Cantrips are level 0). When you finish a Short or Long Rest, the DC resets.
That's actually an interesting choice. Cast a bunch of low level spells or cast a high level one and risk burning yourself out?
And then some kind of scaling.
Level 5: add half your Psion level to your spell casting check.
Level 11: the first time you fail a spell casting check, you can expend 1 hit die and succeed. The DC still increases as normal.
Level 17: advantage on spell casting checks.