I'm not a fan of milestone advancement systems. Both as a player and as a GM - I like seeing a build up of progression.That's the best use case for DM fiat/milestone levelling though, isn't it? That's one of the reasons we adopted it in 4E.
That's also one of the major reasons it's become so popular.
Likewise with the intentional vagueness re: how often they should level - by making it DM fiat/milestone, you can control the experience there.
This is the community policy. it does not mean that it is only going to appear on one VTT. It just means that Darrington is going to make official partnerships, rather than letting anyone do it.This is worrying for Daggerheart:
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To me that reads like a built in suicide card; something that eventually kills Daggerheart in the community.
People get very loyal to their chosen platform and if they insist on only allowing one choice, that will take the wind right out of their sails.
A lot of folks will just slide the game into the 'interesting' pile and move on to something available on whatever VTT they're using.
This becomes a 'you can't do what you planned using this game'.
I know it's been discussed in the community that was developing fan based support for the game in Foundry. If that acts as a block against people using their VTT of choice, a lot of people might just move back to whatever system they were using rather than delve into a whole new platform with potential subscriptions, content access issues, and so on.
Interesting!I'm not a fan of milestone advancement systems. Both as a player and as a GM - I like seeing a build up of progression.
I have found it hard to maintain interest as a player in the games I've been in that used milestone, and as a GM this is one of my bigger concerns with running Daggerheart, that I will not know what to do here and will start to tune out of my own game.
Yeah that's decent - it does leave PCs on different levels, which personally, I find deeply obnoxious, but I know some groups like it.Very quick and dirty non-milestone thing: make a countdown for the players. Each rest/session/something, one of them rolls the duality dice. Hope, it ticks down towards level up. Fear and it ticks up as a setback. Crits ticks down two steps.
Two successes to get to level 2 and then you add +2(?) to every new level needed so spread advancement out? I don't know, something like that.
Yeah no. I was thinking this is for the whole group it's just that you rotate who does to roll.Yeah that's decent - it does leave PCs on different levels, which personally, I find deeply obnoxious, but I know some groups like it.
I will start be saying - IANAL.People get very loyal to their chosen platform and if they insist on only allowing one choice, that will take the wind right out of their sails.
They've been debating that issue over on the Daggerheart in Foundry discord, 'Foundryborne'. They've locked invites while they sort out legalities so I can't send you one - but there's a lot of uncertainty.I will start be saying - IANAL.
Implementing DH in an existing VTT seems different from creating a VTT to run DH to me as a lay-person. Certainly, there are fan-made implementations of D&D 4e and GURPS for Fantasy Grounds, for example.
I don’t see why you couldn’t do that with DH?