New D&D Video Game Announced

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New video game developer Giant Skull is developing a new D&D video game. Variety announced the new untitled game today, which will be a single-player action-adventure game set in one of the worlds of the game.

Giant Skull was founded by Stig Asmussen in 2023. Asmussen previously was the game director of Star Wars Jedi: Survivor and Star Wars Jedi: Fallen Order, as well as God of War 3.

“Stig and the team at Giant Skull are exactly the type of exceptionally talented creators we want to work with, and I’m so happy to be reuniting with him on this new project,” Wizards of the Coast chief and digital gaming president at Hasbro John Hight told Variety. “In our time working together on ‘God of War I’ got to see firsthand Stig’s artistry and expertise, and he and the Giant Skull team are the perfect fit for our new game. Worldbuilding and storytelling is in our DNA, and this collaboration reflects our evolution and commitment to our ‘Playing to Win’ strategy, building a stronger presence in digital play. We look forward to revealing more about this brand-new ‘Dungeons & Dragons’ game in the future.”
 

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Christian Hoffer

Christian Hoffer


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Eye of the Beholder was not an action game, and it was party based.

Really, there is no point in trying to make this game a sequel to some ancient game. If they want Xanathar the can include Xanathar, without calling the game Eye of the Beholder 4 (or whatever number we happen to be up to now).
I wouldn't expect the numbering but that title is Gold
 

This whole discussion illustrates a trait I really don't like about WotC as a publisher, which is that they announce games extremely early in the development cycle, and try to get people hyped about them.
My theory is that closing this deal with a big game director and show it to the investors was what secured a huge annual bonus for someone on Hasbro. Now getting this game finished (or even started) isn't a priority until someone need to meet their KPIs or something.
 

My theory is that closing this deal with a big game director and show it to the investors was what secured a huge annual bonus for someone on Hasbro. Now getting this game finished (or even started) isn't a priority until someone need to meet their KPIs or something.
It wounds me spiritually how accurate this could be.

It also reminds me Ineed to get my own quarterly make-work project done.
 

Let's remember Ravenloft is perfect if they wanted an action horror game style Resident Evil.

* How would be a LEGO: Dragonlance or LEGO: Spelljammer videogame?

* I imagine a Dark Sun videogame like a survival style "Conan Exiles with psionic powers".

* I wonder why we can't see any Fornite x D&D collab. I guess Hasbro and Epic Games aren't too happy with the previous agreements.
 

Let's remember Ravenloft is perfect if they wanted an action horror game style Resident Evil.
Or, you could take one of the many horror games that already exist and slap a D&D label on it. Ravenloft is very hard to make distinctively D&D. There are a couple from the 90s though.
* How would be a LEGO: Dragonlance or LEGO: Spelljammer videogame?
Anything Lego would require tricky negotiations, and the current political situation makes a Danish company agreeing to work with an American one less likely.
* I imagine a Dark Sun videogame like a survival style "Conan Exiles with psionic powers".
Already exists. There are two in fact.
* I wonder why we can't see any Fornite x D&D collab. I guess Hasbro and Epic Games aren't too happy with the previous agreements.
You are probably right about that. Hasbro doesn't have a good track record of cooperating with other companies.

A reskin of Jedi: Survivor could work fine with a generic D&D story and iconic D&D monsters. And has a chance of being finished in 2025 rather than 20300. The only issue is what to do about classes. For this type of real time action game, wizard has too many choices, whist fighter has too few. So having a main protagonist with a fixed class is probably the way to go. Warlock would probably be a good jedi equivalent in terms of range of actions in real time combat.
 
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A reskin of Jedi: Survivor could work fine with a generic D&D story and iconic D&D monsters. And has a chance of being finished in 2025 rather than 20300.
I assume 2025 and reskin are metaphorical here, because realistically 2028 is the dead minimum and 2029 more likely, because this isn't an existing studio with existing code and existing, practiced talent, it's a brand new studio that only opened in late 2023, and it's unlikely they've even fully hired-up, even if they're going into production. This kind of game is faster to make than an AAA CRPG for sure but we're still talking 3-4 years of production. Survivor, for example, despite being a sequel and able to reuse and build directly on a lot of Fallen Order, took 3.5 years of production.
 



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