What Does a "Successful" RPG Look Like?


log in or register to remove this ad





I'm going to be a bit more oblique.

A 'successful' RPG is one that myself or the thought leaders in the industry as well as my table mates want to play again in the near future (even if we don't).

It's not a game we bought once, or played once.

It's a game that we want to keep enjoying, that we keep maybe even buying. It's a game that we continue to want spend our limited time, space and budget on.
 

When does it take effect? How do you determine? I can still buy Angel and Buffy RPG books, even though it has been DECADES since they were otherwise supported. Are those game sdead?
It's interesting because the introduction of PDFs have made it possible to purchase all sort of games. It's easier for me to get my hands on Oriental Adventures for AD&D today than it was in 1990. I should amend my definition to be games which no longer have new material published for it. It's always possible for someone to cast resurrection on a game for it to come back to life.
 


It's interesting because the introduction of PDFs have made it possible to purchase all sort of games. It's easier for me to get my hands on Oriental Adventures for AD&D today than it was in 1990. I should amend my definition to be games which no longer have new material published for it. It's always possible for someone to cast resurrection on a game for it to come back to life.
So a game that is in print with a creator/company that engages with fans, but doesn't produce additional books, is dead?
 


Remove ads

Top