Whizbang Dustyboots
Gnometown Hero
The actual boxed set appears to have brand new full-color battlemats, at least.I like Dyson logos, but they need to give us great looking maps meant for VTT use. With color and STUFF.
The actual boxed set appears to have brand new full-color battlemats, at least.I like Dyson logos, but they need to give us great looking maps meant for VTT use. With color and STUFF.
Yes. But if this is a preview to get us excited......The actual boxed set appears to have brand new full-color battlemats, at least.
it's for the International Day of Play, not a product preview.Yes. But if this is a preview to get us excited......
The castellan isn't named in this adventure. It will be wild if, in 2025, we're back to "new DMs should be excited to come up with a dozen or more NPC names on the fly."
The first very, very long campaign of The Adventure Zone had a recurring character named Barry Bluejeans -- who ended up critical to the plot -- because the DM had to come up with a name on the fly.Forcing us to improvise it what made us stronger DMs.
Are your players in the habit of asking the personal names of every NPC they meet? It may be a cultural thing, but it seems to me that it would be normal to address them by their job title.The castellan isn't named in this adventure. It will be wild if, in 2025, we're back to "new DMs should be excited to come up with a dozen or more NPC names on the fly.
It appears to be written for theatre of the mind. I would only use the map when a fight breaks out, if then. No player map.It uses a cave map by Dyson Logos from the DMG, but tells the DM to ignore most of the map. But the map isn't labelled in any way, so I suspect this might be more confusing to use than is intended. Amusingly, the player version of the map is identical and shows the secret door and the rooms beyond it.
They seem to have forgotten that it takes 10 rounds to cast mending. And mending a leaking bowl in less than a minute seems a bit implausible, even if the adventurers happen to have tinker's tools with them. Do any of the pregens have them? This smacks of "we need to shoehorn in a skill challenge, no matter how inappropriate it is".Also, the discussion of mending in the skill challenge area was confusing to me, and I understand the spell and how skill challenges work. I think this will be baffling for newbies.
It was the style at the time?Forcing us to improvise it what made us stronger DMs. Getting TPKed by the owlbear made us stronger players.
Don't get me started about riding in the back of pickup trucks are drinking hose water. Or why we wore onions on our belts
Gimme 5 bees for a quarter you’d say!Forcing us to improvise it what made us stronger DMs. Getting TPKed by the owlbear made us stronger players.
Don't get me started about riding in the back of pickup trucks are drinking hose water. Or why we wore onions on our belts
The spirit they're fixing the bowl for loses 1 HP per round, and has a maximum of 10 HP (but starts at 4). So they can heal it up to buy more time. It's three checks to succeed, and Mending counts as one success, but can only be used once.They seem to have forgotten that it takes 10 rounds to cast mending. And mending a leaking bowl in less than a minute seems a bit implausible, even if the adventurers happen to have tinker's tools with them. Do any of the pregens have them? This smacks of "we need to shoehorn in a skill challenge, no matter how inappropriate it is".