What Does a "Successful" RPG Look Like?


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I didn't see a consensus, and maybe that's the valuable thing to get out of the discussion.

It suggests another question - why should I, who has no skin in the game, care if a game "succeeds"? I can see why, say, Morrus cares if a game or product meets his business goals, and is thereby a success, to him. But, what is my reason, as a player/consumer, for wanting to put that label on a game? What value or utility do I get from categorizing games as successful or unsuccessful?

I am not sure I get much. I don't care if it is "successful". I care about more specific things - like whether it still in print/available, if it popular enough that finding players will be easy, and if there a lot of content I want supporting the core rules, and so on. Even if I label a game "successful" I will still have to answer those practical questions separately.
I think that can be a valuable conclusion to arrive to and is also part of the point of discussing what makes an RPG die and what makes an RPG successful in one's mind. It re-establishes our baselines so we're not constantly calling an RPG a failure if it doesn't dethrone D&D or an RPG dead even if people are still playing it.

These discussions help us recognize the resilience of RPGs; something I am absolutely fascinated by in this age of built-to-fail technology.

That copy of Orkworld can last a thousand years if well preserved.

Anyway, I'm finding the conversation here fascinating.
 

I can still purchase past copies in PDF. I have a full collection of every version of D&D on my hard drive. I have a bunch of physical ones and I think a lot of them are available POD.
Fair enough. But I do think that there are a fair number of successful RPGs where this is not possible. Regardless of what either of us may have on our hard drives, I can't buy WEG Star Wars; but by all accounts, it was successful and it even contributed to some of the EU and Disney canon of Star Wars.
 

West End Games had the Star Wars line from 1987 through 1999, during which they produced two different editions of the game (three if you count the revised & expanded rules) and more than 100 sourcebooks, adventures, and supplements which is an astonishing number. If it wasn't a successful game then there's no such thing.
 

Fair enough. But I do think that there are a fair number of successful RPGs where this is not possible. Regardless of what either of us may have on our hard drives, I can't buy WEG Star Wars; but by all accounts, it was successful and it even contributed to some of the EU and Disney canon of Star Wars.
"was" is an interesting word here and part of something I learned in this thread. "Success" is a moving spectrum. Games may be successful for a very short bit and then fall off.
 



"was" is an interesting word here and part of something I learned in this thread. "Success" is a moving spectrum. Games may be successful for a very short bit and then fall off.
Falling off is just a natural part of life. No matter whether we're talking about games, bands, television shows, or even empires, even the biggest and the best of them will fall off eventually. I imagine there are many young people in the United States today who have never seen an episode of I Love Lucy, M*A*S*H, or The Andy Griffin Show.
 

I think being tied to a bigger IP is actually a risk since the IP holder can pull the license and remove it from publication. I bet there are a list of games like those that disappeared.
It is my deepest frustration in RPG publishing: there being no legal way to purchase a product no longer under license. This sort of thing only encourages piracy, since that's your only option.
 

I saw someone use Gen Con as a data point that Avatar Legends actually is quite popular as a rpg that gets played.

There are 137 events listed under Avatar Legends.

130 of them are demos and/or sessions being sponsored directly by Magpie.
 

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