aramis erak
Legend
I've played several variant initiatives...
As noted elsewhere today, FFG Star Wars has slots for each side, but no individual owns a given slot; their side does. Flexible within that. Jackals has different numbers involved, but otherwise works the same. players often discuss who goes when.
Cortex Plus games generally have whomever goes pick who goes next, provided there's someone left to go. Marvel heroic and Firefly do likewise. 2d20 sets a caveat: spend points to go again, or to pass to an ally.
Sentinel Comics is slightly less restrictive. The player can pick any other NPC or minion group that hasn't gone. (And Unity allows for making PC controlled minions.).
So, I've also done a lot of T&T... everything is simultaneous within step. Generally, I've used DX to set declaration sequence... but resolution is simultaneous. Never been a big issue.
In all such games, players have connived to do things in best order, and I've encouraged that.
I expect in Daggerheart that the tokens for spotlights to work similarly, so SC, CP/MHRP/FF and 2d20 players won't have a big issue... it's one step less controlled... but the big difference is NPCs... NPCs needing a player to roll fear, or the GM to spend a fear, to get their action... so, a bit more chaotic. And the only reason I see to use it with my groups? fairness.
As noted elsewhere today, FFG Star Wars has slots for each side, but no individual owns a given slot; their side does. Flexible within that. Jackals has different numbers involved, but otherwise works the same. players often discuss who goes when.
Cortex Plus games generally have whomever goes pick who goes next, provided there's someone left to go. Marvel heroic and Firefly do likewise. 2d20 sets a caveat: spend points to go again, or to pass to an ally.
Sentinel Comics is slightly less restrictive. The player can pick any other NPC or minion group that hasn't gone. (And Unity allows for making PC controlled minions.).
So, I've also done a lot of T&T... everything is simultaneous within step. Generally, I've used DX to set declaration sequence... but resolution is simultaneous. Never been a big issue.
In all such games, players have connived to do things in best order, and I've encouraged that.
I expect in Daggerheart that the tokens for spotlights to work similarly, so SC, CP/MHRP/FF and 2d20 players won't have a big issue... it's one step less controlled... but the big difference is NPCs... NPCs needing a player to roll fear, or the GM to spend a fear, to get their action... so, a bit more chaotic. And the only reason I see to use it with my groups? fairness.