I appreciate the responses.
The idea that there are situations where the "order of actions" doesn't matter is interesting.
Why doesn't the order matter? Is it because...
- likelihood of creating inconsistencies is low? (And if there are inconsistencies, it can be easily ret-conned?)
- it has no impact on the "game"? (But if it has no impact on the story, why do we play it out?)
Consider a mundane, low risk example. My wife and I are cleaning the house. She's sweeping the floors downstairs, and I'm scrubbing the upstairs bathroom. Both have to happen, but does it really matter which one complete first? No. They are largely independent.
As opposed to in-combat, where the order of a mage casting lightning bolt, and my fighter running the mage through with a spear, can matter a great deal, as one or the other may end up dead.
Timescale and immediate criticality also enter into this. The world will not end if my wife has to wait a couple of minutes for me to finish before I hand off a bottle of cleanser. In combat, the differences are often in seconds, and life-and-death stakes.