Wizards of the Coast Hiring New Lead Designer and Head of Game Ecosystem for D&D

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Wizards of the Coast seems to be hiring replacements for Chris Perkins and Jeremy Crawford. This week, Wizards of the Coast posted job listings for a new "Head of Game Ecosystem" for Dungeons & Dragons, as well as a new "Principal Game Designer" for the game. Both are high level positions focused on product execution for Dungeons & Dragons, with 8+ years of experience in game design preferred for both roles.

Wizards of the Coast recently lost the two arguable faces of Dungeons & Dragons - Jeremy Crawford and Chris Perkins. Both left the company after the launch of D&D's revised 5th Edition ruleset. In an interview I did with Jess Lanzillo about the departures, she indicated that others within the D&D design team would be taking on greater responsibilities moving forward.

The job description for the Principal Game Designer role is below:


The Principal Game Designer leads the execution of Dungeons & Dragons’ major product releases. These tentpole projects span analog and digital expressions and may include setting content, rules-adjacent systems, adventures, and platform-native features. This role architects and stewards the design vision of sophisticated product suites, working closely with design leads, editorial, rules leadership, and digital teams to ensure cohesion and quality across every player touchpoint.

What You'll Do:
  • Lead the game design execution of major multi-SKU product suites, collaborating with cross-functional partners to align scope, tone, and player value.
  • Structure content development plans, including product mapping, design outlines, and contributor briefs that account for both analog + digital formats.
  • Guide designers, freelancers, and partners in developing content that reflects D&D’s tone, design ethos, and evolving format needs.
  • Collaborate with rules design leadership to integrate new mechanics or modular systems under development into flagship products.
  • Act as the primary design voice for your product(s), providing vision, review, and iteration through every phase of development.
  • Partner with the Executive Producer and Head of Product to ensure your projects meet the quality bar and are delivered on time and within budget.

The Head of Game Ecosystem job description is below:


The Head of Game Ecosystem is a crucial leadership position responsible for driving the complete design and evolution of the Dungeons & Dragons game system. This role ensures consistency across all game releases, both physical and digital, preserving the integrity of the rules and mechanics while encouraging innovation.

What You'll Do:
  • Define and drive the long-term vision for D&D’s core rules and gameplay systems across all product formats.
  • Own the rules roadmap and ensure mechanical consistency and interoperability between releases.
  • Propose and lead ecosystem-forward product initiatives—system-focused releases that reinforce the health, extensibility, and accessibility of the D&D ruleset across play formats and player types.
  • Lead and mentor a team of game designers and developers to deliver high-quality content at scale.
  • Partner closely with product management, narrative, and digital teams to align game systems with franchise goals and player needs.
  • Develop frameworks and tools to support scalable content creation—internally and externally—without compromising quality.
  • Represent D&D’s systems vision internally and externally, acting as a voice of authority and alignment across all design efforts.
 

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Christian Hoffer

Christian Hoffer


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I love that these two posts are right next to each other.

For the record my opinion is closer to @FitzTheRuke here. I don't think we'll see any difference in the number of books being release for 5E for at least 2 years, and it won't necessarily go down either - late 3.5E had absolutely tons of books coming out. Just look - there's no real "throwing the brakes": List of Dungeons & Dragons rulebooks - Wikipedia They don't even slow down until literally the official previews for 4E come out! So why would anyone expect them to throw brakes early this time?
Yeah, I've been selling D&D books since 2e as a retailer - they don't ever stop putting out books even when they've got new rules on the way!

That definitely used to be true, but I think it's obviously no longer true from the fact that game design is mentioned over and over in the Head of Game Ecosystem, including what are clearly entirely rules. That is not a role that exists merely to "keep the ship upright" like you're suggesting. It could be new rules for 5E, maybe, indeed likely for a year or three at least, but it's not "just don't screw it up!!!".
IDK, I wouldn't put it past a job posting to consider -every- upcoming book to be "game design" even if it's a repolished setting book, or an adventure, or whatever they're likely to publish going forward.

I agree that's likely to be a major concern. It's part of why I think a new edition is a bit more likely, because did not prove particularly easy to adapt as a videogame in a playable way. Larian had to take a lot of liberties and still ended up with something pretty fiddly, and Solasta, which took less liberties is, sorry, not "playable" in any normal sense, it's a serious nerds-only deal (and even for me, who is one of those, it's clunky).
Yeah, but you can (and should) create a version of the rules for video games that has nothing but a passing resemblance to the table top rules. They are, as I'm sure you'll agree, totally different animals. Trying to make them look the same is foolish. (Larian came as close as anyone is ever likely to succeed).

Also, why did the 3D VTT fail? I would argue that it was in significant part because 5E's rules are not trivial to implement in a really user-friendly and accessible VTT. They're actually quite hard to implement in something truly user-friendly (which neither Foundry nor Roll20 are, to be clear). Many of the early ideas they had about how the 3D VTT would work had to be abandoned because it was too hard to make them work. That has got to be weighing on the mind of WotC too.
You have a good point, here.

So I agree, but I don't draw the same conclusion.
I mostly agree with you. The main objection I have is against the idea that 2024 is any kind of disappointment to WotC, and the overall concept of "6e is on the way!" - which is very popular here on the boards, so much so that it's gotten to the point that I scoff whenever I see it, and probably will until the day that it's an actual announcement!


I agree that we don't know, but to see the level of turnover of really major, high-level positions and to see them not being directly rehired, but new positions created instead or alongside those, with very different responsibilities and titles? That's significant.
I feel that that has more to do with Hasbro trying to get away with not paying as much as they may have done for the previous titles, but I suppose that the salaries mentioned are not particularly insignificant (at least not compared to the previous job offers), so who knows?

And it doesn't say "Wow those guys were doing a bang-up job and totally met expectations!" either lol.
I doubt that Hasbro is unhappy with the job that Crawford & Perkins did, but again - I have no idea.
 

Also, why did the 3D VTT fail? I would argue that it was in significant part because 5E's rules are not trivial to implement in a really user-friendly and accessible VTT.
I’d argue the rules were the least of their problems

Many of the early ideas they had about how the 3D VTT would work had to be abandoned because it was too hard to make them work.
such as? Haven’t been following Sigil closely…
 



With respect, there are people rolling in the aisles at Jeff Dunham standup or getting ChatGPT to tell them jokes, so I'm not sure that's compelling validation lol.

My point is though, it's not "humour" (I use the term advisedly m'lud) grounded in how things actually are, it's just made-up nonsense that literally no-one has said.

Jeff Dunham is funny, well sometimes more then others. Not as funny as Brad Williams, Nikki Glazer, Fluffy, Etc, but still funny.
 





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