Thomas Shey
Legend
I'm afraid I'm going to have to say that it depends too much on genre and setting for me to answer generically. I know that's unsatisfactory, but its how I feel about it.
Both at once.Anyway, what do folks think is the more important lesson to impart?
1. Some people are just born special.
2. With effort, you can make yourself into whatever you want.
I'd go with the third one on that list - if they do have to be or become special, at least put it off until they've earned it.An alternative way to ask this question is to ask when a PC should be considered exceptional.
- At the time of character creation. PCs are inherently special. (e.g. most PbtA, most superhero games)
- Not at the very beginning (Level 1), but reasonably quickly after they've been around the block a couple of times (Level 7ish). (e.g. D&D 5E).
- Not until they've done some serious growth and powered up a lot (Level 15ish). (e.g. D&D 3E, most WEG d6 games)
- Never inherently by beefed up numbers on a character sheet; only when they manage to do exceptional things. (e.g. Zweihander, Dread).
- Lemon curry. (e.g. Free Kriegsspiel)
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My preference is for option #3 above. I also can enjoy #2 and #4. I have pretty low interest in #1 and #5.
The old classic. High stats lead to overconfidence, lead to death.Both at once.
And it's done by having randomly-generated stats - those who are "born special" have higher stats across the board than the average and quite possibly higher stats then their PC peers.
And then the "make something out of it" piece comes in. You can have the highest stats you want but if you die in your second combat then they didn't matter much, did they? Meanwhile, the underdog PC who started with very bland stats might just keep chuggin' along and make himself into something quite special indeed.