Marc Radle
Legend
Thieves Guild Rules, Base Classes, Subclasses & Scouting Party
Final hours of the Players Guide 2 Kickstarter!If you haven't already, be sure to check it out!!
https://www.kickstarter.com/project...-new-power-for-5e-and-tov-players/description

https://www.kickstarter.com/project...-new-power-for-5e-and-tov-players/description

Thanks to your support, the Thieves’ Guild Downtime activity is part of Player’s Guide 2!
Here's a small advance look at that support for rogues and the rogue-adjacent; the final is under development but we're looking forward to making it easy to operate on the shady side for certain characters!
https://www.kickstarter.com/project...-new-power-for-5e-and-tov-players/description


In this Scouting Party, Kendo sits down with the Player’s Guide 2 designers and discusses the dozens of new subclass options.
He also digs into how Kobold Press designers reinvented the Witch and Theurge classes and forged a brand new class with the Vanguard.