Rage Against the Machine
I enjoy creative work too much to let AI do it for me. I imagine that’s true of most writers and other artists. While I’m not one of the lucky ones who makes a living doing creative work, I would find it rather depressing if there was no paying creative work left in society on account of AI.
That’s one of the main reasons I’m using human-generated stock art in my project instead of utilizing AI-generated content. I use the word “content” deliberately here, because everything I’ve seen from AI so far suggests AI is more effective at generating content than it is at generating art.
I’m glad I licensed most of my stock art long ago, before generative AI really took off. In the years since then, I’ve found it increasingly difficult to locate quality stock art. Most of the good human-generated stuff is buried under a pile of uninspired, samey-looking, AI-generated content.
I have encountered one process I wish I could automate, but ironically, I doubt anyone would ever write or train software to do it. Over the past month, I’ve spent many long hours arranging and rearranging 1,500-or-so labels on maps, trying my best to make sure everything is in the right place.
Could someone develop software to generate labels on a map? Certainly. Could someone develop software to generate labels that accurately name specific locations on a custom map of the Forgotten Realms? In theory, yes. In practice, software developers and trainers have better things to do with their time.
That brings up another reason I’m not using generative AI: when I’m doing creative work, I’m usually performing tasks that are extremely niche, and I want them completed in a very particular way. I’m not looking to produce mainstream content that conforms to statistically-significant historical trends. What would be the fun in that?