Game of Death continuation thread 1

I already ruled on looting:

"Looting the Bodies"

"There is no special house rule involved here. No disappearing in a puff of smoke, no dissolving into the ground. "

"However, keep in mind that looting takes time, identifying magic takes time... and every round you are doing that instead of fighting or performing, you are losing points!"
 

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I'm at work till later today, and just in case seasong hasn't seen/gotten my emails, I asked a couple questions that would help me determine my Round 2 actions.

TIA
 

Number47: the maps you're doing really make this GoD for the spectators... I hesitate to mention mistakes, but I will anyway. Polar Bear 6 jumped back to his starting position after Initiative 3 :-(
 

That is correct. That was a correction on seasong's part, so I updated the map. I didn't update the text that went with it, though, so it might not've made a lot of sense.
 


I FINALLY found a rare archival artist's rendering of Master/Blaster in their Gladitorial pit-fighting days.
Notice the helmet which prevented Blaster from changing form, and kept him docile enough to work for the factory collective.

I would have loved to include a Gnome Backpack in this build, but didn't get it in in time. :(
 

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reapersaurus said:
I FINALLY found a rare archival artist's rendering of Master/Blaster in their Gladitorial pit-fighting days.
Notice the helmet which prevented Blaster from changing form, and kept him docile enough to work for the factory collective.

I would have loved to include a Gnome Backpack in this build, but didn't get it in in time. :(
...what's that from?
 

I'm kind of shocked noone's mentioned the blatant ripoff - I mean ... inspiration for the characters. ;)

I thought the first in-character quote from Master might further make obvious the reference. I'll try to drop another one this round - hopefully it'll be appropriate. ;)
 



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