D&D 5E (2014) What's your favorite one shot adventure?


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For me, it was The Murkmire Malevolence from Keys from the Golden Vault book. It was fantastic. It's simple and complex enough to give challenge to the players, and the RP potential is massive.
 

There's three different books of One Shot Wonders available on DDB; they are each really well designed for a mini-session, around two hours. There's enough content to run the adventure, along with maps, but each is basic enough to make them easy to tailor to a specific group and setting, if you want. So if you use DDB, a book of those might be ideal (they're inexpensive, and you're supporting a 3PP).
 

There's three different books of One Shot Wonders available on DDB; they are each really well designed for a mini-session, around two hours. There's enough content to run the adventure, along with maps, but each is basic enough to make them easy to tailor to a specific group and setting, if you want. So if you use DDB, a book of those might be ideal (they're inexpensive, and you're supporting a 3PP).
The hardcover book, which includes all of those and more, is also excellent and an extremely easy book to grab when you find out that two of your five players aren't coming this evening or someone still has their old character sheet but hasn't played in eight years or any number of similar situations.
 

One of my players asked me if we could run some one shots over the holidays, if we aren't able to get the whole group together on game night. He's new to D&D and wants to experiment with different character concepts outside of the one he created for our Ghost of Saltmarsh campaign, which I can understand.

I have collected many short adventures from the Adventurers League and from 3rd parties over the years but I'm having trouble deciding what to run. So to that end:

What's your favorite one shot adventure that can be run in 2-4 hours?

And why?

Grabs popcorn

Escape from Elturel
 


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