D&D 5E (2014) What's your favorite one shot adventure?


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For me, it was The Murkmire Malevolence from Keys from the Golden Vault book. It was fantastic. It's simple and complex enough to give challenge to the players, and the RP potential is massive.
 

There's three different books of One Shot Wonders available on DDB; they are each really well designed for a mini-session, around two hours. There's enough content to run the adventure, along with maps, but each is basic enough to make them easy to tailor to a specific group and setting, if you want. So if you use DDB, a book of those might be ideal (they're inexpensive, and you're supporting a 3PP).
 

There's three different books of One Shot Wonders available on DDB; they are each really well designed for a mini-session, around two hours. There's enough content to run the adventure, along with maps, but each is basic enough to make them easy to tailor to a specific group and setting, if you want. So if you use DDB, a book of those might be ideal (they're inexpensive, and you're supporting a 3PP).
The hardcover book, which includes all of those and more, is also excellent and an extremely easy book to grab when you find out that two of your five players aren't coming this evening or someone still has their old character sheet but hasn't played in eight years or any number of similar situations.
 

One of my players asked me if we could run some one shots over the holidays, if we aren't able to get the whole group together on game night. He's new to D&D and wants to experiment with different character concepts outside of the one he created for our Ghost of Saltmarsh campaign, which I can understand.

I have collected many short adventures from the Adventurers League and from 3rd parties over the years but I'm having trouble deciding what to run. So to that end:

What's your favorite one shot adventure that can be run in 2-4 hours?

And why?

Grabs popcorn

Escape from Elturel
 


I honestly forgot about this thread and since having another kid, have been SIGNIFICANTLY less active on this forum, but I am really grateful for the thread necromancy and all the responses!

I will continue to check them out, please keep them coming if you've got them!

I will add since my initial post, that Saltmarsh campaign has ended, but I successfully used some adventures/encounters from the Kobold Press "Prepared!" Series throughout to great effect. Several of them even contributing or affecting the overall plot of our main narrative in really interesting ways!
 


I had a ton of fun playing Zikran’s Zephyrean Tome from Candlekeep Mysteries.

I don't want to spoil much, but the heart of it is battling an archmage to earn a Wish spell. Long story short, but during our misadventures we accidentally killed an innocent woman on our way — so our incentive to get the Wish spell was to be able to bring her back, which was hilarious.

The final battle against the archmage was intense. I was a powerful wizard all set to counter the archmage but got banished. More and more of our party members were going down in battle and one lost his weapon and started throwing make shift items from his pack at the archmage out of desperation, eventually the last thing he was able to throw, a mug, landed the hit that broke the archmage's concentration, and I popped back in to save the day and land the killing blow.
 


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