Kulan: Knightfall's Crisis in Bluffside Game [IC]

Maggs is uncertain what she should do. She has never questioned her choices in life like she is now. She has always believed in loyalty to those who have trained her. And to gold. But, the Loremaster's words have merit, don't they?

What she knows is that she's not here to fight this new foe that is howling at the others at the top of the stairs. The Exemplars are the mission. But, what if the mission could be more diplomatic. The Master did want to use diplomacy at one point, didn't he? She shakes her head and decides that she'd rather face Kellam Black's wrath then this new threat.

She moves carefully past her fellow Loyalists and across the greased floor to stand next to Kellam. She keeps her bow in her hand doesn't try to threaten Big Tim in any way. In fact, she stands with her back to the wall so that she is facing Kellam. She hopes the man will listen to her.

"Kellam, sir, we need to stop fighting against the Exemplars and deal with this new threat," she pleads. "It looks to be a powerful undead creature that could overwhelm us all."

Kellam keeps his eyes on Big Tim and lets out a low growl. "So many weak minds in the ranks." He shakes his head in disgust. "It seems I should have insisted to the master that you stay behind in the enclave. Your mind is almost as weak as your bow arm, girl."

Maggs isn't shocked by the man's words. "I know how much you hate them. We have all been taught to hate them and anyone else who gets in Master Phelix's way. But, there could still be another way to resol-"

"Shut Up!" Kellam screams at her. "You Are Pathetic!"

OOC: Maggs - DC 10 Balance Check: 1D20+3 = [8]+3 = 11 (success)
(double move; half-speed through Grease spell)
 

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"It is true. When you consider that Maggs was supposed to lead the attack on The Five, and she is here with us, helping resolve this conflict in non-violent way. Isn't that better than being eaten by monsters you cannot control? Look at Musummar and his betrayal of Lowenan, why do you think he is concerned with your safety? He tried to kill that group by letting that fire elemental through the portal. Now this undead thing. All who surrender can go with us, face the trial, but it will be humane trial, not dying by some abominations hands. OR becoming one yourself."

Akos plays on Maggs charm and others fear revealing they already know much - but not revealing they heard exact name.
"And Kellam here, he already is a monster, so, no wonder he supports his master, he gave up his humanity already. There will be no place for humans in the new world."
 

Small ranger whispers to the towering creature next to him.
"Genie, take your knight and move further back and quicker. Tim cannot move with you in the same hall. We may need to rush things as more of them come."

OOC: We may need to leave flyers and teleporters to hold the line for a round. Before Tim climbs out of reach someone will have to stand downthere. And he might need to drop Rizvan or stow it somehow. Maybe we can make a run for it once the door closes, but we need to go now!
 

Vinny mulls over his options. He could try to attack Kellam once again, but his spells are growing more limited. He decides it is better to fortify Tymbeck and then retreat back down the corridor towards the others.

He is forced to stop in front of Akos, as everyone has bunched up in the corridor. "Back more. Spread out if you can."

Up the corridor, the man next to Maggs continues to babble. Akos' confusion spell has him completely useless. Meanwhile, the prone Loyalist in Falen's grease spell finally manages to crawl back towards the staircase where he finally gets back to his feet.

OOC: @Tellerian Hawke, your up for Tim.


Round 5 - Big Tim is Next.png
 

Without a word, Big Tim shifts his stance and brings his greatsword up and down quickly at the Loyalist in front of him. Kellam easily avoids the blow as the Tall Knight's feet slips on the smooth stone floor of the corridor. Tim tries to correct his stance and brings his blade around to try to decapitate the evil man, but while the swing is less awkward, Kellam manages to duck under Tim's greatsword.

Tim tries to hold back his frustration and brings his shield, Rizvan, around to bash the Loyalist commander, but Kellam is ready for the blow and deflects it with his heavy mace. The man is keeping his focus on Tim, but he remains keenly aware of the charmed woman next to him.

After Tim takes a step back down the corridor, the man grim visage turns to a sly smirk that Tim nearly misses. The man quickly says prayer in a language that Tim doesn't understand. Magical energy bursts out from Kellam's position to bolster his allies. The man doesn't advance against Tim. He simply holds his position and speaks.

"Creature, Stolen Soul of Imninon, enter the sanctuary and revive the others," Kellam says with a vicious glee. "They have not finished serving Master Phelix."

He glances at Maggs and growls at her. "If you get in my way, I will kill you myself."

Down near the other end of the corridor, Custodio continues to retreat towards the labyrinth's entrance. He stops next to Gattas and motions to the door. "Gattas! Go!"

OOC: Double move for Custodio. He wasn't able to get close enough to the door with his first move to open it.

Round 5 - Tim Misses - Kellam Casts.png
 

Small ranger whispers to the towering creature next to him.
"Genie, take your knight and move further back and quicker. Tim cannot move with you in the same hall. We may need to rush things as more of them come."

OOC: We may need to leave flyers and teleporters to hold the line for a round. Before Tim climbs out of reach someone will have to stand downthere. And he might need to drop Rizvan or stow it somehow. Maybe we can make a run for it once the door closes, but we need to go now!
Eeldai takes to the air without a word to Rockhorn. She flies the distance to the closed doors with ease. Spritewing stands in front of her. "Go, small one! Take the petrified wizard to safety!" She opens one side of the double doors to allow the dungeonbred pegasus egress. "I will follow once you have exited, and I can open the other door."

The young knight is in awe of her as she takes to the air, but is quick to follow her down the corridor towards the labyrinth's entrance and exit. He hesitates for a moment just as he enters the room with the gargoyle statue. Normally, by this time, he would be feeling the pull of time against his soul, but it is not there any longer. He moves to stand just in front of Custodio and Gattas.

OOC: It is now @MetaVoid's turn for Rockhorn. Then, it is @Neurotic's turn for Akos.

I will post a larger update to the map on the OOC thread, then link it here.

 
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Rockhorn nods at the retreating knight and follows more carefully staying between them and the enemies, ready to hack whoever tries to go past him. His hold on the lance is a bit strange, but it is still a formidable weapon even without reach that would be typical of larger races. He holds his shield far forward with lance hand cocked far back for maximum thrust power.

Move: 20' back
Action: Ready an attack
Lance: +14 / 1d6+6
 

OOC: Sorry, I was waiting to see if Kellam is still humanoid, then I got busy


Akos blasts the undead on the wall and moves back toward the back line.

He tells them quietly, hopefully quiet enough that the front line doesn't hear it.
"If I tell you to run and not look back, do NOT look back. I'll have a spell active that will blind anyone who looks at me. As a desperation measure, not immediately."

Gets +2 vs undead from knowledge devotion
Hits undead touch AC 21 for 16
Hits Kellam with chained touch AC 24 for 8 (if the first one hits)

neurotic: D20 + 14#akosreligioncheck → 19(5 + 14)#Akos religion check +2 vs undead

Forgot wild soul bonus, so it's touch AC 21 and 16 damage vs undead
neurotic: D20 + 9 + 2;4D6 + 2#akoseldritchblastvsundead → 19; 14(8 + 9 + 2);( (1 +2 +3 +6) + 2)#Akos eldritch blast vs undead

And chain to Kellam hits AC 24 for 8 if it hits
neurotic: D20 + 9 + 2#akoschaineldritchblastvskellam → 24(13 + 9 + 2)#Akos chain eldritch blast vs Kellam
 

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