D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

What Flavor of Setting would you like them to create?

  • Heroic Fantasy

    Votes: 22 28.2%
  • Swords and Sorcery

    Votes: 29 37.2%
  • Epic Fantasy

    Votes: 10 12.8%
  • Mythic Fantasy

    Votes: 13 16.7%
  • Dark Fantasy

    Votes: 16 20.5%
  • Bright Fantasy

    Votes: 12 15.4%
  • Intrigue and Politics

    Votes: 13 16.7%
  • Mystery and Investigation

    Votes: 15 19.2%
  • War and Battle

    Votes: 13 16.7%
  • Wuxia/Anime

    Votes: 20 25.6%
  • Modern Fantasy

    Votes: 14 17.9%
  • Urban Fantasy

    Votes: 15 19.2%
  • Science Fantasy

    Votes: 14 17.9%
  • Apocalyptic or Post Apocalyptic Fantasy

    Votes: 7 9.0%
  • Other (Please describe)

    Votes: 6 7.7%

Minigiant

Legend
Supporter
If WOTC were to design a new setting fully committed to the content and mentality the 2024 version of 5th edition and surveyed you of what type of setting they would create, what would you prefer?

This assumptions are

1) All content in the 2024 PHB are valid for character creation as every class, background, species, equipment, are major aspects of the lore and mechanics of the setting as history, nations, iconic NPCs, and possibly patrons and creator deities.

2) All content in the 2024 MM are expected to exist in some form dead, alive, or imprisoned which could be faced as obstacles using generic 2024 lore or setting specific lore.

3) Noticeable aspects the DMG content could be expected to be used such as parts of the DMs toolbox or Bastions.

"
Epic Fantasy usually focuses on the epic struggle between absolute good and absolute evil, and the characters are thrust in the midst. Sword and Sorcery portrays the struggle of characters to achieve their own personal goals, ranging from questionable to decidedly unsavory.

Heroic Fantasy sits somewhere in between. It tends to be distinguishable from Epic Fantasy by its scale, the problems are generally those of the heroes, not the world, until the end. Instead the heroes are the power not the forces of Good and Evil around them. Kingdoms and societies are portrayed mainly to the extent the heroes have an impact on them. On the other hand, it's distinct from Sword and Sorcery as well in that the heroes are actually heroic and their goals are often morally sound or, at the very least, not overtly objectionable and they have impact on the world

In Mythic Fantasy, instead of the heroes and the kingdoms being the focal point the monsters are instead the focus as they are the stuff of legends and myths. They use their own rules and encountering them come in a place of all as they affect the world as much or even more than the heroes. Often these myths are one of a kind and tied to stories that invigorates the lore.

Bright Fantasy is simply that good has won. They're all dangers but it's mostly on the outside most of the areas are in Golden ages. Heroes fight to keep the Golden Age going as the dangers do not end. However there is a mentality that the societies at your back are not in threat of falling. This is the different from Grim Fantasy where the world is doomed or already destroyed and the people are merely pushing back against the danger, either in a futile effort or merely holding on to the remaining good parts.
 
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I voted Urban Fantasy because I like Urban Fantasy and nothing really catches my attention in the other categories but that I would really like to see in new settings are to go back to the idea of modular extensions of the existing rules. The this is, I think that the current rules are pretty well served as to the existing rules. I know some people disagree because they feel the setting lore does not adequately support some of the existing races or what not. That is a thing that does not bother me much but I would like to see mechanical support of things not supported in the main game along with good detailed DM advice on how to run that type of campaign.
Like take the naval rules from Saltmarsh and expand them a little and show how to build out a campaign on the ocean or spelljammer. Or expeditionary exploration rules from Tomb of Annihilation or wherever and how to use them.
How to make an investigation or mystery campaign and make it work and so on.
 





Mystery Investigation Intrigue and Politic seem more like adventure types than settings

I think 5e has pretty heavily leant in to an Urban settings already and its already kinda bright. Eberron already has modern covered and 5e is already pulled thatvway with Artificers et all.

What Id like to see is either for a new setting to be explicitly Chivalric Romance, mixed with Fey Courts and nothing more modern than Robin Hood. DnD hasnt done this in a long time.

Otherwise go explicitly Not Medieval and either do Modern Era (but pre Victorian) or Space Opera
 




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