Yeah, that seems like a baaaad bone to break.Btw, never break your femur. It really hurts and you never fully recover! I'm sure that's advice y'all needed....
Yeah, that seems like a baaaad bone to break.Btw, never break your femur. It really hurts and you never fully recover! I'm sure that's advice y'all needed....
There's truly a Dropout video for everythingYeah, that seems like a baaaad bone to break.
I'm pretty sure a human being who's trained can maintain a speed of 10 MPH... and warforged don't need food, water, sleep or exhaustion.My shock is not about the ramifications of the world building from an economic POV.
Eberron, to me, is supposed to be, in part, pulp action and death-defying feats in over the top fashion. 10 MPH ain't it. I mean, if I were running an Eberron campaign, that would simply be amended to something much faster.
My dad pulled a tendon reaching into his pocket for his wallet once. I think he failed a DC 2 check on that. The moral of the story is always make everyone roll for everything because you never know if the PCs can actually do the thing the player wants them to do.
(last point is totally sarcasm but the story about my Dad is true.)
I broke my femur falling on my bicycle.... Was going fifteen to twenty, I'd guess
WotC and details don't seem to mix these days, frankly, in adventures. I don't get it. This is not actually a hard detail.
Here’s how the open-deck airships can travel at 20 mph:And open-deck airships should be reduced to 10 mph.
And the new art is leaning more into closed cabin designs for some.Here’s how the open-deck airships can travel at 20 mph:
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EDIT: That said, the new blimp-like air cruisers have a top speed of 10 mph. The sky skiff has a top speed of 7 mph. The strider has a top speed of 8 mph. So maybe they’ve quietly retconned out the 20 mph speed.
But still no vehicle stats for skycoaches! shakes fist at cloudsAnd the new art is leaning more into closed cabin designs for some.