D&D 5E (2024) Eberron: Fated Flight of the Recluse *possible spoilers*


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My shock is not about the ramifications of the world building from an economic POV.

Eberron, to me, is supposed to be, in part, pulp action and death-defying feats in over the top fashion. 10 MPH ain't it. I mean, if I were running an Eberron campaign, that would simply be amended to something much faster.
I'm pretty sure a human being who's trained can maintain a speed of 10 MPH... and warforged don't need food, water, sleep or exhaustion.

Why the naughty word do we need the lightning rail when we could just have warforged couriers moving everything?

This reminds me of when I proposed that warforged are perpetual energy machines that break the cardinal laws of thermodynamics and Eberron could achieve utopia if you just had enough warforged rotating an electromagnetic crank all day like Conan the Barbarian.
 

My dad pulled a tendon reaching into his pocket for his wallet once. I think he failed a DC 2 check on that. The moral of the story is always make everyone roll for everything because you never know if the PCs can actually do the thing the player wants them to do.

(last point is totally sarcasm but the story about my Dad is true.)
I broke my femur falling on my bicycle.... Was going fifteen to twenty, I'd guess

WotC and details don't seem to mix these days, frankly, in adventures. I don't get it. This is not actually a hard detail.
I ... I had a friend I've heard of someone in school that broke his arm tying his shoe laces...
 

And open-deck airships should be reduced to 10 mph.
Here’s how the open-deck airships can travel at 20 mph:


IMG_1080.jpeg

EDIT: That said, the new blimp-like air cruisers have a top speed of 10 mph. The sky skiff has a top speed of 7 mph. The strider has a top speed of 8 mph. So maybe they’ve quietly retconned out the 20 mph speed.
 
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