D&D General Mike Mearls says control spells are ruining 5th Edition


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I think the central premise as that it's easier to land control spells in 5e AND it gets easier as you level.

Whereas in AD&D, you chance of landing spells for worse as you leveled, your ability to boost that was severely limited, you had to prepare them to slots, and bosses tended to be higher HD for better saves. So spells vs "bosses" were hail maries if they weren't immune.
Having to prepare spells slot by slot was orders of magnitude better for both the health of gameplay as well as encouraging players to plan to work together then follow through with doing so in service of competence porn teamwork. That applied to both casters and noncasters because both depended on each other to have their back with follow through on a plan and willingly engage in good faith communication rather than the way 5e tends to result in players who don't really care about working together soloing near each other while expecting their fellow party members to figure it out on the go or be just as big of an antisocial spotlight hog as they are.
 


Having to prepare spells slot by slot was orders of magnitude better for both the health of gameplay as well as encouraging players to plan to work together then follow through with doing so in service of competence porn teamwork. That applied to both casters and noncasters because both depended on each other to have their back with follow through on a plan and willingly engage in good faith communication rather than the way 5e tends to result in players who don't really care about working together soloing near each other while expecting their fellow party members to figure it out on the go or be just as big of an antisocial spotlight hog as they are.
I almost want to make vancian for 5e again and incentivize it somehow ... But I feel like any reasonable incentives would never be strong enough to make it worth taking over the existing system.

There must be existing work others have done in that line for 5e homebrew. But again I can't imagine anyone would use it without it being massively overpowered.
 

I think the central premise as that it's easier to land control spells in 5e AND it gets easier as you level.

Whereas in AD&D, you chance of landing spells for worse as you leveled, your ability to boost that was severely limited, you had to prepare them to slots, and bosses tended to be higher HD for better saves. So spells vs "bosses" were hail maries if they weren't immune.

I agree to a point, they are easier to land but they were not really hail marys in AD&D.

I think an Ancient Gold Dragon in AD&D saves on a 10 against a spell, an 8 if it is a polymproph spell. So cast it 3 turns in a row and you probably got him and if you do land it the fight is over.

Preparing spells slot by slot had its pluses and minuses. At low level it was a lot worse but at high level you are memorizing like 30 different spells a day.
 

I agree to a point, they are easier to land but they were not really hail marys in AD&D.

I think an Ancient Gold Dragon in AD&D saves on a 10 against a spell, an 8 if it is a polymproph spell. So cast it 3 turns in a row and you probably got him and if you do land it the fight is over.
... If you entirely skip its 70% magic resistance, sure 😅
 
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