Is this right? I don't remember most 2e combats lasting very long either.With 5e, though, even a round of inaction can spell quick doom. Two rounds and it's over. 5e has a very different combat balance than AD&D did.
3e I remember being longer.
Is this right? I don't remember most 2e combats lasting very long either.With 5e, though, even a round of inaction can spell quick doom. Two rounds and it's over. 5e has a very different combat balance than AD&D did.
Having to prepare spells slot by slot was orders of magnitude better for both the health of gameplay as well as encouraging players to plan to work together then follow through with doing so in service of competence porn teamwork. That applied to both casters and noncasters because both depended on each other to have their back with follow through on a plan and willingly engage in good faith communication rather than the way 5e tends to result in players who don't really care about working together soloing near each other while expecting their fellow party members to figure it out on the go or be just as big of an antisocial spotlight hog as they are.I think the central premise as that it's easier to land control spells in 5e AND it gets easier as you level.
Whereas in AD&D, you chance of landing spells for worse as you leveled, your ability to boost that was severely limited, you had to prepare them to slots, and bosses tended to be higher HD for better saves. So spells vs "bosses" were hail maries if they weren't immune.
The 2e fights I remember were longer, but not anything like 3e, some of which went more than one 4 hour session.Is this right? I don't remember most 2e combats lasting very long either.
3e I remember being longer.
I almost want to make vancian for 5e again and incentivize it somehow ... But I feel like any reasonable incentives would never be strong enough to make it worth taking over the existing system.Having to prepare spells slot by slot was orders of magnitude better for both the health of gameplay as well as encouraging players to plan to work together then follow through with doing so in service of competence porn teamwork. That applied to both casters and noncasters because both depended on each other to have their back with follow through on a plan and willingly engage in good faith communication rather than the way 5e tends to result in players who don't really care about working together soloing near each other while expecting their fellow party members to figure it out on the go or be just as big of an antisocial spotlight hog as they are.
I think the central premise as that it's easier to land control spells in 5e AND it gets easier as you level.
Whereas in AD&D, you chance of landing spells for worse as you leveled, your ability to boost that was severely limited, you had to prepare them to slots, and bosses tended to be higher HD for better saves. So spells vs "bosses" were hail maries if they weren't immune.
... If you entirely skip its 70% magic resistance, sureI agree to a point, they are easier to land but they were not really hail marys in AD&D.
I think an Ancient Gold Dragon in AD&D saves on a 10 against a spell, an 8 if it is a polymproph spell. So cast it 3 turns in a row and you probably got him and if you do land it the fight is over.
... If you entirely skip its 70% magic resistance, sure![]()
I think an Ancient Gold Dragon in AD&D saves on a 10 against a spell, an 8 if it is a polymproph spell. So cast it 3 turns in a row and you probably got him and if you do land it the fight is over.
In 1st ed AD&D dragons don't have magic resistance.... If you entirely skip its 70% magic resistance, sure![]()