D&D General I Just Want To Teleport and Stab Things

Edit for crossposting: If you want a true Nightcrawler build... I fear you may need to pick up a superhero RPG system. D&D is D&D, and things have to fit into at least a vaguely D&D shaped and sized box.
There is already all kinds of teleportation in dnd, there just isnt a class truly focused on it. To say i should look to a completely different kind of game with pretty much nothing in common with dnd outside of basic medium, is insulting and absurd.
 

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There is already all kinds of teleportation in dnd, there just isnt a class truly focused on it. To say i should look to a completely different kind of game with pretty much nothing in common with dnd outside of basic medium, is insulting and absurd.
I can't help it if you want to feel insulted. I'm trying to be bluntly honest. You're not just asking for "the ability to teleport", you're asking for "the ability to teleport at-will, with combat bonuses, on a martial character". And that's a super specific ask.

As you say, there's a lot of options of that general type available. But you've been discounting them one by one because they fail one or more of your requirements; they have limited uses, or situational restrictions, or smaller scope, or don't come paired with enough combat prowess. And what I'm trying to say is that everything besides a specifically custom built class is going to fail your test, because you're holding up a superhero character as your template.

D&D is not a superhero RPG. The classes have a smaller power budget, special abilities are almost always on limited uses, and it isn't designed to emulate those sorts of characters. Not unless you take it apart and rebuild it to do what you want. The best you can do is take inspiration from character notes and translate them into a D&D context. That or get your DM to approve some purpose built and completely imbalanced custom homebrew. Goodness knows you can find enough of those littering the dark corners of the Internet.

I'm always willing to help people try to find the closest D&D analog of the character idea they want to play. But if you're playing by-the-book D&D you're playing a D&D character, and that means you won't achieve 1:1 parity with the comic or novel or anime protagonist you think is really cool. They're from different mediums and different genres, and some things just don't translate. A game like GURPS tries to live up its name and have a place for everything. D&D does not.
 

not just asking for "the ability to teleport", you're asking for "the ability to teleport at-will, with combat bonuses, on a martial character". And that's a super specific ask.
This is false. Im asking for atwill teleportation ith no bonuses at lpw level, unrestricted enough that i can use it tactically. Higher level bonuses to the characters main shtick is a normal part of dnd, however.

As foe the rest, you being rude is not a me problem. Its on you.

And the character concept is literally not remotely unbalanced. So stop threadcrapping, and if you cannot act like an adult and engage with the actual premisof the thread, leave me alone.
 

There is already all kinds of teleportation in dnd, there just isnt a class truly focused on it. To say i should look to a completely different kind of game with pretty much nothing in common with dnd outside of basic medium, is insulting and absurd.
There's not all kinds of at-will teleporting.
Litterally just the Cartographer 3.
And Epic Boon of Dimensional Travel at 18.

But second place would be Archfey 3, with 30' Misty Step
2 per short rest + 3 per long rest.
Stab with pact of the blade and/or Truestrike.

Also, Cloud goliath gets Proficiency per long rest. And I'm sure you can pick up 1 more from an origin feat.
 


This is false. Im asking for atwill teleportation ith no bonuses at lpw level, unrestricted enough that i can use it tactically. Higher level bonuses to the characters main shtick is a normal part of dnd, however.

As foe the rest, you being rude is not a me problem. Its on you.

And the character concept is literally not remotely unbalanced. So stop threadcrapping, and if you cannot act like an adult and engage with the actual premisof the thread, leave me alone.
Switching to homebrew..

Shadow Stalker, Rouge subclass.

Level 3:
Sudden Strike: When you use Steady Aim, you can teleport adjacent to a creature within 15'.
In addition, you can cast Misty Step once per short rest.

Level 6: you can cast Misty Step 3 times per short rest. When you cast Misty Step without a verbal component, and it does not break Hidden.
Increase the range of Sudden Strike to 30'.
 

I can't help it if you want to feel insulted. I'm trying to be bluntly honest. You're not just asking for "the ability to teleport", you're asking for "the ability to teleport at-will, with combat bonuses, on a martial character". And that's a super specific ask.

And I did point out 2 D&D like games already where this exactly is possible.

Both D&D 4e as well as Beacon do feature "martial" characters aka weapon using characters which can teleport at will and can get bonuses from it.

So this is possible in fantasy RPGs and it can well be that some other game out there exists where this is even better supported.

Seriously when someone asks for "how can I implement this character concept in a D&D like game", then trying to recommend them a not D&D like game is really not useful to anyone.
D&D is not a superhero RPG.

Well yes it is. Adventurers are superheroes just in a fantasy world. D&D power level at most levels (level 3+ in 5e( is pretty much superheroes. Some adventure may have a different focus, like in a superhero rpg you could also have guys playing a villain.

Dragonheist as one example is 100% super heroes. 2 super villain gangs (which are in general in D&D) fight against each other in a city. We try to help with terorist attacks, stopping the gang war, I stopped a horse powered car rolling down a hill by getting big and catching it. There are some secret organisation (like shield in marvel) around helping you /trying to recruit you. You need to prevent the super villains from gaining the powerfull object and or the money. And when you succeed you kind of get the key to the city and the city will praise you as heroes.
 

Seriously when someone asks for "how can I implement this character concept in a D&D like game", then trying to recommend them a not D&D like game is really not useful to anyone.
That's not my initial go-to response. It's only when I observe someone refuse to meet D&D halfway and reject the offered ideas as insufficient that I say "Are you really asking for ideas on how to make a D&D character, or are you trying to shoehorn an incompatible outside character concept into D&D because it's the only TTRPG you play?"

Because again, if you want a Generic Universal Role-Playing System that can handle any character concept under the sun, that's not D&D that's GURPS. It's in the name. You don't go to Outback Steakhouse and ask what their vegan entree options are, and you don't ask D&D not to offer you a modest selection of pre-made classes that package a handful of special features balanced around limited uses.

I swear, I know everyone has their own character drafting methods, but I think I get way less frustration from my own policy of picking a class I think looks neat and building a character idea around it. The ones who say "I want to play Baby Groot!" and come to the table with some Frankensteined half-homebrew approximation always seem to end up disappointed. (And yes, that is an example from a campaign I was in.)
 

There's not all kinds of at-will teleporting.
Litterally just the Cartographer 3.
And Epic Boon of Dimensional Travel at 18.

But second place would be Archfey 3, with 30' Misty Step
2 per short rest + 3 per long rest.
Stab with pact of the blade and/or Truestrike.

Also, Cloud goliath gets Proficiency per long rest. And I'm sure you can pick up 1 more from an origin feat.
And Shadow Monk. It and Fey Blade Warlock are the only "use this existing 5e thing" suggestions given that come close to the premise of the thread, and they still ignore that the OP post literally asks for 3pp or homebrew thst just directly does thw thing.

The Fey warlock is actually the closest, because sweet damn does Shadow focus so much on othwr shadow magic that it makes you wait too long and gives a weirdly idiosyncratic version.

Like i said multiple times before in different ways, short but unrestricted is vastly more preferable to longer with bonuses and restrictions. if a DM allowed swalping the Darkness stufd to level 6, and the teleport to level 3 but without any extra benefit, it would be close enough to work. Still not as good as a purpose built class obviously but hey, thats life.
Switching to homebrew..

Shadow Stalker, Rouge subclass.

Level 3:
Sudden Strike: When you use Steady Aim, you can teleport adjacent to a creature within 15'.
In addition, you can cast Misty Step once per short rest.

Level 6: you can cast Misty Step 3 times per short rest. When you cast Misty Step without a verbal component, and it does not break Hidden.
Increase the range of Sudden Strike to 30'.
A rpgue subclass that only gets a teleport at level 3 can afford to just be misty step at will. it is standing next to "spellcasting+invjsible bonus action mage hand", and "activate magic items as a bonus action+climb speed and jump with dex"

Your version would work alongside some other relatively small benefit, but not om its own. Also rogues get second sunclass level at level 9.

And I did point out 2 D&D like games already where this exactly is possible.
And i apprecjate your suggestions because you werent rude about it, and they are dnd or dnd like and thus i can look and take inspiration from them.
Both D&D 4e as well as Beacon do feature "martial" characters aka weapon using characters which can teleport at will and can get bonuses from it.

So this is possible in fantasy RPGs and it can well be that some other game out there exists where this is even better supported.

Seriously when someone asks for "how can I implement this character concept in a D&D like game", then trying to recommend them a not D&D like game is really not useful to anyone.
THank you.
Well yes it is. Adventurers are superheroes just in a fantasy world. D&D power level at most levels (level 3+ in 5e( is pretty much superheroes. Some adventure may have a different focus, like in a superhero rpg you could also have guys playing a villain.
Very true, though supers tend to have more "you have one or two powers and over time you get more powerful with them" style characters. I actually wpuldnt mind a fantasy ttrpg with the same character building ethos.
Dragonheist as one example is 100% super heroes. 2 super villain gangs (which are in general in D&D) fight against each other in a city. We try to help with terorist attacks, stopping the gang war, I stopped a horse powered car rolling down a hill by getting big and catching it. There are some secret organisation (like shield in marvel) around helping you /trying to recruit you. You need to prevent the super villains from gaining the powerfull object and or the money. And when you succeed you kind of get the key to the city and the city will praise you as heroes.
That sounds fun.
 

Feat: Misty Step as a bonus action (once per turn) [equivalentish to dash as a bonus action]. Sneak attack after Misty Step does extra 1d6 damage.
Yeah that could work. I'd like it to be in some way different from how others teleport, but a feat won't do that, even if you drop the sneak attack boost, so as a feat that is a good job of it.

I might change the sneak attack boost to a compatible benefit that doesn't assume you're a rogue. Like the bugbear ambush ability.

Maybe, a number of times equal to your PB you can deal an extra 1d8 damage after you teleport, as long as you [same requirements as sneak attack].
you don't ask D&D not to offer you a modest selection of pre-made classes that package a handful of special features balanced around limited uses.
You sound ridiculous. DnD does this without anyone needing to "ask". All kinds of character options take otherwise limited actions and make them at will, or take minor at will actions and make them more powerful. Some even do both.

It's literally a major part of the design of character options in dnd.

Also, 5e is the oddball in the last 3 decades of dnd for having a "modest" selection of classes, rather than a couple dozen or more.

My actual ask, as opposed to your insipid mischaracterization of it, is super common. That is, a 3pp or homebrew class or subclass that focuses entirely or primarily on something that already exists in the game but doesn't have a subclass or class dedicated to it, leading to a less limited form of the thing than can be reasonably achieved in options in which it is only part of the point of the option.

That is...literally one of the most common ways that classes or subclasses are built.
 
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