MCDM Joins Million Dollar Crowdfunder Club... For The 5th Time!

The second most successful TTRPG crowdfunding creator ever.
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Matt Colville's MCDM was the first TTRPG crowdfunder to break $2M back in 2018 with Strongholds & Streaming, a supplement for D&D along with a livestream of a D&D campaign. That wasn't the end of the company's record-breaking run, though!

Draw Steel: Crack the Sun finished its crowdfunding run this week with a funding total of $2,617,323, making it the 5th million-dollar Kickstarter from MCDM. Crack the Sun is an official adventure path for the company's Draw Steel TTRPG, which raised $4.6M in 2024.
Not only does this make MCDM the most prolific member of the Million Dollar Kickstarter Club with a record-breaking 5 entries (closely followed by Hit Point Press and Free League with 4 entries apiece), it is also the second most successful TTRPG crowdfunding creator ever with a combined total of $12,796,129! This whopping total is surpassed only by Brandon Sanderson's Cosmere RPG which raised an eye-watering $14,557,439 in just one single campaign.

2025 saw a slight decline in million-dollar crowdfunders with 7 in total (compared to a high of 11, mid-pandemic in 2021).

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So based on that list, the only crowdfunders from MCDM that didn't hit 1 million are Draw Steel, Roll Power, DICE! ($317,178) and "Where Evil Lives" - The MCDM Book of Boss Battles for 5E ($344,651).
I am surprised there was a separate Boss Battle KS, I got that book from the Flee Mortals one
 






...i appreciate discounting late pledges, which are essentially preorders and thus a fundamentally different metric from crowdfunding support, but overtime mode (i.e. soft endings) absolutely skews the timing of crowdfunding support and i think should be included within core campaign totals for the purpose of comparison...
 

This is making me realize that there is a big component to this hobby that I have no real comprehension of. MCDM and their output is a mystery to me, and I wonder why I have never seen any of their products on game shelves....are they online only? I guess I should investigate instead of just demonstrating my ignorance here.
 

...two reasons: firstly, yes, there is a substantial direct-to-consumer market which largely bypasses brick-and-mortar distribution, and secondly, a lot of new games developed in the wake of the OGL fiasco have only recently come to market with their first printings quickly sold out...

...there's reasonable postulation that our current surfeit of outstanding tabletop RPGs may thusly manifest an unsustainable bubble...
 

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