Goodman Games: Our Efforts Have Been Mischaracterized

Company reiterates opposition to bigotry and says efforts are well-intentioned.
Goodman Games' CEO Joseph Goodman made a statement via YouTube over the weekend*. The video itself focused on the content of the controversial upcoming City State of the Invincible Overlord crowdfunding product, but was prefaced by a short introduction by Joseph Goodman, in which he reiterates his company's commitment to inclusivity and diversity and its opposition to bigotry, something which they say they "don't want to be associated with".

Goodman goes on to say that the company's efforts have been "mischaracterized by some folks" but does not go so far as to identify the mischaracterization, so it's not entirely clear what they consider to be untrue other than the "inaccurate" statements made by Bob Bledsaw II of Judges Guild about Goodman Games' plans, which Goodman mentioned last week.

For those who haven't been following this story, it has been covered in the articles Goodman Games Revives Relationship With Anti-Semitic Publisher For New City State Kickstarter, Goodman Games Offers Assurances About Judges Guild Royalties, and Judges Guild Makes Statement About Goodman Controversy. In short, Goodman Games is currently licensing an old property from a company with which it claimed to have cut ties in 2020 after the owner of that company made a number of bigoted comments on social media. Goodman Games has repeatedly said that this move would allow them to provide backers of an old unfulfilled Judges Guild Kickstarter with refunds, but there are many people questioning seeming contradictions in both the timelines involved and in the appropriateness of the whole endeavour.

Despite the backlash, the prospects of the crowdfunding project do not seem to have been harmed. The pre-launch page has over 3,000 followers, and many of the comments under the YouTube videos or on other social media are not only very supportive of the project, but also condemn those who question its appropriateness. In comparison, the original (failed) Judges Guild Kickstarter had only 965 backers.

The video is embedded below, followed by a transcript of the relevant section.



Hi everybody, I'm Joseph Goodman of Goodman Games. We recently announced our City State of the Invincible Overlord crowdfunding project for 5E and DCC RPG.

In the video you're about to see, some of our product development team is going to tell you about what makes the City State so amazing and why we're bringing it back to 5E and DCC audiences nearly 50 years after it was first released. It really is an amazing setting.

But we could have rolled this project out with a lot more clarity. Now, to be clear, Goodman Games absolutely opposes any sort of bigotry, racism, anti-semitism, homophobia, transphobia. We don't want to support it. We don't want to be associated with it.

Our well-intentioned effort to launch this project in a way that refunds backers of a former failed Kickstarter from another publisher kind of backfired in the way we announced it. Rest assured, the funds from this crowdfunding will actually fund refunds to backers of the original City State crowdfunding for the Pathfinder edition from 2014.

Unfortunately, our efforts have been—you know, I didn’t clarify them perfectly when we rolled it out—and they've been mischaracterized by some folks since then. But please rest assured, we stand for inclusivity and diversity.

You can read a lot more detail in the post that's linked below, and there's another video linked below where we talk about this in even more detail. But for now, we hope you will sit back and enjoy as some of the product development team tells you about really what makes the City State of the Invincible Overlord so amazing, and why you might want to check it out when it comes to crowdfunding soon.

Thanks, and I'll turn it over to them now.

The statement refers to a post about this that is supposed to be linked below, but at the time of writing no post is linked below the video, so it's not clear if that refers to a new post or one of Goodman Games' previous statements on the issue.

I reached out to Joseph Goodman last week to offer a non-confrontational (although direct and candid) interview in which he could answer some ongoing questions and talk on his reasoning behind the decision; I have not yet received a response to the offer--I did, however, indicate that I was just leaving for UK Games Expo, and wouldn't be back until this week.

*Normally I would have covered this in a more timely fashion, but I was away at UK Games Expo from Thursday through to Monday.
 

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So you think a strong focus on usability over reading enjoyment is "normative"?
For adventure modules, yes. They more or less equate to instruction manuals: the only reason for their existence is to clearly tell the user (in this case, the GM) exactly what to do and how to do it, thus clarity and usability is, ideally, not just their main focus but their only focus.

For players' guides, GM guides, monster manuals, etc., no. Those very much need to be enjoyable reads, while also getting their rules information across in a clear and unambiguous way.
 

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So back in the day, in the IT world we had these O’Reilly tech books that would have stuff like Programming Perl and then a separate book called Perl at a Glance. This was back in the day before the Internet was as searchable as it became. You’d read the first book as you had time to really grasp the concept, but you’d rely on the second book when you just needed to remember the syntax and options.

Even with textbooks, students had to take notes (well, some did at least) to boil it down. And that’s really what it comes down to with modules. Yes, reading them can be fun, but usability is important and some people really don’t want to bother with the reading, preferring to go off the cuff using notes. It’s all an exercise in finding the happy medium. It gets more complicated if/when a publisher decides to emulate a style just for nostalgia’s sake.
I'd say it's less about finding a "happy medium" (sometimes there isn't one), and more about writing and designing for your target audience.
 

For adventure modules, yes. They more or less equate to instruction manuals: the only reason for their existence is to clearly tell the user (in this case, the GM) exactly what to do and how to do it, thus clarity and usability is, ideally, not just their main focus but their only focus.

For players' guides, GM guides, monster manuals, etc., no. Those very much need to be enjoyable reads, while also getting their rules information across in a clear and unambiguous way.
Well, given the fact that many adventures include NPC and setting details with use beyond the "instruction manual" of the adventure itself, I still say enjoyable read needs to be a focus (but obviously not the only focus).
 

I'd say it's less about finding a "happy medium" (sometimes there isn't one), and more about writing and designing for your target audience.
I suppose if you want to stay in a particular niche for say, aesthetic reasons or you’ve identified your audience as “readers first”, but I think there’s changes that will help with broader use.
 


Questing Beast and Bob World Builder avoiding even hinting at the issue is a big part of the problem. They both have very big megaphones and, frankly, could probably get Goodman to do better going forward.
...could just as well be that they don't see seminal works' author's descendents' opinions as relevant to their own opinion of unrelated products from the same publisher who celebrates the history of our hobby as a whole, including those seminal works...
 
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...could just as well be that they don't see seminal works' author's descendents' opinions as relevant to their own opinion of unrelated products from the same publisher who celebrates the history of our hobby as a whole, including those seminal works...
Bob has been happy to call out problematic publishers in the past and Questing Beast pointedly doesn't review anything from problematic OSR creators.

They're making conscious choices here.

And the opinions aren't the issue. It's Goodman's playing fast and loose here and going back on what they represented as a firm stance when that ran into "well, we really want a nice reprint of CISO to exist in the world ..."
 
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Bob has been happy to call out problematic publishers in the past and Questing Beast pointedly doesn't review anything from problematic OSR creators.

They're making conscious choices here.

And the opinions aren't the issue. It's Goodman's playing fast and loose here and going back on what they represented as a firm stance when that ran into "well, we really want a nice reprint of CISO to exist in the world ..."
Were the two relevant pieces this statement and this video? I suppose there's no broken word here, just like you said bending their stance cuz they really wanted CISO made. And I guess no one should be surprised that the guy they're doing business with keeps on with his shite attitude and public statements.
 

Were the two relevant pieces this statement and this video? I suppose there's no broken word here, just like you said bending their stance cuz they really wanted CISO made. And I guess no one should be surprised that the guy they're doing business with keeps on with his shite attitude and public statements.
Iirc Bledsaw said in a post that in 2022 he started receiving royalties for products sold by Goodman (rather than those being donated to charity, as suggested in the statement) because "it was time for JG to make money". Some people read that as proof that Goodman went back on their word, with CSIO being another step in that regard. However I also don't think we got anything to substantiate that claim and it contradicts Goodman's statements.
 

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