D&D 5E (2014) A Middling DM Runs Curse of Strahd

INTRA-PARTY STRIFE

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The group left for Yester Hill to confront the Gulthias Tree.

While traveling along the road to get there, Mamol spotted a human in the distance hiding in the woods. Moss sensed the ambient forest sounds quieting, as if a predator was nearby. Their thoughts went immediately to Escher’s warning about Volenta’s plan to ambush the party because of their destruction of the Old Windmill and her Dream Cakes business but nothing else happened.

The Gang reached Yester Hill, arriving at the north end of the area. The Hill lay to the south, and the Gulthias Tree stood beyond it on the opposite side (approximately 600-800 feet away or 200-250 meters). It was a typical foggy day in Barovia, and visibility was limited.

Moss convinced the rest of the Gang that it would be best if he and Smugly investigated the Gulthias Tree first and then returned. So the pair traveled to the other side of Yester Hill, where the Gulthias Tree was located, beyond the rest of the Gang’s sight and hearing.

At the south end of the hilltop stood a sickly copse, a grove of dead trees and shrubs with a huge, misshapen tree at its core. Blood oozed like sap from its twisted trunk. There was also a three-foot scar in this trunk, surrounded by a dozen small branches. Smugly and Moss remembered that the Scar could open up into a fiery maw if the Tree became agitated. Embedded in the base of the tree was a shiny battleaxe, beneath which lay a humanoid skeleton.

Moss and Smugly approached the tree. As Smugly readied his Burning Hands spell, Moss attacked Smugly.

Moss had never forgotten the insult dealt to him when his former mates decided to destroy the Gulthias Staff several weeks prior. Unbeknownst to anyone, the Gulthias Tree had promised the druid another enchanted Gulthias Staff if he sacrificed one of his companions. Sacrificing Smugly would grant him revenge on his former party and he would gain the magical staff. His Lawful Evil heart delighted in the efficiency of this win-win situation.

Moss tried to surprise Smugly, but it did not work. They ended up fighting one-on-one, with nobody around to intervene. The Gulthias Tree animated, its scar opened into a fiery maw, and the surrounding branches began to writhe.

“PUT HIM IN MY MAW,” the tree demanded of Moss. The negligently powerful staff would soon be his! Muah, haha!

Smugly begged Moss to stop, but Moss ignored him. Then Smugly decided to run back to the rest of the Gang, and the chase began. Moss shapeshifted into a giant eagle and outpaced the swift Monk, who kept running despite being harassed by beak and claw. By the time Smugly came within sight of the Gang, he was nearly depleted of Hit Points. They attacked the giant eagle, who subsequently shapeshifted back to Moss.

Knowing he was doomed at this point, Moss pleaded his case to the Gang with half-truths and lies. It did not work. Moss was killed on the spot, and his body was burned to prevent him from becoming more fodder for Strahd’s mob of undead.

Elyrion stabilized Smugly. Upon returning to consciousness, the Dragonborn had a spiritual awakening. He forsook his selfish values and vowed to the rest of the Gang that he would follow the “Harper Way.” The Harpers deputized Smugly as an honorary Harper.

“I am honored to be a part of your faction. Can’t wait to join in on your Harper Huddles!”

Mamol smiled at the Dragonborn. “Thanks, Smugly, but Harper Huddles are for managers only. We will let you know when there's an all-hands meeting.”

Illustration for clarity:
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That’s when Blalach appeared.
“Blalach!” The Gang cheered.
“Damn it, I was getting a foot massage.”

After some discussion on what to do next, the Gang decided to destroy the Gulthias Tree. The Gang, with the help of Blalach, easily defeated the Gulthias Tree and its Blights.
 

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OOPS! ALL HARPERS!

The current PC being played is in BOLD.

Player 1
Roos (Drow, Rogue, Neutral)
Mamol (Dwarf, Cleric, Neutral Good) [Harper Faction]

Player 2
Yor (Kenku, Warlock, Chaotic Good)
Thordin Lighfoot (Halfling, Paladin, Neutral Good) [Harper Faction]
Sleeps (Tabaxi, Monk, Neutral Good) [Harper Faction]

Player 3
Smugly (Dragonborn, Monk, Neutral turned Neutral Good) [Honorary Harper]
Alex’s New Character (Human, Paladin, Neutral Good) [Harper Faction]

Player 4
Moss (Human, Druid, Lawful Evil)
Donkar (Half-Orc, Barbarian, Neutral Good) [Harper Faction]

Player 5
Wildthorn (Wood Elf, Cleric, Chaotic Good)
Thalion (Human, Paladin, Neutral Good)
Elyrion (High Elf, Rogue, Neutral Good) [Harper Faction]

Player 6
Skarther (Goblin, Druid, Chaotic Neutral)
Grant (Shifter, Ranger, Neutral Good) [Harper Faction]


It had been a year since the five Harpers had investigated the werewolves reportedly harassing the good folk of Egzand Hamlet. The Werewolves had stopped the harassment, but the Harpers never returned. Unfortunately, the case remained unresolved to this day despite other Harpers following up on the mystery. It’s as if there were never any werewolves or Harpers at all. Not a trace.

Donkar the Barbarian agreed to meet up with [Alex’s New Character] but the Paladin was late and he was getting inpatient. The Half-Orc decided to start searching the woods alone, and the Paladin would just have to find him when he arrived.

Donkar suffered the same fate as the other Harpers. He got swallowed up by the mists and was transported to Barovia. He went to Krezk searching for the Gang, which sent him to the Wizard of Wines, which sent him to Yester Hill.

He came upon the Gang as they were watching the smoke from Moss’s burnt body rising in the air. After a long discussion with the Gang, he was fully informed of their desperate situation. They decided to travel back to the Wizard of Wines.

With Smugly low on HP, it would’ve been wise to take a Short Rest at this point, but the Players never requested one.




On the way back to the Wizard of Wines, the Gang was wary of an attack since they spotted someone skulking around in the woods when they passed this way a couple of hours previous.

Mamol noticed something in the dirt road about fifty feet away. There were three spots crossing the road where the dirt was slightly discolored from the rest of the path. Suspecting a trap, the Gang paused. Grant fired an arrow at the spot in the center. It exploded into a puff of noxious green gas; the other two spots subsequently exploded in the same way. They had managed to avoid the trap.

Unfortunately, with their attention focused on the trap, most of them failed to spot the ambush. Volenta the Masked, 2 Green Hags (Dream Cake Bakers), and 4 Vampire Spawns emerged from cover and rushed the Gang. The vampires suffered from Elyrion’s radiant Sun Sword but tried to ignore the pain. Volenta was shouting orders to “get the Sword Bearer, you idiots!”

The Hags downed Smugly on the surprise round and he was bleeding out. After the chaos of the initial strike, the enemy focused their attack on Elyrion and his Sun Sword which was doing constant damage to the undead. When it was all said and done, they had defeated the hags and vampires, including Volenta the Masked. Sadly, Smugly had succumbed to his wounds and died.

They burned Smugly’s body and said a prayer, then returned to the Wizard of Wines.




When they returned to the Wizard of Wines, they found [Alex’s New Character] there. He was a Human Paladin and now the highest ranking Harper in the Gang.

The Gang decided to return to the Amber Temple. They picked up Kasimir the Dusk Elf Mage and added him to the group. Wearing their thick winter clothes, they traveled to the Amber Temple.

END SESSION
 

LIGHT, VISION, AND DECEPTION
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Grant, Shifter, Ranger, Neutral Good, Harper Faction Rank 2
Mamol, Hill Dwarf, Cleric, Neutral Good, Harper Faction Rank 2
Elyrion, High Elf, Rogue, Neutral Good, Harper Faction Rank 2
Sleeps, Tabaxi, Monk/Cleric, Neutral Good, Harper Faction Rank 2

NOT PRESENT
Donkar, Half-Orc, Barbarian/Fighter, Neutral Good, Harper Faction Rank
[Alex's New Character], Human, Paladin, Neutral Good, Harper Faction Rank 3

[Paragraphs that are bolded are direct quotes from the book.]

The Gang was once again making their way across the frozen plateau towards the Amber Temple with the wind howling at their backs. The composition of the party was slightly different this time around though, instead of Moss and Smugly they had Donkar and [Alex’s New Character] plus there was Kasimir the Dusk Elf. The wizard had joined these Harpers for his own reasons, but they seemed to align with the Gang’s goals.
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He told them of his sister who was seduced by Strahd, her execution by the Elves, Strahd’s genocidal execution of all female Elves, and his personal torture by Strahd. He also shared all that he knew of the Amber Temple. You can find Kasimir’s full story in another post.

The Gang believed that Kasimir was sincere, but they were suspicious of his sister Patrina’s intentions. Some trust was gained when Elyrion removed his cowl and displayed his clipped ears. The High Elf was tortured by Dragonborn back in Faerun. At any rate, they were happy to have a Wizard with some good knowledge of the Amber Temple in their party.

X2 Entrance
They shouldered through the old doors of the monastery and made their way down the icy stone steps that cut down into the mountain peak by several hundred feet. Ahead of them was a forty-foot-long hall that ended in a pair of large amber doors that were slightly ajar. Empty arrow slits lined the hall on the left and right.

The Gang knew from their previous experience that plenty of fireballs waited on the other side of those amber doors. They took a few minutes to decide how to tackle this. The Gang decided to cast Greater Invisibility on Sleeps the Monk, have him explore a bit, and see what he finds.

X4 Overlook
A twenty-foot-wide balcony of black marble with a shattered railing overlooks a vast temple. Black marble staircases at each end of the balcony descend thirty feet to the temple floor. The vaulted ceiling is thirty feet above the balcony. The walls and ceiling are covered in an amber glaze, lending the gloom a golden sheen. A set of amber doors stands closed at the west end of the balcony. A similar pair stands open to the east.

Slippery Sleeps tried to keep his body below the broken railing. Based on the last time they were here, he suspected that fireballs would come from straight ahead and from the left. He managed to get onto the other side of the open doors to the east without triggering a fireball.

X6 Southeast Annex
Sleeps pressed his back against the amber door facing east. The fading edge of Elyrion’s Sun Sword’s light ended in the middle of this room. He could make out a hole in the floor about thirty feet away. The Tabaxi blindly lit a torch and threw it across the room. Its trajectory crossed over the hole. A greenish-orange light started to emanate from the hole. Sleeps got a good view of the room.

This room is featureless except for a rough-edged, 10-foot-diameter circular hole in the floor to the east and empty torch sconces along the walls. Double doors of amber stand open to the north and west. A single closed door lies just south of the western set of double doors.

The glow was getting brighter. Sleeps decided to move north.

X8 Upper East Hall
The Monk snuck to the other side of the double doors to the north and hid on the other side of them. There was enough dim light to see down the hall.

Glazed amber covers the walls of this twenty-foot-wide, seventy-foot-long arched corridor. The amber doors at both ends of the hall stand open. A closed door is in the middle of the east wall, and three arrow slits are cut into the wall across from it. Cracks in the black marble floor run the length of the hall.

He turned back to see what came out of the hole and it was a Flameskull, just as Kasimir guessed. Judging from the light still coming from below, there was more on the way. Sleeps crept further down the hall and to the other side of the open doors to the north. He was now in pitch black darkness.

Three human skulls floated north down the hall towards Sleeps. Fiery orange glowed from their eyes and a halo of green flame swirled around them. They were taking their time though and inspecting everything.

X10 Northeast Annex
Sleeps found a rock on the ground, blindly faced north into the darkness, and threw the stone to the northwest. The stone ricocheted off a nearby wall, then hit a wall to the north. The Flameskulls rushed into the room and burped fireballs out of their mouths on anything moving in the room. The light of the fireballs gave the evasive Tabaxi a glimpse of the room.

The walls and ceiling in the eastern portion of this bare stone room had collapsed. To the west and south there were open amber doors. In the center of the room stood a ten-foot-tall statue of a jackal-headed warrior made of cracked amber. It turned to face the oncoming fireballs and clenched its fists.

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The Golem took three fireballs to the face but did not attack.

The confused quartet stared at each other, so failed to notice the Monk slip out of the room. He went south back to room X6 Southeast Annex. Sleeps was trying to rejoin the party before the Greater Invisibility spell ran out, but he had to get passed the potential fireball(s) waiting for him at X4 The Overlook.

Sleeps took a moment to slow his heart rate and began creeping from the eastern doors back to X2 Entrance. His foot scraped along some pebbles. A moment later a fireball emerged from the inky darkness to the north. The monk dived down and crawled on fingers and toes across the overlook. He managed to return without getting touched, but it was a close one.

X2 Entrance
Everyone was back in the hall that had arrow slits in the east and west walls. Stairs exited back up to the south and the temple proper was to the north on the other side of amber doors that were slightly ajar. Someone spotted an orangish green glow emerging from the east beyond the amber doors. Flameskulls. The Gang prepared themselves for a fight.

It was short. The Gang laid the smack down, only getting slightly singed from some Magic Missiles in the process.

Sleeps shared what he discovered, and the Gang considered what to do next. They decided to rush to the east as a group, believing that they could survive whatever was hiding to the north and flinging fireballs at them.

X4 The Overlook
The Gang rushed to the east. A fireball came hurtling from the north. The Gang got a glimpse of X5 Temple:

Four black marble columns support the vaulted ceiling of the temple, at the north end of which stands a forty-foot-tall statue of a cowled figure in flowing robes. The statue's stony hands are outstretched as if in the midst of casting a spell. Its face is a void of utter blackness. The ominous statue stands between two black marble balconies, one of which has partially collapsed and fallen on the temple's black marble floor, in front of an open doorway. The walls of the temple are sheathed in amber.

Some of the Gang got hit by the fireball but they survived. They reached X6 Southeast Annex.

X6 Southeast Annex
This room is featureless except for a rough-edged, 10-foot-diameter circular hole in the floor to the east and empty torch sconces along the walls. Double doors of amber stand open to the north and west. A single closed door lies just south of the western set of double doors.

Sleeps decided to use his Icon of Ravenloft to cast Augury. He asked, “What would happen if I climbed down that hole” and he got an emphatic “WOE!” in response.

They decided to open the door to the south.

X3 Empty Barracks.
Shattered bits of wood cover the floor of this frigid, twenty-foot-square room.

Grant used his investigation skills to determine that this was some kind of old sleeping quarters for the people manning those arrow slits looking into X2 Entrance. He also deduced that there should probably be a secret door leading west. They found the secret door and went through.

X2a
Two arrow slits are carved into the west wall of this 10-foot-high, twenty-foot-square room. Slumped in the northeast corner is a skeleton wearing a blue wizard's robe and clutching a wand to its chest.

They discovered that the wand detects secret doors.

END SESSION
 
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Sounds like a fun session…probably mentioned earlier in the thread but what level are the characters for the session above? How long are your sessions? Ours tend to be 4 and rarely 5 hours.
 

Sounds like a fun session…probably mentioned earlier in the thread but what level are the characters for the session above? How long are your sessions? Ours tend to be 4 and rarely 5 hours.

They're 8th level with some powerful magic items. Our sessions are about 3-4 hours long.

I really liked that session. Lots of tension.

ETA Have you started your game yet?
 

Thanks, wasnt sure about levels.We have actually. One thing I added or house ruled for undead to make them a little more deadly was their touch/attacks and the the reduction of max hp and a str stat reduction. A long rest and a successful Con check regains 1 of them. So 3 attacks hit, at best it’s 3 days before they are back to “normal” otherwise they still feel the cold chill of the life sapping touch.

2 games…one where I’m a player and one I dm for new players. Dm for new players using the above since they need to fear the undead like I did in 1987:) that lead to some funny life memory moments running and jumping out windows to not get touched!
 

Thanks, wasnt sure about levels.We have actually. One thing I added or house ruled for undead to make them a little more deadly was their touch/attacks and the the reduction of max hp and a str stat reduction. A long rest and a successful Con check regains 1 of them. So 3 attacks hit, at best it’s 3 days before they are back to “normal” otherwise they still feel the cold chill of the life sapping touch.

2 games…one where I’m a player and one I dm for new players. Dm for new players using the above since they need to fear the undead like I did in 1987:) that lead to some funny life memory moments running and jumping out windows to not get touched!
Sounds like a deadly game of tag!
 

Fun times for all us new players back then…that undead touch was deadly as no one wanted to lose levels. I like that it was reduced since then but wanted it to have some impact than just sleep it off.
 

Vilnius and Dark Entities: Amber Temple #2​

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Previously: Sleeps scouted the eastern half of the Temple’s upper floor. There was a 40-foot-tall statue in the northern part of the temple flinging fireballs at him. He ran into some Flaming Skulls and an Amber Golem. They smashed the Flaming Skull guardians, but the Golem was still in the northeast.
All the party rushed to the east, past the gargantuan sized statue, and managed to get into the eastern annex suffering little damage.
The Gang explored an old barracks to the south, then they found a secret door. The secret door led to a guard post with the remains of a dead wizard in the corner. They found a Wand of Secret Door Detection.


X3 Empty Barracks
The Gang was back in the empty barracks, poking around some old broken furniture, when they heard a booming voice calling out in Abyssal. It came from X5 Temple of Lost Secrets. No one in the Gang could speak the language, but Kasimir understood it.

"Hey idiots! Be sure to stay near the arrow slits, they'll be coming across the balcony again soon!" It sounded like a superior chewing out subordinates.

Then they heard the steps of the Amber Golem coming their way. The Golem appeared; they fought it and smashed it to pieces.

X6 Southeast Annex
The Gang decided to move north from here, pass through X8 Upper East Hall, and regroup at X10 Northeast Annex.

Rambo decided to backtrack and explore what was behind the eastern door in the hall.

X9 Lecture Hall
This chamber was brightly lit by red copper lanthorns that hung from the ceiling. The walls were sheathed in amber that had been shaped into bas-reliefs of wizards with spellbooks. Stairs to the north and south descended twenty feet to an obsidian lectern, behind which a slab of black slate
(a blackboard) hung from chains. Between the stairs were descending rows of red marble benches.

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Rambo explored the long-abandoned lecture hall. He found someone hiding behind the obsidian lectern. It was a fireball-singed wizard who was relieved that Rambo wasn’t one of the Temple’s many guardians.

Vilnius wore scorched robes, his unkempt hair was half burned away, and his face and arms were covered with blisters from magic fire. He had been the apprentice of Jakarion, who had been recently killed.

After the flame skulls to west incinerated his master, the wounded Vilnius retreated here. The amber golem had been patrolling the hallway outside (area X8). After finding out that the party destroyed this golem, he agreed to join the party.

When asked how he and his master arrived at the Temple, Vilnius answered that they had joined a small group of Kavani who knew a secret entrance to the Amber Temple. The Kavani make a pilgrimage to the Temple and spend the night there as some sort of rite of passage. The Gang had never heard of the Kavani until now.

According to Vilnius, they’re nothing more than ignorant teenagers who are little help in a fight. When the flame skulls attacked, they fled and hid. They might still be in X15 Southwest Annex or may have fled the Temple completely; the mage was unsure.

X10. Northeast Annex
The walls and ceiling in the eastern portion of this bare stone room had collapsed. To the west and south there were open amber doors.


The Gang plus Kasimir and Vilnius regrouped here.

Elyrion decided to scout ahead through the west doors. Vilnius casted Greater Invisibility on Elyrion and the rogue sheathed his Sun Sword and snuck through the doors, which led to X5 Temple of Lost Secrets

Using the dim light of Rambo’s torch, Elyrion’s Darkvision allowed him to see where he was going.

X5 Temple of Lost Secrets
Four black marble columns supported the vaulted ceiling of the temple, at the north end of which stood a forty-foot-tall statue of a cowled figure in flowing robes. The statue's stony hands were outstretched as if in the midst of casting a spell. Its face was a void of utter blackness. The ominous statue stood between two black marble balconies, one of which had partially collapsed and fallen on the temple's black marble floor, in front of an open doorway. The walls of the temple were sheathed in amber, and the doors that led from it were made of amber as well.


Elyrion entered the huge room from the east on top of the northeast black marble balcony and quickly exited through the doors in the north.

X12. East Shrine
This bare stone room consisted of a foyer to the west and a shrine to the east. Four candlesticks lay on the dusty floor of the foyer. In the shrine, fragments of a shattered obsidian statue were scattered in a raised alcove at the eastern end of the chamber. Two pairs of empty alcoves lined the north and south walls of the shrine.


Elyrion shut the doors behind him, unsheathed his Sun Sword, and explored the room. He used to wand to Detect Secret Doors and found one in the northeast wall. Maintaining full cover, he whispered across the platform to the rest of the Gang, who also had full cover. The Elf told them of the secret door.

The rest of the Gang decided to rush across the platform to where Elyrion waited. Meanwhile, Sleeps would be bait for the fireball that was sure to come from the gargantuan statue. He planned to rush across X4 The Overlook and try to open the door to X15 Southwest.
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Sleeps rushed across the balcony catching the attention of the 3 Flamin Skulls in the western hall. The gargantuan statue and the skulls fired Magic Missiles and he took some damage. Okay, no big deal. He'll get through the door with only a flesh wound. He tried to push open the door, but it was wedged shut.
"Fiddlesticks."
Only he didn't say fiddlesticks.

He had no choice but to rush back. So, he did. Here came four more Magic Missile spells.
"Double fiddlesticks."

Sleeps managed to sneak to X12 the East Shrine where the rest of the group waited. They opened the secret door and went down the stairs.






X14. North Staircase
A dusty corridor headed north, then bent to the east, descending a dark staircase. The air was thin, but heavy with the stench of death.


They went down the stairs.

X14a. Collapsed Lower Hall
The stairs descended to a collapsed hall with a high ceiling and amber-glazed walls. Rubble covered most of the floor, and a path through the rubble led to an open doorway. A deathly stench seemed to come from there.


The Gang knew that something was on the other side of that open doorway and braced themselves. Rambo used his ability to detect undead, and it pinged. Apparently, there were undead clinging to the ceiling in the other room. That’s when the Gang decided to bicker with one another and they lost any potential for surprise.

Seven Ghasts attacked the party who were out of formation. It should’ve been an easy fight, but the monsters managed to seriously injure Kasimir. The Gang eventually won. They explored the next room.

X33c. Ghastly Vault
The amber door to this room hangs open, and the chamber reeks of death. This room has amber-glazed walls and a floor of dark green marble. Three amber sarcophagi stand in alcoves.


After thoroughly exploring the room, the Gang discovered that the sarcophagi each contained an entity. A person could telepathically communicate with the entity by putting their hand on the sarcophagus. Each entity promised a gift if they’re allowed to touch the recipient’s soul.

North Sarcophagus. The vestige within this sarcophagus offers the dark gift of Drizlash, the Nine-Eyed Spider.

East Sarcophagus. The vestige within this sarcophagus offers the dark gift of Dahlver-Nar, He of the Many Teeth. Dahlver-Nar's gift is the power to live many lives.

South Sarcophagus. The vestige within this sarcophagus offers the dark gift of Zantras, the Kingmaker. Zantras's gift is power that comes from great presence and force of personality.

> Accepting such a gift would probably be an evil act < < <

With Kasimir very low on HP and the rest of the group somewhat injured, they decided to take a Short Rest.

END SESSION.​
 
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