D&D's Obelisk Plotline Was Supposed to Be Resolved in Vecna: Eve of Ruin

The plotline was dropped when Chris Perkins' job responsibilities shifted away from game design.
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Chris Perkins has revealed that the obelisks scattered throughout various 5E adventures published by Wizards of the Coast was originally supposed to play a central role in the Vecna: Eve of Ruin adventure capping off Fifth Edition. Many Dungeons & Dragons adventures published for Fifth Edition featured mysterious black obelisks. These obelisks were revealed to be capable of time-travel and were tied to a mysterious group called the Weavers as well as the Netherese Empire. In Rime of the Frostmaiden, it was revealed that Vecna had obtained one of these obelisks and it was hinted that Vecna would use the obelisks in his plot to rewrite all of reality.

Vecna's possession of an obelisk was never followed up on, but it was apparently supposed to be a plot point in Vecna: Eve of Ruin. In a recent interview with Polygon, Perkins provided his vision for Vecna: Eve of Ruin. "The original plan, in my mind, was that we would actually culminate the story by going back in time to fight the Netherese Empire,” Perkins said. “It was always on our radar to bring Netheril back in some way. And this was the way I envisioned it happening, because the only way you could really fight Netheril again is to travel back in time."

“I was excited about the idea of a time travel adventure,” Perkins said later in the interview, “simply because it would feel very different from the other campaigns we had done up to that point. And I thought given time and attention, we could do some really fun things with Netheril and explore a style of magic that felt different from contemporary magic. Expedition to the Barrier Peaks would be sort of like the vibe I'd go for, where the magic is so weird it almost feels technological.”

Unfortunately, plans changed when Perkins' role at Wizards of the Coast shifted in his latter years with the company. “The reason it was dropped was that different people were in charge of the adventure design,” Perkins said. “I had rolled off a lot of my hands-on product work to help out with other parts of the business. And so, when I creatively walked away from the day-to-day adventure creation, we sort of lost the plot.”

Polygon has been periodically publishing interviews with Perkins, including an introspective on Rime of the Frostmaiden, and some insight on 5E's adventure design.
 

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Christian Hoffer

Christian Hoffer


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From Polygon back in May 2024:

"What fans can have is a triumphant multi-chapter climax that puts the players at the forefront of a demonic war with thousands of frantic combatants....These final few battles, including one that is the result of a very personal betrayal, are a fitting end for the most successful edition in D&D history."

"In this way the campaign closes the door on the incredibly popular, decade-long run of 5th edition."

It got their massive 900 pixel in diameter "seal of approval".

Polygon today.

"Rather than 5e’s crowning achievement, Vecna: Eve of Ruin wound up becoming its biggest disappointment."

Tells you a lot about the state of reviews.
 



So? The interview clearly was about a time during which he worked for WotC.

Not sure why it would be relevant whether he works there today for this. Do you assume he just forgot everything about it when he switched jobs?
I think someone whose primary role is selling a competing product may not adhere to their prior company's labels when doing an interview that makes their prior company look bad.

The person I quoted insists Perkins not keeping his story straight means that WotC isn't keeping their story straight -- which is a completely unsupported claim.
 

From Polygon back in May 2024:

"What fans can have is a triumphant multi-chapter climax that puts the players at the forefront of a demonic war with thousands of frantic combatants....These final few battles, including one that is the result of a very personal betrayal, are a fitting end for the most successful edition in D&D history."

"In this way the campaign closes the door on the incredibly popular, decade-long run of 5th edition."

It got their massive 900 pixel in diameter "seal of approval".

Polygon today.

"Rather than 5e’s crowning achievement, Vecna: Eve of Ruin wound up becoming its biggest disappointment."

Tells you a lot about the state of reviews.
What does it tell me? I'm guessing two different people wrote those and disagree?
 


You also have a lot more familiarity with the setting than people like me, who picked up the Strixhaven book hoping for a magic school setting (which it doesn't do, unless you want to make your own setting doc pulling more details out of the adventure).

When WotC is charging ~$50 for a book, the answer should never be "well, this book is obviously incomplete unless you go and pick up additional products." Bonus content, sure. Content that I'd argue is necessary to run the book as promoted, no.

Strixhaven clearly had a messy development process, though, and isn't really typical of WotC books over the last few years, IMO.
If you wanted a magic school that wasn't just harry Potter Hogwarts with the serial numbers filed off, you might want to mine a webnovel called warlock of the magus world.


It's a pretty good non-english web novel that mixes d&d and somewhat dark magic school with wuxia elements. Plenty of English translations if you look around English webnovel sites. Mentioning it because it's very obviously set in a fallen post apocalyptic collapse post gods fr∆ if you know enough lore to pickup the obvious breadcrumbs used as inspiration by it's author.

∆been a few years since I read it, iirc thousands of years back there was a huge warwhen another world sphere invaded with the intention of conquest for territory, both sides lost and there are breadcrumbs to which sphere.[/spoiler]. It's not particularly important to the story but fun to piece together as it progresses
 


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