What I Like About Nimble 2e (So Far) — A Partial Review


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They mention on the rules to use the leftmost die after you roll as the primary die, but I guess you can use different colors or anything else if you prefer.

Ahhh....somehow I thought this meant leftmost as printed in the book. E.g. "1d8 + 1d6" you would use the d8. But I couldn't find any examples like that, so figured it was a reference to something you would find in the full game.

Clearly I was overthinking (or maybe underthinking) it.

I can easily imagine my kids arguing about which die is further left. "Well, the 8 is on your left, and you're the GM!"
 

Ahhh....somehow I thought this meant leftmost as printed in the book. E.g. "1d8 + 1d6" you would use the d8. But I couldn't find any examples like that, so figured it was a reference to something you would find in the full game.

Clearly I was overthinking (or maybe underthinking) it.

I can easily imagine my kids arguing about which die is further left. "Well, the 8 is on your left, and you're the GM!"
We had that discussion.... And decided it's the left for who rolls. But I prefer different colored or shaped dice.
 


They mention on the rules to use the leftmost die after you roll as the primary die, but I guess you can use different colors or anything else if you prefer.
You can't use different colors and have it work, because if you're rolling with Advantage or Disadvantage, then your Primary could be the one that is dropped out, and then... which one is your next primary? You'd have to create an established order. (I mean, yeah, it works when there's only two dice, but try firing a crossbow under that method!)

It's best if you think of it as left-to-right, but in the case where they land close to a line up-down, take the one closer to you first. Sort them into a quick line, without thinking about it too hard, then do your dropping dice if you have (dis)advantage. Then check the first one that remains.

THAT part worked for me!
 

BTW @Zaukrie - Thanks for helping me out earlier. I think that you've reassured me that it was probably a combination of good luck rolls on the players part and perhaps too easy on the encounter building (the Adventure was designed for beginners, so it was probably made to be won easily).

I do have one question, though - for anyone who's played at least a handful of games of Nimble: Do your players use the attack action a LOT? Do they use Reactions much? Do they Assess often? Do you manage a mix?
 

BTW @Zaukrie - Thanks for helping me out earlier. I think that you've reassured me that it was probably a combination of good luck rolls on the players part and perhaps too easy on the encounter building (the Adventure was designed for beginners, so it was probably made to be won easily).

I do have one question, though - for anyone who's played at least a handful of games of Nimble: Do your players use the attack action a LOT? Do they use Reactions much? Do they Assess often? Do you manage a mix?
I think we've seen Assess twice in five nights? Lots of defend! They drop to full attack when the encounter is almost over most of the time.

I really love this game, ask away.
 

I really love this game, ask away.

We converted a Level 3 5e game to Nimble to give it a shot. My son was running. I was playing an Oathsworn Half-Giant.

My question: Radiant Judgement seems pretty powerful. Am I correct that I spend ALL of the dice on my first melee attack each round? Because I was essentially getting +3d8 Radiant damage every round, which seems a bit powerful. (Vengeance subclass added a die, at least someone within my Aura got attacked every round).

That's like a Paladin smiting every round without ever running out of spell slots.
 

We converted a Level 3 5e game to Nimble to give it a shot. My son was running. I was playing an Oathsworn Half-Giant.

My question: Radiant Judgement seems pretty powerful. Am I correct that I spend ALL of the dice on my first melee attack each round? Because I was essentially getting +3d8 Radiant damage every round, which seems a bit powerful. (Vengeance subclass added a die, at least someone within my Aura got attacked every round).

That's like a Paladin smiting every round without ever running out of spell slots.
I won't be near the rules for a few days! Sorry. The discord will give you an answer immediately, give or take.
 

The way Radiant Judgement works is whenever you're attacked, if you don't have any judgement dice, you roll them. The next time you attack you cause that much extra damage if you hit. Hit or not, they're expended. Is that too good? Don't know.

Thinking about it, you don't get it until you're attacked, and if an enemy doesn't attack you, you don't get any more.

Don't know if that's too good. I suppose I'll see in play.
 

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