I find a different color is less confusing, but we mostly use left most.They mention on the rules to use the leftmost die after you roll as the primary die, but I guess you can use different colors or anything else if you prefer.
I find a different color is less confusing, but we mostly use left most.They mention on the rules to use the leftmost die after you roll as the primary die, but I guess you can use different colors or anything else if you prefer.
They mention on the rules to use the leftmost die after you roll as the primary die, but I guess you can use different colors or anything else if you prefer.
We had that discussion.... And decided it's the left for who rolls. But I prefer different colored or shaped dice.Ahhh....somehow I thought this meant leftmost as printed in the book. E.g. "1d8 + 1d6" you would use the d8. But I couldn't find any examples like that, so figured it was a reference to something you would find in the full game.
Clearly I was overthinking (or maybe underthinking) it.
I can easily imagine my kids arguing about which die is further left. "Well, the 8 is on your left, and you're the GM!"
You can't use different colors and have it work, because if you're rolling with Advantage or Disadvantage, then your Primary could be the one that is dropped out, and then... which one is your next primary? You'd have to create an established order. (I mean, yeah, it works when there's only two dice, but try firing a crossbow under that method!)They mention on the rules to use the leftmost die after you roll as the primary die, but I guess you can use different colors or anything else if you prefer.
I think we've seen Assess twice in five nights? Lots of defend! They drop to full attack when the encounter is almost over most of the time.BTW @Zaukrie - Thanks for helping me out earlier. I think that you've reassured me that it was probably a combination of good luck rolls on the players part and perhaps too easy on the encounter building (the Adventure was designed for beginners, so it was probably made to be won easily).
I do have one question, though - for anyone who's played at least a handful of games of Nimble: Do your players use the attack action a LOT? Do they use Reactions much? Do they Assess often? Do you manage a mix?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.