What I Like About Nimble 2e (So Far) — A Partial Review


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They mention on the rules to use the leftmost die after you roll as the primary die, but I guess you can use different colors or anything else if you prefer.

Ahhh....somehow I thought this meant leftmost as printed in the book. E.g. "1d8 + 1d6" you would use the d8. But I couldn't find any examples like that, so figured it was a reference to something you would find in the full game.

Clearly I was overthinking (or maybe underthinking) it.

I can easily imagine my kids arguing about which die is further left. "Well, the 8 is on your left, and you're the GM!"
 

Ahhh....somehow I thought this meant leftmost as printed in the book. E.g. "1d8 + 1d6" you would use the d8. But I couldn't find any examples like that, so figured it was a reference to something you would find in the full game.

Clearly I was overthinking (or maybe underthinking) it.

I can easily imagine my kids arguing about which die is further left. "Well, the 8 is on your left, and you're the GM!"
We had that discussion.... And decided it's the left for who rolls. But I prefer different colored or shaped dice.
 


They mention on the rules to use the leftmost die after you roll as the primary die, but I guess you can use different colors or anything else if you prefer.
You can't use different colors and have it work, because if you're rolling with Advantage or Disadvantage, then your Primary could be the one that is dropped out, and then... which one is your next primary? You'd have to create an established order. (I mean, yeah, it works when there's only two dice, but try firing a crossbow under that method!)

It's best if you think of it as left-to-right, but in the case where they land close to a line up-down, take the one closer to you first. Sort them into a quick line, without thinking about it too hard, then do your dropping dice if you have (dis)advantage. Then check the first one that remains.

THAT part worked for me!
 

BTW @Zaukrie - Thanks for helping me out earlier. I think that you've reassured me that it was probably a combination of good luck rolls on the players part and perhaps too easy on the encounter building (the Adventure was designed for beginners, so it was probably made to be won easily).

I do have one question, though - for anyone who's played at least a handful of games of Nimble: Do your players use the attack action a LOT? Do they use Reactions much? Do they Assess often? Do you manage a mix?
 

BTW @Zaukrie - Thanks for helping me out earlier. I think that you've reassured me that it was probably a combination of good luck rolls on the players part and perhaps too easy on the encounter building (the Adventure was designed for beginners, so it was probably made to be won easily).

I do have one question, though - for anyone who's played at least a handful of games of Nimble: Do your players use the attack action a LOT? Do they use Reactions much? Do they Assess often? Do you manage a mix?
I think we've seen Assess twice in five nights? Lots of defend! They drop to full attack when the encounter is almost over most of the time.

I really love this game, ask away.
 

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