Shade-9 reached out his hand to the Necrotic Curtain. His tactile sensors registered a discomfort that was within acceptable parameters, so he continued through. As his head and chest passed through, the discomfort increased to pain, but he knew that it was a fraction of what he would have experienced if he were made of flesh and blood. Perhaps there was something living in him after all, but it was deep within and shielded by magic, wood, and metal.
And though it was painful, he was quickly through to the other side. He stepped into a shadow next to the archway and found himself in a dimly-lit oblong hexagonal chamber, its floor marred by a great gorge. The western part has a stone slab shaped like a stage, which was unoccupied, but four cylindrical platforms stood in each corner, and upon them were four men.
Each man wore a stone mask - or perhaps the stone was part of their face. The circular of the platform at their feet glowed with an arcane symbol, each a different color: Red, White, Green, and Blue. Each of them chanted, though their stone mouths did not move, as they channeled magical energy into the gorge.
Shade-9 was very close to the Blue, but the man did not seem to notice him. It was unclear if it was because he was too busy with his work, or if he could see nothing through his stone mask, for it had no holes for eyes, nor any obvious way to breathe.
OOC:
My wife rolled for the CON Save advantage and got a nat 20! Shade-9 took one-eighth of what the veil can do, which worked out to 4 Necrotic.
Copper had a look around for some way to remove the shimmering veil, but he could see nothing mechanical nor any obvious arcane sigil (that might be defaced or destroyed) that would do the job. Even destroying the archway, with something like a pick-axe, seemed impossible, as the veil slowly shifted like a curtain blowing in a breeze, and even the slightest touch could potentially kill the unfortunate.
OOC:
Nothing short of Dispel Magic would disarm it, I'm afraid.
One by one the crowd of mercenaries fell to Urgan, Shamal, and Merrick's attacks. Shiobhan lunged at Merrick, but he cut her down with his glaive with the advantage of his superior reach. Torhak stepped out of the shadows and shot the Beast, before disappearing once more.
Then the gathering cultists cried out and began to charge, and Imani's agents were routed back into the trophy chamber. They were a step ahead of their pursuers, but the most powerful of the Cultists, a Dragon Priest wearing a black dragon mask, lifted into the air with his robes billowing and flew over the heads of the other cultists and landed in the chamber. From under his robes, a swarm of tiny spectral skeletal black dragons surrounded him and they flew in a growing circle, biting and spitting acid at his foes.
While the cultists charged, Bardaby moved southward and yelled through an archway, "Get up here! We have intruders ta kill!"
OOC:
That's all fluff for a Misty Step and Spirit Guardians. I'm afraid that he's going to get the whole party for 12 necrotic (dc13 WIS Save for 1/2). Luckily he's the only one that does damage, as everyone else dashes. Bardaby dodges, so if you attack him, roll with disadvantage.