Lord Soth appears to be a Darklord again in Ravenloft: The Horrors Within

The new Dungeon Masters Actual Play series involves Lord Soth in some capacity.
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Lord Soth, the iconic Dragonlance villain, appears to be trapped in Ravenloft once more. Wizards of the Coast has released several big hints that Lord Soth will be featured in the Ravenloft: The Horrors Within book due for release later this year. For one, Wizards of the Coast is releasing a D&D Encounters: Shadows of Sithicus mini-adventure as a pre-order bonus for the book. Sithicus, of course, is the Domain of Dread Lord Soth was trapped in. Additionally, the upcoming Actual Play series Dungeon Masters will feature "a fractured band of unlikely allies becoming trapped in a haunted land ruled by the infamous fallen paladin, Lord Soth." One of the selling points of Dungeon Masters is that it will feature unreleased content from Ravenloft: The Horrors Within, with some content available to those who pre-order the book early as mini-encounters.

Lord Soth has an interesting history with Ravenloft. The character was pulled from Krynn (home of the Dragonlance campaign setting) to star in the Ravenloft novel Knight of the Black Rose. However, Tracy Hickman and Margaret Weis later returned to TSR to write more Dragonlance novels and were reportedly unhappy with Soth's inclusion in Ravenloft. The pair featured Soth in a Dragonlance novel and an explanation was given that Soth had been returned to Krynn at the moment of his departure by the Dark Powers that govern Ravenloft. Soth's departure from Ravenloft was eventually shown in the 1999 novel Spectre of the Black Rose.

The previous Ravenloft book, Van Richten's Guide to Ravenloft, did not feature Soth as the designers wished to keep Soth's freedom from the realm (and his subsequent death in Dragonlance novels) canon. Lord Soth has since appeared in two campaign books - Dragonlance: Shadow of the Dragon Queen and the mulitversal Vecna: Eve of Ruin, both of which were set during the War of the Lance. More Dragonlance content seems to be on the way, as Hickman and Weis recently publicized that they were working with Wizards again.
 

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Christian Hoffer

Christian Hoffer


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And should be in it's own comic with a limited run rather than disrupting all of the other titles.
Exactly. Big crossover events are designed to get huge sales and the way they operate is inherently counter to good storytelling, and could be easily trimmed down to normal story. But for companies money matters more than good storytelling.
 

Considering it's a game and what happens at your table is canon for your group, this is the best and easiest way to handle it IMO. Otherwise you'd have to check every single thing across 50 years of writing by several uncoordinated writers and that seems like creative hell.
Yep, this is essentially what happened with me. I've ignored a lot of "big shakeup" events because I started running the worlds when they came out, and events in my campaigns went in different directions than later publications took.

Every once in a while, I'll slip in something from a later publication (such as the death of Van Richten from Bleak House), but I don't let myself be beholden to the changes that get made after my first contact with a campaign world.
 





If the writter is good the vampire kenders can be fabulous enemies. In the cover they would seem "Dennis the menace" with fangs within a dark comedy but in the core they are tragic victims who lost their innocence.
 


Dargaard Keep. The only home Soth will ever have, either in Ravenloft or dragonlance. Thing was a near mega dungeon, made to absolutely obliterate any party of characters that got cocky or stupid. Gods help them if they went loud enough to attract Soth himself and his knights and banshee host. He treated any perceived slight as an invitation to the greater multiverse by way of his sword sending you to the afterlife.
 

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