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Babylon 5 d6

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Incorporating Babylon 5 into the Star Wars universe can be a bit tricky, that is why I would normally recommendrunning your games completely in the Babylon 5 universe using standard SW:RPG rules as your guidelines. Doing thisshouldn't be much a problem as most of the technology is quite similar in most aspects. Hyperdrives are essentially thesame with the exception of jump gates and the fact that hyperspace navigation is much more easier than in the StarWars universe. I usually give at least a +1D bonus to any ship's astrogation roll if it's from the Babylon 5 universe.If you feel that you must bring both universes together, a quick (and relatively tacky Star Trek rip-off) answer toexplain how could be a wormhole that crosses time and space connecting both galaxies (as both are set in two differenttimes and two different galaxies). This scenario would draw attention from the Empire to most likely heavily guard eachend of the wormhole to both prevent an invasion and to plan one to extend the Emperor's rule outside of the galaxy. Anadventure could be run from the point of view of Rebel operatives working to eventually collapse the wormhole and/orsneak through it and eventually end up creating alliances against the Empire and launching an attack to close it fromthe Babylon 5 side. The thing that has always interested me about Babylon 5 was the fact that all the races were spread out a lottechnologically, with some barely into their interstellar traveling days while others have been at it for billions of years. This could create a number of interesting problems for characters to face, ranging from dealing with some sort of ancient alien technology to having to jury rig a primitive alien hyperdrive. There are several tensions between some of the races which could put characters in the middle of a galactic conflict. The most notable of these rivalries would be the Narn Regime and the Centauri Republic. The Centauri invaded andoccupied the Narn homeworld for nearly a hundred years, leaving it a barren and torn world when they were finally forced off. The then primitive Narn quickly advanced, learning from captured Centauri technology and took to spacethemselves. Years later another Centauri-Narn war broke out that eventually ended in the Centuari bombarding theundefended Narn homeworld into submission with pulse mass drivers.Players could find themselves in the midst of the Shadow War, fighting impossible battles, seeing their allies andfriends slaughtered in mass numbers as they can't put up a decent fight to defend themselves. Perhaps they couldeven find their way to becoming Rangers (either human or Minbari).


Incorporating Babylon 5 into the Star Wars universe can be a bit tricky, that is why I would normally recommendrunning your games completely in the Babylon 5 universe using standard SW:RPG rules as your guidelines. Doing thisshouldn't be much a problem as most of the technology is quite similar in most aspects. Hyperdrives are essentially thesame with the exception of jump gates and the fact that hyperspace navigation is much more easier than in the StarWars universe. I usually give at least a +1D bonus to any ship's astrogation roll if it's from the Babylon 5 universe.If you feel that you must bring both universes together, a quick (and relatively tacky Star Trek rip-off) answer toexplain how could be a wormhole that crosses time and space connecting both galaxies (as both are set in two differenttimes and two different galaxies). This scenario would draw attention from the Empire to most likely heavily guard eachend of the wormhole to both prevent an invasion and to plan one to extend the Emperor's rule outside of the galaxy. Anadventure could be run from the point of view of Rebel operatives working to eventually collapse the wormhole and/orsneak through it and eventually end up creating alliances against the Empire and launching an attack to close it fromthe Babylon 5 side. The thing that has always interested me about Babylon 5 was the fact that all the races were spread out a lottechnologically, with some barely into their interstellar traveling days while others have been at it for billions of years. This could create a number of interesting problems for characters to face, ranging from dealing with some sort of ancient alien technology to having to jury rig a primitive alien hyperdrive. There are several tensions between some of the races which could put characters in the middle of a galactic conflict. The most notable of these rivalries would be the Narn Regime and the Centauri Republic. The Centauri invaded andoccupied the Narn homeworld for nearly a hundred years, leaving it a barren and torn world when they were finally forced off. The then primitive Narn quickly advanced, learning from captured Centauri technology and took to spacethemselves. Years later another Centauri-Narn war broke out that eventually ended in the Centuari bombarding theundefended Narn homeworld into submission with pulse mass drivers.Players could find themselves in the midst of the Shadow War, fighting impossible battles, seeing their allies andfriends slaughtered in mass numbers as they can't put up a decent fight to defend themselves. Perhaps they couldeven find their way to becoming Rangers (either human or Minbari).


Incorporating Babylon 5 into the Star Wars universe can be a bit tricky, that is why I would normally recommendrunning your games completely in the Babylon 5 universe using standard SW:RPG rules as your guidelines. Doing thisshouldn't be much a problem as most of the technology is quite similar in most aspects. Hyperdrives are essentially thesame with the exception of jump gates and the fact that hyperspace navigation is much more easier than in the StarWars universe. I usually give at least a +1D bonus to any ship's astrogation roll if it's from the Babylon 5 universe.If you feel that you must bring both universes together, a quick (and relatively tacky Star Trek rip-off) answer toexplain how could be a wormhole that crosses time and space connecting both galaxies (as both are set in two differenttimes and two different galaxies). This scenario would draw attention from the Empire to most likely heavily guard eachend of the wormhole to both prevent an invasion and to plan one to extend the Emperor's rule outside of the galaxy. Anadventure could be run from the point of view of Rebel operatives working to eventually collapse the wormhole and/orsneak through it and eventually end up creating alliances against the Empire and launching an attack to close it fromthe Babylon 5 side. The thing that has always interested me about Babylon 5 was the fact that all the races were spread out a lottechnologically, with some barely into their interstellar traveling days while others have been at it for billions of years. This could create a number of interesting problems for characters to face, ranging from dealing with some sort of ancient alien technology to having to jury rig a primitive alien hyperdrive. There are several tensions between some of the races which could put characters in the middle of a galactic conflict. The most notable of these rivalries would be the Narn Regime and the Centauri Republic. The Centauri invaded andoccupied the Narn homeworld for nearly a hundred years, leaving it a barren and torn world when they were finally forced off. The then primitive Narn quickly advanced, learning from captured Centauri technology and took to spacethemselves. Years later another Centauri-Narn war broke out that eventually ended in the Centuari bombarding theundefended Narn homeworld into submission with pulse mass drivers.Players could find themselves in the midst of the Shadow War, fighting impossible battles, seeing their allies andfriends slaughtered in mass numbers as they can't put up a decent fight to defend themselves. Perhaps they couldeven find their way to becoming Rangers (either human or Minbari).


Incorporating Babylon 5 into the Star Wars universe can be a bit tricky, that is why I would normally recommendrunning your games completely in the Babylon 5 universe using standard SW:RPG rules as your guidelines. Doing thisshouldn't be much a problem as most of the technology is quite similar in most aspects. Hyperdrives are essentially thesame with the exception of jump gates and the fact that hyperspace navigation is much more easier than in the StarWars universe. I usually give at least a +1D bonus to any ship's astrogation roll if it's from the Babylon 5 universe.If you feel that you must bring both universes together, a quick (and relatively tacky Star Trek rip-off) answer toexplain how could be a wormhole that crosses time and space connecting both galaxies (as both are set in two differenttimes and two different galaxies). This scenario would draw attention from the Empire to most likely heavily guard eachend of the wormhole to both prevent an invasion and to plan one to extend the Emperor's rule outside of the galaxy. Anadventure could be run from the point of view of Rebel operatives working to eventually collapse the wormhole and/orsneak through it and eventually end up creating alliances against the Empire and launching an attack to close it fromthe Babylon 5 side. The thing that has always interested me about Babylon 5 was the fact that all the races were spread out a lottechnologically, with some barely into their interstellar traveling days while others have been at it for billions of years. This could create a number of interesting problems for characters to face, ranging from dealing with some sort of ancient alien technology to having to jury rig a primitive alien hyperdrive. There are several tensions between some of the races which could put characters in the middle of a galactic conflict. The most notable of these rivalries would be the Narn Regime and the Centauri Republic. The Centauri invaded andoccupied the Narn homeworld for nearly a hundred years, leaving it a barren and torn world when they were finally forced off. The then primitive Narn quickly advanced, learning from captured Centauri technology and took to spacethemselves. Years later another Centauri-Narn war broke out that eventually ended in the Centuari bombarding theundefended Narn homeworld into submission with pulse mass drivers.Players could find themselves in the midst of the Shadow War, fighting impossible battles, seeing their allies andfriends slaughtered in mass numbers as they can't put up a decent fight to defend themselves. Perhaps they couldeven find their way to becoming Rangers (either human or Minbari).


Incorporating Babylon 5 into the Star Wars universe can be a bit tricky, that is why I would normally recommendrunning your games completely in the Babylon 5 universe using standard SW:RPG rules as your guidelines. Doing thisshouldn't be much a problem as most of the technology is quite similar in most aspects. Hyperdrives are essentially thesame with the exception of jump gates and the fact that hyperspace navigation is much more easier than in the StarWars universe. I usually give at least a +1D bonus to any ship's astrogation roll if it's from the Babylon 5 universe.If you feel that you must bring both universes together, a quick (and relatively tacky Star Trek rip-off) answer toexplain how could be a wormhole that crosses time and space connecting both galaxies (as both are set in two differenttimes and two different galaxies). This scenario would draw attention from the Empire to most likely heavily guard eachend of the wormhole to both prevent an invasion and to plan one to extend the Emperor's rule outside of the galaxy. Anadventure could be run from the point of view of Rebel operatives working to eventually collapse the wormhole and/orsneak through it and eventually end up creating alliances against the Empire and launching an attack to close it fromthe Babylon 5 side. The thing that has always interested me about Babylon 5 was the fact that all the races were spread out a lottechnologically, with some barely into their interstellar traveling days while others have been at it for billions of years. This could create a number of interesting problems for characters to face, ranging from dealing with some sort of ancient alien technology to having to jury rig a primitive alien hyperdrive. There are several tensions between some of the races which could put characters in the middle of a galactic conflict. The most notable of these rivalries would be the Narn Regime and the Centauri Republic. The Centauri invaded andoccupied the Narn homeworld for nearly a hundred years, leaving it a barren and torn world when they were finally forced off. The then primitive Narn quickly advanced, learning from captured Centauri technology and took to spacethemselves. Years later another Centauri-Narn war broke out that eventually ended in the Centuari bombarding theundefended Narn homeworld into submission with pulse mass drivers.Players could find themselves in the midst of the Shadow War, fighting impossible battles, seeing their allies andfriends slaughtered in mass numbers as they can't put up a decent fight to defend themselves. Perhaps they couldeven find their way to becoming Rangers (either human or Minbari).


Incorporating Babylon 5 into the Star Wars universe can be a bit tricky, that is why I would normally recommendrunning your games completely in the Babylon 5 universe using standard SW:RPG rules as your guidelines. Doing thisshouldn't be much a problem as most of the technology is quite similar in most aspects. Hyperdrives are essentially thesame with the exception of jump gates and the fact that hyperspace navigation is much more easier than in the StarWars universe. I usually give at least a +1D bonus to any ship's astrogation roll if it's from the Babylon 5 universe.If you feel that you must bring both universes together, a quick (and relatively tacky Star Trek rip-off) answer toexplain how could be a wormhole that crosses time and space connecting both galaxies (as both are set in two differenttimes and two different galaxies). This scenario would draw attention from the Empire to most likely heavily guard eachend of the wormhole to both prevent an invasion and to plan one to extend the Emperor's rule outside of the galaxy. Anadventure could be run from the point of view of Rebel operatives working to eventually collapse the wormhole and/orsneak through it and eventually end up creating alliances against the Empire and launching an attack to close it fromthe Babylon 5 side. The thing that has always interested me about Babylon 5 was the fact that all the races were spread out a lottechnologically, with some barely into their interstellar traveling days while others have been at it for billions of years. This could create a number of interesting problems for characters to face, ranging from dealing with some sort of ancient alien technology to having to jury rig a primitive alien hyperdrive. There are several tensions between some of the races which could put characters in the middle of a galactic conflict. The most notable of these rivalries would be the Narn Regime and the Centauri Republic. The Centauri invaded andoccupied the Narn homeworld for nearly a hundred years, leaving it a barren and torn world when they were finally forced off. The then primitive Narn quickly advanced, learning from captured Centauri technology and took to spacethemselves. Years later another Centauri-Narn war broke out that eventually ended in the Centuari bombarding theundefended Narn homeworld into submission with pulse mass drivers.Players could find themselves in the midst of the Shadow War, fighting impossible battles, seeing their allies andfriends slaughtered in mass numbers as they can't put up a decent fight to defend themselves. Perhaps they couldeven find their way to becoming Rangers (either human or Minbari).


Incorporating Babylon 5 into the Star Wars universe can be a bit tricky, that is why I would normally recommendrunning your games completely in the Babylon 5 universe using standard SW:RPG rules as your guidelines. Doing thisshouldn't be much a problem as most of the technology is quite similar in most aspects. Hyperdrives are essentially thesame with the exception of jump gates and the fact that hyperspace navigation is much more easier than in the StarWars universe. I usually give at least a +1D bonus to any ship's astrogation roll if it's from the Babylon 5 universe.If you feel that you must bring both universes together, a quick (and relatively tacky Star Trek rip-off) answer toexplain how could be a wormhole that crosses time and space connecting both galaxies (as both are set in two differenttimes and two different galaxies). This scenario would draw attention from the Empire to most likely heavily guard eachend of the wormhole to both prevent an invasion and to plan one to extend the Emperor's rule outside of the galaxy. Anadventure could be run from the point of view of Rebel operatives working to eventually collapse the wormhole and/orsneak through it and eventually end up creating alliances against the Empire and launching an attack to close it fromthe Babylon 5 side. The thing that has always interested me about Babylon 5 was the fact that all the races were spread out a lottechnologically, with some barely into their interstellar traveling days while others have been at it for billions of years. This could create a number of interesting problems for characters to face, ranging from dealing with some sort of ancient alien technology to having to jury rig a primitive alien hyperdrive. There are several tensions between some of the races which could put characters in the middle of a galactic conflict. The most notable of these rivalries would be the Narn Regime and the Centauri Republic. The Centauri invaded andoccupied the Narn homeworld for nearly a hundred years, leaving it a barren and torn world when they were finally forced off. The then primitive Narn quickly advanced, learning from captured Centauri technology and took to spacethemselves. Years later another Centauri-Narn war broke out that eventually ended in the Centuari bombarding theundefended Narn homeworld into submission with pulse mass drivers.Players could find themselves in the midst of the Shadow War, fighting impossible battles, seeing their allies andfriends slaughtered in mass numbers as they can't put up a decent fight to defend themselves. Perhaps they couldeven find their way to becoming Rangers (either human or Minbari).


Incorporating Babylon 5 into the Star Wars universe can be a bit tricky, that is why I would normally recommendrunning your games completely in the Babylon 5 universe using standard SW:RPG rules as your guidelines. Doing thisshouldn't be much a problem as most of the technology is quite similar in most aspects. Hyperdrives are essentially thesame with the exception of jump gates and the fact that hyperspace navigation is much more easier than in the StarWars universe. I usually give at least a +1D bonus to any ship's astrogation roll if it's from the Babylon 5 universe.If you feel that you must bring both universes together, a quick (and relatively tacky Star Trek rip-off) answer toexplain how could be a wormhole that crosses time and space connecting both galaxies (as both are set in two differenttimes and two different galaxies). This scenario would draw attention from the Empire to most likely heavily guard eachend of the wormhole to both prevent an invasion and to plan one to extend the Emperor's rule outside of the galaxy. Anadventure could be run from the point of view of Rebel operatives working to eventually collapse the wormhole and/orsneak through it and eventually end up creating alliances against the Empire and launching an attack to close it fromthe Babylon 5 side. The thing that has always interested me about Babylon 5 was the fact that all the races were spread out a lottechnologically, with some barely into their interstellar traveling days while others have been at it for billions of years. This could create a number of interesting problems for characters to face, ranging from dealing with some sort of ancient alien technology to having to jury rig a primitive alien hyperdrive. There are several tensions between some of the races which could put characters in the middle of a galactic conflict. The most notable of these rivalries would be the Narn Regime and the Centauri Republic. The Centauri invaded andoccupied the Narn homeworld for nearly a hundred years, leaving it a barren and torn world when they were finally forced off. The then primitive Narn quickly advanced, learning from captured Centauri technology and took to spacethemselves. Years later another Centauri-Narn war broke out that eventually ended in the Centuari bombarding theundefended Narn homeworld into submission with pulse mass drivers.Players could find themselves in the midst of the Shadow War, fighting impossible battles, seeing their allies andfriends slaughtered in mass numbers as they can't put up a decent fight to defend themselves. Perhaps they couldeven find their way to becoming Rangers (either human or Minbari).
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