Dragonborn Light

Dragonborn Light 1

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Dragonborn Light is a rules module for Modos RPG. Plug it in to start adventuring in Skyrim, the icy northern province of Tamriel.

The new rules convert the base rules to add features like: larger pools for Health, Stamina, and Magicka, scalable gear and opponents, elemental damage, spell durations and dual casting, and tailored conflicts like bartering, lockpicking, climbing, and picking pockets.

In addition, several example conversions are given for perks, spells, and monsters, but you'll still need an official Elder Scrolls source for access to all of the game's features. The simple systems provided in the module make it easy to adopt your favorite features from the video game.

Modos 2, the required base game, is available here on ENworld.

For more information and modules for Modos RPG, visit the unofficial site here.

Disclaimer: this work of fan non-fiction is for personal use only. See page 2 of the document for more information.


Dragonborn Light is a rules module for Modos RPG. Plug it in to start adventuring in Skyrim, the icy northern province of Tamriel.

The new rules convert the base rules to add features like: larger pools for Health, Stamina, and Magicka, scalable gear and opponents, elemental damage, spell durations and dual casting, and tailored conflicts like bartering, lockpicking, climbing, and picking pockets.

In addition, several example conversions are given for perks, spells, and monsters, but you'll still need an official Elder Scrolls source for access to all of the game's features. The simple systems provided in the module make it easy to adopt your favorite features from the video game.

Modos 2, the required base game, is available here on ENworld.

For more information and modules for Modos RPG, visit the unofficial site here.

Disclaimer: this work of fan non-fiction is for personal use only. See page 2 of the document for more information.


Dragonborn Light is a rules module for Modos RPG. Plug it in to start adventuring in Skyrim, the icy northern province of Tamriel.

The new rules convert the base rules to add features like: larger pools for Health, Stamina, and Magicka, scalable gear and opponents, elemental damage, spell durations and dual casting, and tailored conflicts like bartering, lockpicking, climbing, and picking pockets.

In addition, several example conversions are given for perks, spells, and monsters, but you'll still need an official Elder Scrolls source for access to all of the game's features. The simple systems provided in the module make it easy to adopt your favorite features from the video game.

Modos 2, the required base game, is available here on ENworld.

For more information and modules for Modos RPG, visit the unofficial site here.

Disclaimer: this work of fan non-fiction is for personal use only. See page 2 of the document for more information.


Dragonborn Light is a rules module for Modos RPG. Plug it in to start adventuring in Skyrim, the icy northern province of Tamriel.

The new rules convert the base rules to add features like: larger pools for Health, Stamina, and Magicka, scalable gear and opponents, elemental damage, spell durations and dual casting, and tailored conflicts like bartering, lockpicking, climbing, and picking pockets.

In addition, several example conversions are given for perks, spells, and monsters, but you'll still need an official Elder Scrolls source for access to all of the game's features. The simple systems provided in the module make it easy to adopt your favorite features from the video game.

Modos 2, the required base game, is available here on ENworld.

For more information and modules for Modos RPG, visit the unofficial site here.

Disclaimer: this work of fan non-fiction is for personal use only. See page 2 of the document for more information.


Dragonborn Light is a rules module for Modos RPG. Plug it in to start adventuring in Skyrim, the icy northern province of Tamriel.

The new rules convert the base rules to add features like: larger pools for Health, Stamina, and Magicka, scalable gear and opponents, elemental damage, spell durations and dual casting, and tailored conflicts like bartering, lockpicking, climbing, and picking pockets.

In addition, several example conversions are given for perks, spells, and monsters, but you'll still need an official Elder Scrolls source for access to all of the game's features. The simple systems provided in the module make it easy to adopt your favorite features from the video game.

Modos 2, the required base game, is available here on ENworld.

For more information and modules for Modos RPG, visit the unofficial site here.

Disclaimer: this work of fan non-fiction is for personal use only. See page 2 of the document for more information.
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