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Jeff Carlsen's D&D 5E Initiative Cards 1

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I created an initiative card based on the D&D fifth edition stat block. They provide the DM with a method of quickly tracking initiative and having relevant PC and Monster information handy. I've provided for a static and a fillable version.

How To Use

When everyone rolls for initiative, write the results in the initiative box in the upper right corner. Then sort the cards from highest on top to lowest on the bottom. After each player's turn, place the top card on the bottom of the stack. Keep cycling the cards until combat ends.

When a player readies an action, I find it helpful to run their card sideways as a reminder that they haven't acted yet.

Lastly, each card has a place to note any active conditions or spell effects that might have to be dealt with on that character's turn.
I created an initiative card based on the D&D fifth edition stat block. They provide the DM with a method of quickly tracking initiative and having relevant PC and Monster information handy. I've provided for a static and a fillable version.

How To Use

When everyone rolls for initiative, write the results in the initiative box in the upper right corner. Then sort the cards from highest on top to lowest on the bottom. After each player's turn, place the top card on the bottom of the stack. Keep cycling the cards until combat ends.

When a player readies an action, I find it helpful to run their card sideways as a reminder that they haven't acted yet.

Lastly, each card has a place to note any active conditions or spell effects that might have to be dealt with on that character's turn.
I created an initiative card based on the D&D fifth edition stat block. They provide the DM with a method of quickly tracking initiative and having relevant PC and Monster information handy. I've provided for a static and a fillable version.

How To Use

When everyone rolls for initiative, write the results in the initiative box in the upper right corner. Then sort the cards from highest on top to lowest on the bottom. After each player's turn, place the top card on the bottom of the stack. Keep cycling the cards until combat ends.

When a player readies an action, I find it helpful to run their card sideways as a reminder that they haven't acted yet.

Lastly, each card has a place to note any active conditions or spell effects that might have to be dealt with on that character's turn.
I created an initiative card based on the D&D fifth edition stat block. They provide the DM with a method of quickly tracking initiative and having relevant PC and Monster information handy. I've provided for a static and a fillable version.

How To Use

When everyone rolls for initiative, write the results in the initiative box in the upper right corner. Then sort the cards from highest on top to lowest on the bottom. After each player's turn, place the top card on the bottom of the stack. Keep cycling the cards until combat ends.

When a player readies an action, I find it helpful to run their card sideways as a reminder that they haven't acted yet.

Lastly, each card has a place to note any active conditions or spell effects that might have to be dealt with on that character's turn.
I created an initiative card based on the D&D fifth edition stat block. They provide the DM with a method of quickly tracking initiative and having relevant PC and Monster information handy. I've provided for a static and a fillable version.

How To Use

When everyone rolls for initiative, write the results in the initiative box in the upper right corner. Then sort the cards from highest on top to lowest on the bottom. After each player's turn, place the top card on the bottom of the stack. Keep cycling the cards until combat ends.

When a player readies an action, I find it helpful to run their card sideways as a reminder that they haven't acted yet.

Lastly, each card has a place to note any active conditions or spell effects that might have to be dealt with on that character's turn.
I created an initiative card based on the D&D fifth edition stat block. They provide the DM with a method of quickly tracking initiative and having relevant PC and Monster information handy. I've provided for a static and a fillable version.

How To Use

When everyone rolls for initiative, write the results in the initiative box in the upper right corner. Then sort the cards from highest on top to lowest on the bottom. After each player's turn, place the top card on the bottom of the stack. Keep cycling the cards until combat ends.

When a player readies an action, I find it helpful to run their card sideways as a reminder that they haven't acted yet.

Lastly, each card has a place to note any active conditions or spell effects that might have to be dealt with on that character's turn.
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