Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)

Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!) 1

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At long last, I have finished the updates to Obsidian. If you're new to Obsidian, welcome. This system is designed as a replacement to the core Skill Challenge system, so if you are interested in taking your skill challenges in a new and exciting direction, take a look at the pdf and check it out for yourself.

If your familiar with the system, welcome back! I have collected a decent amount of player feedback about the system, but please keep it up! The more you tell me, the better I can make the system in the future.

And now to the new version.

I think the important thing to stress is how little has actually changed. The solid, simple core that has made Obsidian a popular alternative to the regular system has not been touched. Instead, I have done some housecleaning, and added a little window dressing. Here are the highlights.

1) Two segment skill challenges. By popular demand, I have created a series of very simple instructions for you to downgrade the normal three segment skill challenge into a two segment one. If you've ever run a skill challenge and wish it was just a little shorter, this is for you.

2) New player options and optional rules. I have added a few new players options and some optional rules to give people new abilities with their skill challenges.

3) DC change. The DC table has been changed very slightly (at 12th and 13th level). This isn't errata as much as is it clarification. So many people thought the original system had an error in it, I decided to tweak the DCs to make them clearer.

4) Combat Skill Challenges. This is the meat of the new version. Previously, my combat skill challenge system was a very thin model with little to it. I have taken steps to give this aspect of the system a full rework. It now shares some of that solid, simple core that the standard system does. With this piece of the puzzle you will now be able to run your skill challenges in any environment, whether its the party against a trapped room, or trying to disable a trap while fending off a raging dragon.

Read more: http://www.enworld.org/forum/showthread.php?241440-Stalker0-s-Obsidian-Skill-Challenge-System-(NEW-VERSION-1-2!!!)#ixzz2kIWUcpJ4


At long last, I have finished the updates to Obsidian. If you're new to Obsidian, welcome. This system is designed as a replacement to the core Skill Challenge system, so if you are interested in taking your skill challenges in a new and exciting direction, take a look at the pdf and check it out for yourself.

If your familiar with the system, welcome back! I have collected a decent amount of player feedback about the system, but please keep it up! The more you tell me, the better I can make the system in the future.

And now to the new version.

I think the important thing to stress is how little has actually changed. The solid, simple core that has made Obsidian a popular alternative to the regular system has not been touched. Instead, I have done some housecleaning, and added a little window dressing. Here are the highlights.

1) Two segment skill challenges. By popular demand, I have created a series of very simple instructions for you to downgrade the normal three segment skill challenge into a two segment one. If you've ever run a skill challenge and wish it was just a little shorter, this is for you.

2) New player options and optional rules. I have added a few new players options and some optional rules to give people new abilities with their skill challenges.

3) DC change. The DC table has been changed very slightly (at 12th and 13th level). This isn't errata as much as is it clarification. So many people thought the original system had an error in it, I decided to tweak the DCs to make them clearer.

4) Combat Skill Challenges. This is the meat of the new version. Previously, my combat skill challenge system was a very thin model with little to it. I have taken steps to give this aspect of the system a full rework. It now shares some of that solid, simple core that the standard system does. With this piece of the puzzle you will now be able to run your skill challenges in any environment, whether its the party against a trapped room, or trying to disable a trap while fending off a raging dragon.

Read more: http://www.enworld.org/forum/showthread.php?241440-Stalker0-s-Obsidian-Skill-Challenge-System-(NEW-VERSION-1-2!!!)#ixzz2kIWUcpJ4


At long last, I have finished the updates to Obsidian. If you're new to Obsidian, welcome. This system is designed as a replacement to the core Skill Challenge system, so if you are interested in taking your skill challenges in a new and exciting direction, take a look at the pdf and check it out for yourself.

If your familiar with the system, welcome back! I have collected a decent amount of player feedback about the system, but please keep it up! The more you tell me, the better I can make the system in the future.

And now to the new version.

I think the important thing to stress is how little has actually changed. The solid, simple core that has made Obsidian a popular alternative to the regular system has not been touched. Instead, I have done some housecleaning, and added a little window dressing. Here are the highlights.

1) Two segment skill challenges. By popular demand, I have created a series of very simple instructions for you to downgrade the normal three segment skill challenge into a two segment one. If you've ever run a skill challenge and wish it was just a little shorter, this is for you.

2) New player options and optional rules. I have added a few new players options and some optional rules to give people new abilities with their skill challenges.

3) DC change. The DC table has been changed very slightly (at 12th and 13th level). This isn't errata as much as is it clarification. So many people thought the original system had an error in it, I decided to tweak the DCs to make them clearer.

4) Combat Skill Challenges. This is the meat of the new version. Previously, my combat skill challenge system was a very thin model with little to it. I have taken steps to give this aspect of the system a full rework. It now shares some of that solid, simple core that the standard system does. With this piece of the puzzle you will now be able to run your skill challenges in any environment, whether its the party against a trapped room, or trying to disable a trap while fending off a raging dragon.

Read more: http://www.enworld.org/forum/showthread.php?241440-Stalker0-s-Obsidian-Skill-Challenge-System-(NEW-VERSION-1-2!!!)#ixzz2kIWUcpJ4


At long last, I have finished the updates to Obsidian. If you're new to Obsidian, welcome. This system is designed as a replacement to the core Skill Challenge system, so if you are interested in taking your skill challenges in a new and exciting direction, take a look at the pdf and check it out for yourself.

If your familiar with the system, welcome back! I have collected a decent amount of player feedback about the system, but please keep it up! The more you tell me, the better I can make the system in the future.

And now to the new version.

I think the important thing to stress is how little has actually changed. The solid, simple core that has made Obsidian a popular alternative to the regular system has not been touched. Instead, I have done some housecleaning, and added a little window dressing. Here are the highlights.

1) Two segment skill challenges. By popular demand, I have created a series of very simple instructions for you to downgrade the normal three segment skill challenge into a two segment one. If you've ever run a skill challenge and wish it was just a little shorter, this is for you.

2) New player options and optional rules. I have added a few new players options and some optional rules to give people new abilities with their skill challenges.

3) DC change. The DC table has been changed very slightly (at 12th and 13th level). This isn't errata as much as is it clarification. So many people thought the original system had an error in it, I decided to tweak the DCs to make them clearer.

4) Combat Skill Challenges. This is the meat of the new version. Previously, my combat skill challenge system was a very thin model with little to it. I have taken steps to give this aspect of the system a full rework. It now shares some of that solid, simple core that the standard system does. With this piece of the puzzle you will now be able to run your skill challenges in any environment, whether its the party against a trapped room, or trying to disable a trap while fending off a raging dragon.

Read more: http://www.enworld.org/forum/showthread.php?241440-Stalker0-s-Obsidian-Skill-Challenge-System-(NEW-VERSION-1-2!!!)#ixzz2kIWUcpJ4


At long last, I have finished the updates to Obsidian. If you're new to Obsidian, welcome. This system is designed as a replacement to the core Skill Challenge system, so if you are interested in taking your skill challenges in a new and exciting direction, take a look at the pdf and check it out for yourself.

If your familiar with the system, welcome back! I have collected a decent amount of player feedback about the system, but please keep it up! The more you tell me, the better I can make the system in the future.

And now to the new version.

I think the important thing to stress is how little has actually changed. The solid, simple core that has made Obsidian a popular alternative to the regular system has not been touched. Instead, I have done some housecleaning, and added a little window dressing. Here are the highlights.

1) Two segment skill challenges. By popular demand, I have created a series of very simple instructions for you to downgrade the normal three segment skill challenge into a two segment one. If you've ever run a skill challenge and wish it was just a little shorter, this is for you.

2) New player options and optional rules. I have added a few new players options and some optional rules to give people new abilities with their skill challenges.

3) DC change. The DC table has been changed very slightly (at 12th and 13th level). This isn't errata as much as is it clarification. So many people thought the original system had an error in it, I decided to tweak the DCs to make them clearer.

4) Combat Skill Challenges. This is the meat of the new version. Previously, my combat skill challenge system was a very thin model with little to it. I have taken steps to give this aspect of the system a full rework. It now shares some of that solid, simple core that the standard system does. With this piece of the puzzle you will now be able to run your skill challenges in any environment, whether its the party against a trapped room, or trying to disable a trap while fending off a raging dragon.

Read more: http://www.enworld.org/forum/showthread.php?241440-Stalker0-s-Obsidian-Skill-Challenge-System-(NEW-VERSION-1-2!!!)#ixzz2kIWUcpJ4


At long last, I have finished the updates to Obsidian. If you're new to Obsidian, welcome. This system is designed as a replacement to the core Skill Challenge system, so if you are interested in taking your skill challenges in a new and exciting direction, take a look at the pdf and check it out for yourself.

If your familiar with the system, welcome back! I have collected a decent amount of player feedback about the system, but please keep it up! The more you tell me, the better I can make the system in the future.

And now to the new version.

I think the important thing to stress is how little has actually changed. The solid, simple core that has made Obsidian a popular alternative to the regular system has not been touched. Instead, I have done some housecleaning, and added a little window dressing. Here are the highlights.

1) Two segment skill challenges. By popular demand, I have created a series of very simple instructions for you to downgrade the normal three segment skill challenge into a two segment one. If you've ever run a skill challenge and wish it was just a little shorter, this is for you.

2) New player options and optional rules. I have added a few new players options and some optional rules to give people new abilities with their skill challenges.

3) DC change. The DC table has been changed very slightly (at 12th and 13th level). This isn't errata as much as is it clarification. So many people thought the original system had an error in it, I decided to tweak the DCs to make them clearer.

4) Combat Skill Challenges. This is the meat of the new version. Previously, my combat skill challenge system was a very thin model with little to it. I have taken steps to give this aspect of the system a full rework. It now shares some of that solid, simple core that the standard system does. With this piece of the puzzle you will now be able to run your skill challenges in any environment, whether its the party against a trapped room, or trying to disable a trap while fending off a raging dragon.

Read more: http://www.enworld.org/forum/showthread.php?241440-Stalker0-s-Obsidian-Skill-Challenge-System-(NEW-VERSION-1-2!!!)#ixzz2kIWUcpJ4


At long last, I have finished the updates to Obsidian. If you're new to Obsidian, welcome. This system is designed as a replacement to the core Skill Challenge system, so if you are interested in taking your skill challenges in a new and exciting direction, take a look at the pdf and check it out for yourself.

If your familiar with the system, welcome back! I have collected a decent amount of player feedback about the system, but please keep it up! The more you tell me, the better I can make the system in the future.

And now to the new version.

I think the important thing to stress is how little has actually changed. The solid, simple core that has made Obsidian a popular alternative to the regular system has not been touched. Instead, I have done some housecleaning, and added a little window dressing. Here are the highlights.

1) Two segment skill challenges. By popular demand, I have created a series of very simple instructions for you to downgrade the normal three segment skill challenge into a two segment one. If you've ever run a skill challenge and wish it was just a little shorter, this is for you.

2) New player options and optional rules. I have added a few new players options and some optional rules to give people new abilities with their skill challenges.

3) DC change. The DC table has been changed very slightly (at 12th and 13th level). This isn't errata as much as is it clarification. So many people thought the original system had an error in it, I decided to tweak the DCs to make them clearer.

4) Combat Skill Challenges. This is the meat of the new version. Previously, my combat skill challenge system was a very thin model with little to it. I have taken steps to give this aspect of the system a full rework. It now shares some of that solid, simple core that the standard system does. With this piece of the puzzle you will now be able to run your skill challenges in any environment, whether its the party against a trapped room, or trying to disable a trap while fending off a raging dragon.

Read more: http://www.enworld.org/forum/showthread.php?241440-Stalker0-s-Obsidian-Skill-Challenge-System-(NEW-VERSION-1-2!!!)#ixzz2kIWUcpJ4


At long last, I have finished the updates to Obsidian. If you're new to Obsidian, welcome. This system is designed as a replacement to the core Skill Challenge system, so if you are interested in taking your skill challenges in a new and exciting direction, take a look at the pdf and check it out for yourself.

If your familiar with the system, welcome back! I have collected a decent amount of player feedback about the system, but please keep it up! The more you tell me, the better I can make the system in the future.

And now to the new version.

I think the important thing to stress is how little has actually changed. The solid, simple core that has made Obsidian a popular alternative to the regular system has not been touched. Instead, I have done some housecleaning, and added a little window dressing. Here are the highlights.

1) Two segment skill challenges. By popular demand, I have created a series of very simple instructions for you to downgrade the normal three segment skill challenge into a two segment one. If you've ever run a skill challenge and wish it was just a little shorter, this is for you.

2) New player options and optional rules. I have added a few new players options and some optional rules to give people new abilities with their skill challenges.

3) DC change. The DC table has been changed very slightly (at 12th and 13th level). This isn't errata as much as is it clarification. So many people thought the original system had an error in it, I decided to tweak the DCs to make them clearer.

4) Combat Skill Challenges. This is the meat of the new version. Previously, my combat skill challenge system was a very thin model with little to it. I have taken steps to give this aspect of the system a full rework. It now shares some of that solid, simple core that the standard system does. With this piece of the puzzle you will now be able to run your skill challenges in any environment, whether its the party against a trapped room, or trying to disable a trap while fending off a raging dragon.

Read more: http://www.enworld.org/forum/showthread.php?241440-Stalker0-s-Obsidian-Skill-Challenge-System-(NEW-VERSION-1-2!!!)#ixzz2kIWUcpJ4
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