The Desolation of Oakhurst ... a Mages & Monsters Adventure

The Desolation of Oakhurst ... a Mages & Monsters Adventure 1

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The latest adventure supporting the playtest of MAGES & MONSTERS is a sequel to the Ennie-nominated Raiders of Oakhurst -- Reloaded.

Announcing ... THE DESOLATION OF OAKHURST

Synopsis: It is the dead of winter and the village of Oakhurst is starving. Supply caravans have failed to arrive. Rumors abound of a malevolent influence behind the village’s isolation. Does a lost dwarven fortress hold the key to stopping the desolation?

Designed for 5-6 level 5 to 7 MAGES & MONSTERS PCs, the adventure is easily adaptable to other game systems, and includes instructions to help scale the adventure or adapt it to different OSR games or other fantasy roleplaying game editions.

This 100-page adventure includes five primary adventure chapters, complete maps, a broad wilderness area, a large dungeon complex, and a completely detailed town for adventuring. It can be played by a party that has participated in Raiders of Oakhurst, or used on its own as a stand-alone adventure.

If you'd like to provide feedback or discuss the adventure, there's a discussion thread here at EN World or drop us a line at No Name Publishing.


The latest adventure supporting the playtest of MAGES & MONSTERS is a sequel to the Ennie-nominated Raiders of Oakhurst -- Reloaded.

Announcing ... THE DESOLATION OF OAKHURST

Synopsis: It is the dead of winter and the village of Oakhurst is starving. Supply caravans have failed to arrive. Rumors abound of a malevolent influence behind the village’s isolation. Does a lost dwarven fortress hold the key to stopping the desolation?

Designed for 5-6 level 5 to 7 MAGES & MONSTERS PCs, the adventure is easily adaptable to other game systems, and includes instructions to help scale the adventure or adapt it to different OSR games or other fantasy roleplaying game editions.

This 100-page adventure includes five primary adventure chapters, complete maps, a broad wilderness area, a large dungeon complex, and a completely detailed town for adventuring. It can be played by a party that has participated in Raiders of Oakhurst, or used on its own as a stand-alone adventure.

If you'd like to provide feedback or discuss the adventure, there's a discussion thread here at EN World or drop us a line at No Name Publishing.


The latest adventure supporting the playtest of MAGES & MONSTERS is a sequel to the Ennie-nominated Raiders of Oakhurst -- Reloaded.

Announcing ... THE DESOLATION OF OAKHURST

Synopsis: It is the dead of winter and the village of Oakhurst is starving. Supply caravans have failed to arrive. Rumors abound of a malevolent influence behind the village’s isolation. Does a lost dwarven fortress hold the key to stopping the desolation?

Designed for 5-6 level 5 to 7 MAGES & MONSTERS PCs, the adventure is easily adaptable to other game systems, and includes instructions to help scale the adventure or adapt it to different OSR games or other fantasy roleplaying game editions.

This 100-page adventure includes five primary adventure chapters, complete maps, a broad wilderness area, a large dungeon complex, and a completely detailed town for adventuring. It can be played by a party that has participated in Raiders of Oakhurst, or used on its own as a stand-alone adventure.

If you'd like to provide feedback or discuss the adventure, there's a discussion thread here at EN World or drop us a line at No Name Publishing.


The latest adventure supporting the playtest of MAGES & MONSTERS is a sequel to the Ennie-nominated Raiders of Oakhurst -- Reloaded.

Announcing ... THE DESOLATION OF OAKHURST

Synopsis: It is the dead of winter and the village of Oakhurst is starving. Supply caravans have failed to arrive. Rumors abound of a malevolent influence behind the village’s isolation. Does a lost dwarven fortress hold the key to stopping the desolation?

Designed for 5-6 level 5 to 7 MAGES & MONSTERS PCs, the adventure is easily adaptable to other game systems, and includes instructions to help scale the adventure or adapt it to different OSR games or other fantasy roleplaying game editions.

This 100-page adventure includes five primary adventure chapters, complete maps, a broad wilderness area, a large dungeon complex, and a completely detailed town for adventuring. It can be played by a party that has participated in Raiders of Oakhurst, or used on its own as a stand-alone adventure.

If you'd like to provide feedback or discuss the adventure, there's a discussion thread here at EN World or drop us a line at No Name Publishing.


The latest adventure supporting the playtest of MAGES & MONSTERS is a sequel to the Ennie-nominated Raiders of Oakhurst -- Reloaded.

Announcing ... THE DESOLATION OF OAKHURST

Synopsis: It is the dead of winter and the village of Oakhurst is starving. Supply caravans have failed to arrive. Rumors abound of a malevolent influence behind the village’s isolation. Does a lost dwarven fortress hold the key to stopping the desolation?

Designed for 5-6 level 5 to 7 MAGES & MONSTERS PCs, the adventure is easily adaptable to other game systems, and includes instructions to help scale the adventure or adapt it to different OSR games or other fantasy roleplaying game editions.

This 100-page adventure includes five primary adventure chapters, complete maps, a broad wilderness area, a large dungeon complex, and a completely detailed town for adventuring. It can be played by a party that has participated in Raiders of Oakhurst, or used on its own as a stand-alone adventure.

If you'd like to provide feedback or discuss the adventure, there's a discussion thread here at EN World or drop us a line at No Name Publishing.


The latest adventure supporting the playtest of MAGES & MONSTERS is a sequel to the Ennie-nominated Raiders of Oakhurst -- Reloaded.

Announcing ... THE DESOLATION OF OAKHURST

Synopsis: It is the dead of winter and the village of Oakhurst is starving. Supply caravans have failed to arrive. Rumors abound of a malevolent influence behind the village’s isolation. Does a lost dwarven fortress hold the key to stopping the desolation?

Designed for 5-6 level 5 to 7 MAGES & MONSTERS PCs, the adventure is easily adaptable to other game systems, and includes instructions to help scale the adventure or adapt it to different OSR games or other fantasy roleplaying game editions.

This 100-page adventure includes five primary adventure chapters, complete maps, a broad wilderness area, a large dungeon complex, and a completely detailed town for adventuring. It can be played by a party that has participated in Raiders of Oakhurst, or used on its own as a stand-alone adventure.

If you'd like to provide feedback or discuss the adventure, there's a discussion thread here at EN World or drop us a line at No Name Publishing.
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