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  1. Scorch

    The Adventures of the Endhome 6+1. Rebirth of Barakus! (9-27-06, 19 and 20 back up)

    Adventure 14 Summary We had planned a game for Friday night but the threat of inclement weather was keeping away three of the seven players in the game. Not even my promise of full experience for the night could lure them all in. Only Keldin, Aislenn, Ravenspur, and Adson could make it to the...
  2. Scorch

    The Adventures of the Endhome 6+1. Rebirth of Barakus! (9-27-06, 19 and 20 back up)

    Adventure 13 Summary We were on a roll for running Barakus. Ravenspur’s player was on hiatus from our other campaign while he worked on a module he wanted to get published. Our schedule was almost one game a week which is pretty darn good for us. I was eager to run the game and the players...
  3. Scorch

    The Adventures of the Endhome 6+1. Rebirth of Barakus! (9-27-06, 19 and 20 back up)

    Adventure 12 Summary This game session had the addition of a new player to the group. We knew him as a member of ENWorld who commented on the story hour for our other campaign. Micca’s player found out that he lived in the area and met up with him. We had him over to play as an NPC in the...
  4. Scorch

    The Adventures of the Endhome 6+1. Rebirth of Barakus! (9-27-06, 19 and 20 back up)

    Adventure 11 Summary Before this session, I decided that Curley had been mapping the dungeon. I went through the Barakus book and drew out a crude map of what the adventurers had explored so far and peppered it with miscellaneous notes that the bard had written. I handed this out as a prop so...
  5. Scorch

    The Adventures of the Endhome 6+1. Rebirth of Barakus! (9-27-06, 19 and 20 back up)

    Adventure 10 Summary We had a full house once again for our latest session in Barakus. I was getting a little lazy in my prep work since the party was intent on cleaning out the northern section of the second level. I was familiar with what was there so I just jotted down a few notes and drew...
  6. Scorch

    The Adventures of the Endhome 6+1. Rebirth of Barakus! (9-27-06, 19 and 20 back up)

    Adventure 9 Summary I guess I can comment for a bit about one minor complaint that came up around this session and the one that follows. Along with the XP slowdown that I need to do so the party can finish the module at a challenging level, there is also an income slowdown as well. This is...
  7. Scorch

    The Adventures of the Endhome 6+1. Rebirth of Barakus! (9-27-06, 19 and 20 back up)

    Adventure 8 Summary We were going to play our normal adventure but unfortunately one of the players required for the plot, Micca’s player, called in sick so Ravenspur’s player, WizarDru, turns to me and says: “You wanna run Barakus?” A quick 30 minute round trip back to my house and I had...
  8. Scorch

    The Adventures of the Endhome 6+1. Rebirth of Barakus! (9-27-06, 19 and 20 back up)

    Adventure 7 Summary Barakus is a campaign that our group plays between sessions of our main campaign run by WizarDru, who plays Ravenspur. Typically it is when not all the players can make the main game or if WizarDru is too burned out or did not have time to put together an adventure. I...
  9. Scorch

    The Adventures of the Endhome 6+1. Rebirth of Barakus! (9-27-06, 19 and 20 back up)

    Adventure 6 Summary One would expect that while playing a mega-module named “Lost City of Barakus” the adventurers would eventually reach said city. I had been reluctant to let them dive right into it since at first level they would be slaughtered. Instead their first level was spent...
  10. Scorch

    The Adventures of the Endhome 6+1. Rebirth of Barakus! (9-27-06, 19 and 20 back up)

    Adventure 5 Summary At this point I knew exactly how things were going to go with this session. Everyone was feeling more confident having reached 2nd level and I knew the encounters coming up would be easy to run. The player running Absinthe was not available for that night so the “paper...
  11. Scorch

    The Adventures of the Endhome 6+1. Rebirth of Barakus! (9-27-06, 19 and 20 back up)

    Adventure 4: Almost killed by a vine. The next adventure had me confident that I would not kill my players. Barakus was written with a well-balanced party of four players in mind and I had six players plus an NPC smashing their way through it. With the success of the were-rat lair behind I...
  12. Scorch

    The Adventures of the Endhome 6+1. Rebirth of Barakus! (9-27-06, 19 and 20 back up)

    Adventure 3: Mmmm… Were-rats! We had a long hiatus between the second and third adventure. During that time I was experimenting with foam boards and Hirst Arts blocks to create cavern like set pieces. I decided to create a piece that used the sewer pieces from before and made a two-part...
  13. Scorch

    The Adventures of the Endhome 6+1. Rebirth of Barakus! (9-27-06, 19 and 20 back up)

    Adventure 2: Finding a good adventure… Our second session was coming up and while re-reading the city adventures for Endhome I came to the belief that they might all be a little bit too hard for the players. Later I learned that I should stop worrying and just throw stuff at them but at as a...
  14. Scorch

    The Adventures of the Endhome 6+1. Rebirth of Barakus! (9-27-06, 19 and 20 back up)

    Adventure 1: OK I got them to roll up characters. Now what? The night had arrived for my first game as a DM in so many years. After gaming with the others for so long I had a good idea of what tools I would need. I had my three core rulebooks all bookmarked up as well as the Barakus...
  15. Scorch

    The Adventures of the Endhome 6+1. Rebirth of Barakus! (9-27-06, 19 and 20 back up)

    Hello all, After the "Great Board Borking of 2006", as I referred to the loss of data on ENWorld a few months back, all the postings I made about our gaming groups adventures in "The Lost City of Barakus" were lost. Going through some old files at work, I came across the original documents I...
  16. Scorch

    Zad/Wizardru's Story Hour (*final update 11/12*)

    I have to admit: it was a little frustrating rolling nothing greater than a 3 for several critical dice throws in a row. At one point I threw the offending die across the room at the couch. The thing is that Krisfallion could not leave a fifteen year old girl alone in the clutches of a...
  17. Scorch

    Zad/Wizardru's Story Hour (*final update 11/12*)

    My city building project is sort of on hiatus when I reached Building #13. I will probably pick it up again in the fall and finish out the full 26 I promised I would do this year. Instead, what I have been working on are these 50 to 60 odd Grendel resin pieces I picked up at Origins from a...
  18. Scorch

    Zad/Wizardru's Story Hour (*final update 11/12*)

    The first rule of Blue Tigers is - you do not talk about Blue Tigers. The second rule of Blue Tigers is - you DO NOT talk about Blue Tigers.
  19. Scorch

    CC3 vs Dunjinni

    How about printing to different paper sizes? Do either support printing to plotters or paper sizes other than standard US letter? Scorch
  20. Scorch

    City of Heroes/City of Villains - Who's still playing?

    I second that. I have noticed a lot of herky-jerkiness when I am jumping around some sections of town that have a lot of architecture. This goes away as I turn my world detail slide bar down under graphics options. This affects the draw distance of the world and is especially noticable...
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