Scorch
Explorer
Hello all,
After the "Great Board Borking of 2006", as I referred to the loss of data on ENWorld a few months back, all the postings I made about our gaming groups adventures in "The Lost City of Barakus" were lost.
Going through some old files at work, I came across the original documents I had saved my postings to. I decided to finally get off my duff and finish out the 32 part saga that was "The Lost City of Barakus".
I had a lot of fun running this campaign. The group I gamed with, which most of you know from the Savage Sword of Meepo Story Hour and the currently running Zad/WizarDru Shackled City Story Hour, were great fun to DM. They always surprised me and kept me on my toes.
Without further ado here is the glorious re-posting of the adventures of the Endhome 6+1:
<snip>
I want to try a Barakus Story Hour that is more of a journal of me as a DM and how I learned to Game Master again after a long hiatus. I decided to post this here rather than on ENWorld since my players frequent that other board. Here I will chronicle my struggles with this module and becoming a DM again.
Our gaming group has several campaigns running with some one shot adventures occasionally being played. I decided to try my hand at DMing again. My last attempt was a home-brewed campaign run in GURPS Fantasy that only lasted six sessions.
After observing how our different players and DMs ran and played different games I decided to compare it to what I was shooting for in a campaign. I wanted something where I did not have to put much thought into the world and the adventure and I could concentrate on learning the rules from a DMs perspective. Mainly I just wanted to have fun. A mega-module in the same vein of “Return to the Temple of Elemental Evil” was what I was looking for.
I saw Barakus sitting on the shelf of a FLGS and after some debate I picked it up and read through it. I then announced to the Meepites, our gaming group, that I wanted to try to DM casually again between the sessions of our main campaign. They all were eager, especially WizarDru, our main DM who was desperate to actually play in the game rather than always being the DM.
I picked up some bookmark stickies and poured through the Core books and bookmarked the heck out them. I did the same with the Barakus book. After re-familiarizing myself with the rules from a DM’s point of view, I then told everyone to put together a well-balanced party, 28 point attribute buy, core rules only.
They came up with the following:
Absinthe: Elf rogue, female. Very good search, sneak, and spot skills. Fences with a rapier. I like to call her the asthmatic elf because she has such a low fortitude. This leads to some hilarious role-playing on the player’s part. “I ain’t going in there! That’s dangerous!”. Played by Zad (on the EN boards).
Adson: Human monk, male. Quick with the Shuriken and the Sai. Played by Tantra. I allowed him to re-create his character after a few sessions when some mis-readings of the rules lead us to believe he could use a bow a certain way. Amusingly Tantra brought up a complaint that he could not find any good monk miniatures that were not bald. He eventually found a good one with hair from Reaver Minis.
Aislenn the Wraithborn: Human fighter, female. The tank! She wields a bastard sword two-handed style. Right now the player is going the generic fighter feat progression path (power attack, cleave, etc. etc.). Nothing wrong with that but my poor monsters should learn to turn and run when she comes onto the battle field. Played by Valanthe.
Keldin: Halfling ranger, male. The ranger who is the goblin-hater! Going with the ranged bow progression. With a lot of the beginning game happening in the wilderness it is always good to have someone who can track. Played by Dravot.
Micca: Dwarf cleric, male. This character has sort of become the heart and soul of the party. The player does a great job of being a noble cleric of Hieronius and is easy to sink the adventure hook into. Played by Argent.
Ravenspur: Gnome sorcerer, male. Is the picture of health compared to the rogue. Right now the player is going with heavy enchantment spells like sleep and such. Gets a lot of mileage out of that along with Ray of Frost and Harm Undead. Also, the party’s “charisma monkey”. Played by WizarDru.
Next posting: How the heck do I get them into the game?!?!
After the "Great Board Borking of 2006", as I referred to the loss of data on ENWorld a few months back, all the postings I made about our gaming groups adventures in "The Lost City of Barakus" were lost.
Going through some old files at work, I came across the original documents I had saved my postings to. I decided to finally get off my duff and finish out the 32 part saga that was "The Lost City of Barakus".
I had a lot of fun running this campaign. The group I gamed with, which most of you know from the Savage Sword of Meepo Story Hour and the currently running Zad/WizarDru Shackled City Story Hour, were great fun to DM. They always surprised me and kept me on my toes.
Without further ado here is the glorious re-posting of the adventures of the Endhome 6+1:
<snip>
I want to try a Barakus Story Hour that is more of a journal of me as a DM and how I learned to Game Master again after a long hiatus. I decided to post this here rather than on ENWorld since my players frequent that other board. Here I will chronicle my struggles with this module and becoming a DM again.
Our gaming group has several campaigns running with some one shot adventures occasionally being played. I decided to try my hand at DMing again. My last attempt was a home-brewed campaign run in GURPS Fantasy that only lasted six sessions.
After observing how our different players and DMs ran and played different games I decided to compare it to what I was shooting for in a campaign. I wanted something where I did not have to put much thought into the world and the adventure and I could concentrate on learning the rules from a DMs perspective. Mainly I just wanted to have fun. A mega-module in the same vein of “Return to the Temple of Elemental Evil” was what I was looking for.
I saw Barakus sitting on the shelf of a FLGS and after some debate I picked it up and read through it. I then announced to the Meepites, our gaming group, that I wanted to try to DM casually again between the sessions of our main campaign. They all were eager, especially WizarDru, our main DM who was desperate to actually play in the game rather than always being the DM.
I picked up some bookmark stickies and poured through the Core books and bookmarked the heck out them. I did the same with the Barakus book. After re-familiarizing myself with the rules from a DM’s point of view, I then told everyone to put together a well-balanced party, 28 point attribute buy, core rules only.
They came up with the following:
Absinthe: Elf rogue, female. Very good search, sneak, and spot skills. Fences with a rapier. I like to call her the asthmatic elf because she has such a low fortitude. This leads to some hilarious role-playing on the player’s part. “I ain’t going in there! That’s dangerous!”. Played by Zad (on the EN boards).
Adson: Human monk, male. Quick with the Shuriken and the Sai. Played by Tantra. I allowed him to re-create his character after a few sessions when some mis-readings of the rules lead us to believe he could use a bow a certain way. Amusingly Tantra brought up a complaint that he could not find any good monk miniatures that were not bald. He eventually found a good one with hair from Reaver Minis.
Aislenn the Wraithborn: Human fighter, female. The tank! She wields a bastard sword two-handed style. Right now the player is going the generic fighter feat progression path (power attack, cleave, etc. etc.). Nothing wrong with that but my poor monsters should learn to turn and run when she comes onto the battle field. Played by Valanthe.
Keldin: Halfling ranger, male. The ranger who is the goblin-hater! Going with the ranged bow progression. With a lot of the beginning game happening in the wilderness it is always good to have someone who can track. Played by Dravot.
Micca: Dwarf cleric, male. This character has sort of become the heart and soul of the party. The player does a great job of being a noble cleric of Hieronius and is easy to sink the adventure hook into. Played by Argent.
Ravenspur: Gnome sorcerer, male. Is the picture of health compared to the rogue. Right now the player is going with heavy enchantment spells like sleep and such. Gets a lot of mileage out of that along with Ray of Frost and Harm Undead. Also, the party’s “charisma monkey”. Played by WizarDru.
Next posting: How the heck do I get them into the game?!?!
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