Scorch
Explorer
Adventure 10 Summary
We had a full house once again for our latest session in Barakus. I was getting a little lazy in my prep work since the party was intent on cleaning out the northern section of the second level. I was familiar with what was there so I just jotted down a few notes and drew out some of the maps on the one-inch grid tablet.
After resting up in the mausoleum room, the group decided to head to Vladoff’s area and explore the rest of it. They came upon the room filled with five zombies that started stumbling towards them. Micca noticed the aura of evil that filled the room and could define where it started and ended. A bit of meta-gaming took place here where the group guessed (correctly) that the zombies would keep coming back if left in the area of evil. They lured them out one at a time and destroyed them. You learn something new everyday and my lesson was that zombies are sloooowwww….
They then entered the room with the pool in the center and evil infernal writings on the wall. No one could decipher it but they new it was just plain bad. The grate in the pool was spotted but they decided to do nothing about it. Instead they decided to strike out to the east from Vladoff’s area.
Absinthe led the way as they descended a flight of stairs. The ceiling did not descend with the stairs, eventually reaching up twenty five feet above them. The poor elf rogue was the first target of attack as stirges came swooping down from the darkness above. One latched on to her and next round it would start sucking blood and draining her constitution, something that sent her into a panic for obvious reasons. Fortunately she and others rolled high on their inits and the stirge was killed before it could do any damage. The rest were taken care of in short order.
At the bottom of the stairs the group stood around wondering why they ended in a dead end. Some quick searching revealed the secret door high above on the wall which led to some speculation about who had designed this fun house of a city. Some climbing and rope use got the party up through the secret door and into a square room containing a well with the water level way below. Absinthe just knew there was a secret door down there and she tied a rope to the iron hook above the well and descended down to look for it. Her keen elf eyes found what she knew was there and she managed to open it and jump inside.
Micca and Keldin followed her down, which was just as well since a group of dire rats decided to jump them at that moment. The rats swarmed over them and the walls in the cramped tunnel, provoking AoOs but getting behind those trapped in the tunnel for flank attacks. After a few panicked rounds of combat they managed to slay the rats. The rest of the group climbed down the rope and they continued on to the room beyond.
The group moved into the area inhabited by Basil the Ghost. I had some worries that this could turn into a TPK but the book was very specific about how Basil reacted to intruders into his lair. The party slowly edged forward into the lairs, creeping around corners and getting very paranoid. I was playing up how spooky the room was and they knew flavor text sometimes equals pain.
Basil started throwing rocks and debris at them from unexpected angles using his telekinesis but the group was not frightened off. The ghost finally decided they had come in too far and he let out a horrific howl. Micca and Curley promptly turned around and ran for it, unmanned with fear. Basil then revealed himself and combat was engaged.
He let out a sleep spell that affected no one. Absinthe, Keldin, Aislenn, and Adson attempted to strike at the ghost but to no effect. Ravenspur then realized what they faced and that no normal weapon could do anything. He decided it was time to cash in on his investment. He whipped out his wand of magic missiles and started firing away. Basil attempted another sleep spell and failed while his ethereal form was torn to shreds by the magic missiles. It then turned into what I refer to as a crotch-kicking contest between the ghost and the gnome sorcerer and the gnome was ahead in the game as magic missiles were exchanged back and forth. Basil realized that he could probably lose the fight and made a run for it. Micca and Curley had shaken off their fear and were charging back into the area. Basil tried to head for his hide out, attempting to reach an area where he could phase through the wall easily but that was his downfall. He came to a screeching halt when he ran into Micca, expecting that the cleric would attempt a turning and his hesitancy was his downfall as one last magic missile from Ravenspur dispersed his ghostly form and sent him on to his final reward.
“Best investment of 750 GP, EVAH!” roared Ravenspur.
The party explored the rest of the lair and found Basil’s hidden room and his treasure. There was some oohinh and ahhing over the magic ring since it was probably the best treasure they had come across even though they had no idea what it did (it was a ring of jumping). Finding no other exit from the area (due to the cave in to the south) they decided to go back and investigate the grate back in the pool room.
The only two characters with a decent swim skill were Aislenn and Micca. They both stripped down to their skivvies and dived in. They managed to wrestle the grate loose and Micca had a rope tied to him. He took a deep breath and dove through the hole. The dwarf managed to reach the other side with little trouble but the two squids sensed him coming and attacked. He pull on the rope and signaled that he wanted to be yanked back ASAP. The others started hauling him and one of the squids who grappled him back through the underwater tunnel while Aislenn swam near the hole so she could help as soon as he was through.
What then ensued was a very frustrating combat of tug-of-war and blind-mans-bluff as the squids grappled and tugged while releasing inky clouds in the water. In brief they managed to kill both squids but not without nicking each other up. The group, as a whole, was pretty soured on attempting any further combat underwater. I recalled a fight I got into back in “Return to the Temple of Elemental Evil” with a chuul and decided I would not put them through this again either.
A quick exploration of the cave beyond turned up some treasure, particularly the +1 staff. The group was happy that they were finally getting some decent loot out of this level. They camped out for the night in the pool room and we ended the session for the night.
Next Session: Massive Goblin Smackdown!
We had a full house once again for our latest session in Barakus. I was getting a little lazy in my prep work since the party was intent on cleaning out the northern section of the second level. I was familiar with what was there so I just jotted down a few notes and drew out some of the maps on the one-inch grid tablet.
After resting up in the mausoleum room, the group decided to head to Vladoff’s area and explore the rest of it. They came upon the room filled with five zombies that started stumbling towards them. Micca noticed the aura of evil that filled the room and could define where it started and ended. A bit of meta-gaming took place here where the group guessed (correctly) that the zombies would keep coming back if left in the area of evil. They lured them out one at a time and destroyed them. You learn something new everyday and my lesson was that zombies are sloooowwww….
They then entered the room with the pool in the center and evil infernal writings on the wall. No one could decipher it but they new it was just plain bad. The grate in the pool was spotted but they decided to do nothing about it. Instead they decided to strike out to the east from Vladoff’s area.
Absinthe led the way as they descended a flight of stairs. The ceiling did not descend with the stairs, eventually reaching up twenty five feet above them. The poor elf rogue was the first target of attack as stirges came swooping down from the darkness above. One latched on to her and next round it would start sucking blood and draining her constitution, something that sent her into a panic for obvious reasons. Fortunately she and others rolled high on their inits and the stirge was killed before it could do any damage. The rest were taken care of in short order.
At the bottom of the stairs the group stood around wondering why they ended in a dead end. Some quick searching revealed the secret door high above on the wall which led to some speculation about who had designed this fun house of a city. Some climbing and rope use got the party up through the secret door and into a square room containing a well with the water level way below. Absinthe just knew there was a secret door down there and she tied a rope to the iron hook above the well and descended down to look for it. Her keen elf eyes found what she knew was there and she managed to open it and jump inside.
Micca and Keldin followed her down, which was just as well since a group of dire rats decided to jump them at that moment. The rats swarmed over them and the walls in the cramped tunnel, provoking AoOs but getting behind those trapped in the tunnel for flank attacks. After a few panicked rounds of combat they managed to slay the rats. The rest of the group climbed down the rope and they continued on to the room beyond.
The group moved into the area inhabited by Basil the Ghost. I had some worries that this could turn into a TPK but the book was very specific about how Basil reacted to intruders into his lair. The party slowly edged forward into the lairs, creeping around corners and getting very paranoid. I was playing up how spooky the room was and they knew flavor text sometimes equals pain.
Basil started throwing rocks and debris at them from unexpected angles using his telekinesis but the group was not frightened off. The ghost finally decided they had come in too far and he let out a horrific howl. Micca and Curley promptly turned around and ran for it, unmanned with fear. Basil then revealed himself and combat was engaged.
He let out a sleep spell that affected no one. Absinthe, Keldin, Aislenn, and Adson attempted to strike at the ghost but to no effect. Ravenspur then realized what they faced and that no normal weapon could do anything. He decided it was time to cash in on his investment. He whipped out his wand of magic missiles and started firing away. Basil attempted another sleep spell and failed while his ethereal form was torn to shreds by the magic missiles. It then turned into what I refer to as a crotch-kicking contest between the ghost and the gnome sorcerer and the gnome was ahead in the game as magic missiles were exchanged back and forth. Basil realized that he could probably lose the fight and made a run for it. Micca and Curley had shaken off their fear and were charging back into the area. Basil tried to head for his hide out, attempting to reach an area where he could phase through the wall easily but that was his downfall. He came to a screeching halt when he ran into Micca, expecting that the cleric would attempt a turning and his hesitancy was his downfall as one last magic missile from Ravenspur dispersed his ghostly form and sent him on to his final reward.
“Best investment of 750 GP, EVAH!” roared Ravenspur.
The party explored the rest of the lair and found Basil’s hidden room and his treasure. There was some oohinh and ahhing over the magic ring since it was probably the best treasure they had come across even though they had no idea what it did (it was a ring of jumping). Finding no other exit from the area (due to the cave in to the south) they decided to go back and investigate the grate back in the pool room.
The only two characters with a decent swim skill were Aislenn and Micca. They both stripped down to their skivvies and dived in. They managed to wrestle the grate loose and Micca had a rope tied to him. He took a deep breath and dove through the hole. The dwarf managed to reach the other side with little trouble but the two squids sensed him coming and attacked. He pull on the rope and signaled that he wanted to be yanked back ASAP. The others started hauling him and one of the squids who grappled him back through the underwater tunnel while Aislenn swam near the hole so she could help as soon as he was through.
What then ensued was a very frustrating combat of tug-of-war and blind-mans-bluff as the squids grappled and tugged while releasing inky clouds in the water. In brief they managed to kill both squids but not without nicking each other up. The group, as a whole, was pretty soured on attempting any further combat underwater. I recalled a fight I got into back in “Return to the Temple of Elemental Evil” with a chuul and decided I would not put them through this again either.
A quick exploration of the cave beyond turned up some treasure, particularly the +1 staff. The group was happy that they were finally getting some decent loot out of this level. They camped out for the night in the pool room and we ended the session for the night.
Next Session: Massive Goblin Smackdown!