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  1. Devon

    Tindalorian (enhanced caterwaul)

    I use templates for both reasons, really. Most of the templated creatures have been solely for this messageboard, and a few have been to a purpose. The half-machine caterwaul was created well after I started writing the adventure. I needed a challenge of a particular CR that fit in with the...
  2. Devon

    Chorpinotu - nightmarish eel creature

    Hi, folks, I played with some templates and came up with this monstrosity -- I took the poetic license of removing its original behir heritage and replacing it with an electric eel. I kept the scales, though... does it work? - Devon Chorpinotu (Nightmarish Legendary Thessal-Behir) Gargantuan...
  3. Devon

    Tindalorian (enhanced caterwaul)

    Thank you! I could add the Displacer template to the Tindalorian.... That would be FUN. :D Last month I made a half-machine Caterwaul for a game... I had real fun with the template, but the party never encountered it in combat. They inadvertently summoned it when they got the master key to...
  4. Devon

    Medinal (Medusa-kin)

    The Medulinar is not quite as powerful, I would imagine. - Devon
  5. Devon

    Tindalorian (enhanced caterwaul)

    the psionic tindalorian Psionic Tindalorian (Heightened Psionic Quickened Corrupted Caterwaul) Medium-Size Aberration (Heightened, Quickened) Hit Dice: 4d12+24 (50 hp) Initiative: +10 (Dex) Speed: 75 ft (on two legs) or 120 ft (on four legs), climb 30 ft AC: 30 (+10 Dex, +10 natural); touch 20...
  6. Devon

    Tindalorian (enhanced caterwaul)

    I've been on a caterwaul kick for awhile, and I made some modified examples of the species. Heightened and Quickened are from the "Book of Templates," and Corrupted is from the "Book of Vile Darkness." - Devon Tindalorian (Heightened Quickened Corrupted Caterwaul) Medium-Size Aberration...
  7. Devon

    Medinal (Medusa-kin)

    Thank you, Krishnath. I am thinking of changing the name to "medunal". I also came up with a tauric version of this race (the pack lizard from FR has quite a few hit dice!): Medulinar Tauric Medunal/ Pack Lizard Medium-Size Monstrous Humanoid Hit Dice: 10d8 + 50 (95 hp) Initiative: +5 (+1...
  8. Devon

    Medinal (Medusa-kin)

    I wanted to come up with something related to medusas without using the half-medusa template. I managed to accidentally come up with a race with some inherent dramatic tension (See Society entry below). I'm wondering if I should scale back their hit dice so they're more like a traditional...
  9. Devon

    Guardinals! Help Needed.

    Would that perhaps be called a Gugugijubinal? (or Kookookichooginal for those who speak "Paul Simon" instead of "THe Beatles"). - Devon
  10. Devon

    [Race] The Maglin (A small race ready to cast any arcane spell)

    Way too powerful for LA +1, I would agree. - Devon
  11. Devon

    Rinse and repeat

    These critters are quite an imaginative bit of horror. One critique: it would be great if you could list all of the creature's Special Attacks and Special Qualities in the header, so folks can get an immediate idea as to the scope of its abilities. You seem to list these inconsistently. - Devon
  12. Devon

    What CR is this?

    I'd say CR 8. - Devon
  13. Devon

    Phantasm Creature rating

    I'd call it CR 5. BTW, its hit points should be 9. - Devon
  14. Devon

    D&D 3E/3.5 Knightfall's "Humanoids + Templates = Fun" Thread (Retired)

    Dark Medusa (Quickened Winged Feral Medusa) Medium-Size Monstrous Humanoid Hit Dice: 6d10 +18 (51 hp) Initiative: +7 (Dex) Speed: 60 ft., Fly 75 ft. (good) AC: 23 (+7 Dex, +6 natural) BAB/Grapple: +6/+8 Standard Attack: Claw +13 melee Full-round Attack: 2 claws +13 melee, snakes +11 melee...
  15. Devon

    ENPublishing Massive GenCon Sale!

    Having reviewed Elements of Magic, I'd have to say it's almost irrelevant to the 3.5 update. It approaches magic by combining elements, modifiers and effects into spells approximating the ones we've come to know. The spell-level shuffling that happened in 3.5 probably isn't something that can...
  16. Devon

    Giant Pill Bugs

    You generally add the strength modifier (or 1.5 x str modifier) to most special attacks such as rend and trample. This steam roll attack would qualify. That said, I don't recall that it is specifically stated anywhere, but can be deduced from existing Monster Manual entries, such as the Troll...
  17. Devon

    Slivers are evil, Slivers are sly....

    Sarelth: Firefall and Whitefire are powers from the Psionics Handbook.
  18. Devon

    D&D 3E/3.5 [Kulan] House Rules Thread (Updated: Mar 13/24)

    Looks pretty sweet. Is this a PC or NPC class? If PC, then it's probably okay that it's horning in on some of better skills of the Rogue class. If NPC, then this class may blow the Expert class out of the water. - Devon
  19. Devon

    Kit's Animals & Vermin + Templates = Sadistic Fun thread

    Both the MM2 and Silverthorne Half-Troll templates change the original creature into the type "Giant," but I'm wondering if this time it wouldn't have been more appropriate to make it an "aberration," since the original Magical Beast is very much the shape of a spider - Devon
  20. Devon

    Kit's Animals & Vermin + Templates = Sadistic Fun thread

    I can't tell if this sort of critter belongs in this thread, but it didn't seem too far removed. - Devon Phase Spider + Half-Troll (MM2) + Psionic (PsHB) Ectoplasmic Trollspider (Psionic Half-Troll Phase Spider) Large Giant Hit Dice: 5d10+30 (57 hp) Initiative: +8 (+4 Dex, +4 Improved...
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