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    D&D 5E A variant initiative that worked great

    I like the idea of group initiative a lot, but I do see some problems. On one turn, a player could easily die and get hit multiple more times, becoming perma-dead before the players get a turn to heal. Normal initiative gives more opportunity for different players to try to save the day. Along...
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    D&D 5E Making weapon choice matter

    I really like that favored weapon idea. I'm going to try to think on it a bit.
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    D&D 5E What if you had to learn to use weapons?

    Good change. Thanks! It might be worth pointing out that attunement requirements are also transferred. Yeah, this is why I added "With your DM's permission". I don't want to limit a weapon to doing this only once because you should be able to upgrade the same weapon to +1, then +2, then +3...
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    D&D 5E Making weapon choice matter

    I've been looking through the weapon table, and thinking about some changes, and here is what I have come up with. Melee There should be three of each of the following, one each of bludgeoning, piercing, and slashing: d4 d6 d8 2d4? light d4 light d6 versatile d6/d8 versatile d8/d10...
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    D&D 5E Making weapon choice matter

    Thank you for your input! I like hearing the perspective of how changes would affect actual play! So would your characters be bothered if they had to change weapons throughout play? Or what about having a single style of weapon that improves over time? I would like weapon choice, all the way...
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    D&D 5E Making weapon choice matter

    In my other thread, What if you had to learn to use weapons?, I presented an idea for requiring characters to level up to get access to better weapons. One objection to this idea is that, ordinarily, any random NPC can wield any weapon, and making 1st level characters only able to use daggers is...
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    D&D 5E What if you had to learn to use weapons?

    Not normally. That's true, but by and large this results in all players having the most common items. How many DMs regularly add magic tridents to the game? Everybody adds the popular things: rapiers, longswords, longbows. And this would be even more an issue in pre-gen adventures. My change...
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    D&D 5E What if you had to learn to use weapons?

    This is a really good point. I'm trying to make weapons more interesting and weapon choice more consequential. What other ways might this be done?
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    D&D 5E What if you had to learn to use weapons?

    Except not, because the change allows you to make use of magic weapons even when they aren't your normal fare.
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    D&D 5E What if you had to learn to use weapons?

    This is actually how it works, RAW, according to the DMG. Most people just don't realize it. Why does it have "a bunch of them"? The magical properties are exchanged with another similar magic item. If you have a +1 bow and a Sunsword, you don't get a +1 Sunsword but a Sunbow and a +1 sword...
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    D&D 5E What if you had to learn to use weapons?

    My thought is that they are still available as weapon choices but that you can't use them until later in the game.
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    D&D 5E What if you had to learn to use weapons?

    Here is one way to handle changing proficiencies. What are your suggestions? Weapon Proficiency In the Player's Handbook, you gain all of your weapon proficiencies and make one full-adventure weapon choice at level 1. This update replaces weapon proficiencies to make things more interesting...
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    D&D 5E Re-opening discussion on multiple spell concentration.

    Going by total cast level will prevent this, as the Champion Fighter 19 / Wizard 1 would have only one such level, so only only 1 concentration. Perhaps. This would be worth trying it see how it works out. Thanks! :-) This is a good idea. "You cannot concentrate on multiple spells with the...
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    D&D 5E What if you had to learn to use weapons?

    From levels 1 to 20, how much weaker would a fighter be with a 1d4 weapon than a 1d12 weapon, assuming all other bonuses still apply?
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    D&D 5E What if you had to learn to use weapons?

    I actual mean off camera, just like all other class features are learned, not during official downtime.
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    D&D 5E What if you had to learn to use weapons?

    I guess my thought is that you are training with your next weapon [Edit: off camera] while progressing in levels, and every so often you achieve proficiency, just like spellcasters suddenly gain more spells at future levels. Here's an idea: For martial classes: Starting at first level, you...
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    D&D 5E What if you had to learn to use weapons?

    What if, rather than becoming proficient in a whole list of weapons at level 1, you gained proficiency in one or two weapons at certain levels as you leveled up?
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    D&D 5E Re-opening discussion on multiple spell concentration.

    I like this idea except that it allows a Champion Fighter 19 to take Wizard 1 at 20th level and instantly concentrate on three spells at once. What about granting Concentration based on total spellcasting level, and losing only one at a time? Concentration When your total number of...
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    D&D 5E Reliable Talent. What the what?

    What if Reliable Talent granted advantage instead? Reliable Talent By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you have advantage on that check.
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    Custom Shield Proficiency Feat Ideas

    I agree. Two skills and a +1 would be better balanced. (I'd say that 2.5 skills = +1 ASI.) I'm glad you like it!
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