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  1. Saagael

    would someone explain star pack to me

    Allabar, the Opener of the Way. This is one of the coolest monsters published in 4e, in my opinion. Yeah, its very interesting and great for roleplaying. I played a star pact warlock for a year or two and loved it.
  2. Saagael

    "Guardian Archons" L10 Utility "Primordial Adept" Theme

    Anything goes in epic tier. At that point enemies should be able to shift, teleport, fly or otherwise bypass these conjurations pretty easily. It won't be good in all encounters, but that's the way daily powers work: use them right and they can change the flow of an encounter. Also, depending...
  3. Saagael

    Devil vs Hollow

    I believe what you're thinking of are demons, not devils. Devils are intelligent and conniving, where demons are the chaotic, soul-eating, destruction-craving evil creatures. I remember watching Bleach a while ago, so I kind of know what you're getting at. I haven't used the analogy before...
  4. Saagael

    "Guardian Archons" L10 Utility "Primordial Adept" Theme

    Its not super broken. 1) Its a daily. Dailies often can swing encounters in the PC's favor. 2) It only lasts forever as long as the PC can sustain them. A simple daze, stun, or even prone, can screw up this plan. 3) 3 squares in even a medium sized battlefield is pretty small, and any...
  5. Saagael

    Help with an NPC assassin?

    I have a similar NPC in my game, though I based him off a Hexblade. I gave him this ability: Superior Reflexes Whenever this creature is pushed, pulled or slid into a square adjacent to an enemy, he can make an opportunity attack against that enemy. So now all that pushing and sliding the...
  6. Saagael

    Simple Mass Combat System

    I think I have a friend who has it. Thanks for the tip though!
  7. Saagael

    Simple Mass Combat System

    Is there someplace online I can look this up? I'd be interested to read it.
  8. Saagael

    Simple Mass Combat System

    This is good, keep poking holes; it makes me think! Right now I've got a solid idea for how I want this to run. I could use minion swarms, but even then you've got the PCs vs about 100 minions, and that's going to take a while. Right now I've got the whole prep part of the encounter done...
  9. Saagael

    Simple Mass Combat System

    I have that PDF actually, and have taken some inspiration from it. However, I'm looking at running the players and 10-12 squads of soldiers, with 100 squads of enemies. Using them all as swarms would result in an insanely long and tedious combat. With a simple system like the one I mentioned...
  10. Saagael

    Simple Mass Combat System

    The first mass-combat I ran was a complex skill challenge based on a few articles that WotC put in dungeon (I believe), and it was a blast. Great fun, and it took 3 sessions to complete (with a few encounters in there). However, it felt like a big game of Mother May I, with the players asking...
  11. Saagael

    Simple Mass Combat System

    The issue I have is that I play online with 6 players, and we only have 3 hours a week to play. We usually don't start until a half hour into that time-slot as people trickle in and are late, so we've got 2.5 hours of actual playing. It usually boils down to either a single combat taking up the...
  12. Saagael

    Simple Mass Combat System

    I've done this before, and it worked alright. A battle like this (with 2 ally swarm of troops, and several enemy swarms of troops) would likely be an individual battle in the larger system I mentioned. If the players mess up and enemies break through the walls, then the heroes have to regroup...
  13. Saagael

    Simple Mass Combat System

    Well, I've run other mass combats using different styles, including both a meta skill challenge with smaller skill challenges in there, and one using lots of minions and swarms. Neither of them seemed to do it for the group, so I'm trying this to see if it'll be received better. I know that...
  14. Saagael

    Simple Mass Combat System

    I was actually taking inspiration from that game when trying to come up with this setup. Though the time-frame is different with my situation: players are going into this with dimished resources, and will more directly participate in set-piece battles during the overall fight. That, and this is...
  15. Saagael

    Simple Mass Combat System

    Warning: Lots of text incoming. So my players have a chance to train and lead a small group of troops to defend some ruins against a massive army of undead. For this scenario, I'm trying to create a mass combat system that feels more like a tabletop wargame (Like Warhammer and the like) than...
  16. Saagael

    D&D 4E Your 4e Bucket List

    I imagined the necromancer would be a ranged defender, who summoned lots of lackeys and undead minions to act as the meat-shield for the rest of the party. But that can still be done with a Shaman, like Rechan said. For fear of going off-topic, I would also love me some DMG3 for epic tier...
  17. Saagael

    D&D 4E Your 4e Bucket List

    There's a necromancy and nethermancy school that was added in Heroes of Shadow. Kind of a waste of an idea though; they could have done so much more with a necromacer class, rather than another generic wizard school.
  18. Saagael

    D&D 4E Your 4e Bucket List

    I'm quite happy with the state of 4th edition at this point, actually, and will probably continue to play it after 5e is released. One thing I really want, though, is a chance to play an epic tier adventure. I'm running 2 games, both of which are epic tier, and yet I've never played higher than...
  19. Saagael

    Looking for MapTool texture downloads

    Fellow Maptools DM here. I use two resources for most of my maptools assets: Dundjinni and The Cartographer's Guild Dundjinni is a good place for battle maps and textures, images, and objects to make your own maps, while Cartographer's Guild is great for high-res maps. I would also suggest...
  20. Saagael

    Can you IA when you have a RA ?

    I usually play it that when a player readies an action, or holds their turn, that using an immediate interrupt or immediate reaction uses up that readied action/held turn, and adds them back into the initiative.
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