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  1. Dungeoneer

    This is my new all-time favorite monster book (13th Age Bestiary)

    I’ve just finished reading the 13th Age Bestiary and it completely blew me away. Seriously, expectations exceeded at every level. I admit, I am a sucker for a good monster book, but this is a great one. Let me say up front that any GM looking for inspiring monsters should find something to love...
  2. Dungeoneer

    How do Skills work in 13th Age?

    This is also my experience. Players are more likely to have to be encouraged to use their backgrounds than to try to abuse the system with overly-broad ones. This isn't a flaw in the background system per se. Backgrounds remain an incentive to encourage shy players to roleplay. Some just take a...
  3. Dungeoneer

    Pathfinder 1E Which AP should I play with my group?

    Don't forget Zeitgeist by this forum's own EN Publishing!* * Yes Morrus, I do read your Twitter feed. ;)
  4. Dungeoneer

    The Power of "NO". Banned Races and Classes?

    I think this conversation would go a lot smoother if you stopped stating your opinion and preferences as fact. It's not a 'fact' that Friar Tuck doesn't count as a monk. It's not a 'fact' that most people think of him using a sword. It's not a 'fact' that the 'monk' in D&D is Eastern-themed. And...
  5. Dungeoneer

    D&D 5E What about Dungeon and Dragon Magazines?

    This. The number of surviving print magazines in GENERAL is low right now. It's just not profitable for most people anymore. The tabletop industry is certainly no exception. I imagine any return of the magazine (and I really think there should be one) will be digital.
  6. Dungeoneer

    The Power of "NO". Banned Races and Classes?

    This is actually very close to the default way that 13th Age envisions monks: they are either assassins or resistance fighters (although not necessarily spies, but who knows?).
  7. Dungeoneer

    The Power of "NO". Banned Races and Classes?

    Seriously? We're having a historical debate about Friar Tuck?? My original point was that Yes, there is a Western archetype for the Fighting Monk. Is that archetype historically accurate? Who cares and entirely beside the point. This is D&D, it has armored clerics and elven rangers. It draws...
  8. Dungeoneer

    The Power of "NO". Banned Races and Classes?

    Also, people act like 'fighting monk' is strictly non-medieval archetype. Apparently they've never heard of Friar Tuck? Europe had monks (and friars and other 'godly' men) and yes, sometimes they fought. You don't have to play it as wuxia at all.
  9. Dungeoneer

    Is there a mineral/metal with anti-magic properties in D&D?

    Are there non-magical planes? I'm not really familiar with the Great Wheel. But presumably if there was one it could be intruding on this region. I think any anti-magic material is going to present the problem of "why don't people use it all the time." Could also be the result of some kind of...
  10. Dungeoneer

    13 True Ways and 13th Age Bestiary releases incoming!

    I have the actual, physical 13th Age Bestiary clutched in my dry, bony grasp! I'm still reading through it, in fact I've only gotten as far as 'C', for Centaurs and Chimeras. However I can already tell you that if you love seeing imaginative new takes on classic monsters, or tables of fun...
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  12. Dungeoneer

    Is there a mineral/metal with anti-magic properties in D&D?

    Why not simply invent one? Sci-fi and fantasy are chock full of 'unobtanium'-type metals with strange effects.
  13. Dungeoneer

    How do Skills work in 13th Age?

    You know, since 13A is so hackable, it would probably be easy to hack in a 0th level. Actually, we could take a page from 5e: no racial powers to start with. Maybe restrict classes to only one talent. Fewer background points and no OUT. Then the player would pick up everything they were missing...
  14. Dungeoneer

    D&D 5E No DDI for 5e??

    So does 5e really have no use for a Compendium? Or is that going to be part of the app? I think the magazines need to return in SOME format. They represent a place where experiments with the game can happen without ruffling too many feathers. They are also an important way of finding the next...
  15. Dungeoneer

    The Power of "NO". Banned Races and Classes?

    I'm down with just about anything. In fact when players want to use non-setting races in a specific campaign I challenge them to come up with a creative justification or reskinning, and they often do. That said, I have a very strict No-Gnomes policy. :mad:
  16. Dungeoneer

    D&D 5E No DDI for 5e??

    Since DDI will presumably receive no more new content, having it on a subscription model seems weird now. Will they drop the price? Change to a flat, one-time charge? Someday down the road I hope that they make it free.
  17. Dungeoneer

    D&D 5E Background ToC TIDBIT

    Seriously though, that 's' is weird. Also, this thread rules! :P
  18. Dungeoneer

    D&D 5E No DDI for 5e??

    The Wizards_DnD Twitter account says No DDI for 5e: What do you think?
  19. Dungeoneer

    Player vs Plot - DM responsibilities

    Well this scenario is extremely vague, so it's hard to generalize about. Does this mean that some huge disaster is going to happen part way through the campaign that will Change Everything? For example, the player wants to become a dragon but all the world's dragons are going to be destroyed...
  20. Dungeoneer

    D&D 5E Spells in Stat Blocks are Terrible

    I am bemused by the all the responses along the lines of "I have been playing for a billion years and do not need to look up spells" responses. That's GREAT for you. But isn't this edition supposed to be especially friendly to new players?? Whether referencing or memorizing spell lists is not...
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