The task I remind myself of as the GM is to ensure they are providing me backgrounds, not skills.
"+3 Pick Locks" is a skill, not a background. It prompts the follow up question--how did you become skilled at picking locks?
"I wasn't a thief, I was a locksmith, with a guild membership." More follow up prompted by me:
Did you work on anything else, or just locks?
"Hmmm. I suppose I worked on anything intricate and mechanical." My final suggestion:
How about "+3 Veteran Member of the Clockwerks Guild"?
Not a thief, but a real background that fleshes out the character and provides for a multitude of skills.
I think the GM in 13th Age has a responsibility to help mold backgrounds for new players.
And I've yet to have an issue with a player trying to meta-game their background. The closest I've gotten is someone suggesting that as a gladiator they had to learn to pick locks. I let him take a +1 to his abyssmal DEX because he had managed to accidentally unlock his chains twice in the past.
"+3 Pick Locks" is a skill, not a background. It prompts the follow up question--how did you become skilled at picking locks?
"I wasn't a thief, I was a locksmith, with a guild membership." More follow up prompted by me:
Did you work on anything else, or just locks?
"Hmmm. I suppose I worked on anything intricate and mechanical." My final suggestion:
How about "+3 Veteran Member of the Clockwerks Guild"?
Not a thief, but a real background that fleshes out the character and provides for a multitude of skills.
I think the GM in 13th Age has a responsibility to help mold backgrounds for new players.
And I've yet to have an issue with a player trying to meta-game their background. The closest I've gotten is someone suggesting that as a gladiator they had to learn to pick locks. I let him take a +1 to his abyssmal DEX because he had managed to accidentally unlock his chains twice in the past.