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  1. EditorBFG

    Reach Weapon Build?

    We don't use Bo9S, our DM is sullen and insular. What is RKV?
  2. EditorBFG

    Reach Weapon Build?

    Recently, in a game where magic items aren't as common as usual, circumstances led to my Halfling Cleric 1/Fighter 1 coming into possession of a evil outsider's bane silver guisarme +1. For role-playing reasons, I won't give it away or sell it, so I am thinking of making it my main weapon until...
  3. EditorBFG

    Skirmishing Ranged Touched Spellcaster Build Optimization

    It looks like these feats all require you to be a Sorcerer, not a Warmage. Any way around this?
  4. EditorBFG

    Skirmishing Ranged Touched Spellcaster Build Optimization

    LG does not allow the Dragonslayer class, I think because there is no 3.5 version. Lame. And unfortunately, though Arcane Trickster grants Sneak Attack, it also requires Sneak Attack. I would need Rogue levels or something. Arcane Trickster might be something for higher levels for this build...
  5. EditorBFG

    Fantasy Concepts: An OGL Fantasy Saga Project

    Since I conceived this system originally, and worked on it for a while, I'm going to give you a couple missing pieces that will make the Fantasy Concepts magic system work better in play. I ran an FC playtest game at Conquest SF where it became apparent there were problems, but sadly my personal...
  6. EditorBFG

    Skirmishing Ranged Touched Spellcaster Build Optimization

    Hmm, I hadn't thought of Eldritch Knight. Of course, they get no spells at first, but then it's all good. Only tough part would be fulfilling the requirement of proficiency in all martial weapons. Which class should I get that from? I was hoping to do 3 levels of scout to get the AC bonus for...
  7. EditorBFG

    Skirmishing Ranged Touched Spellcaster Build Optimization

    I'll tell you what, if Spellwarp Sniper added to Skirmish instead of Sneak Attack, I would be on it like a cheap suit. As it is... I don't know, I've never multiclassed Sneak Attack and Skirmish onto the same character before. I figure they would stack, but does anyone have experience with how...
  8. EditorBFG

    Skirmishing Ranged Touched Spellcaster Build Optimization

    Sadly, yes, I know. I know it wouldn't be balanced if it did, but my character would be made in the shade if it worked that way. This is an excellent idea. Normally I would not be able to use alternate class features-- this is for Living Greyhawk, where there are no optional rules allowed-- but...
  9. EditorBFG

    Skirmishing Ranged Touched Spellcaster Build Optimization

    So, I made a human Scout with Point Blank Shot, Precise Shot, high Dex and Int at 1st level, then I took a Warmage level at 2nd. So with ranged touch spells, when I move 10 or more feet I am doing Spell Damage + 1d6 Skirmish + Int mod + 1 for Point Blank Shot. At low levels, this combo is great...
  10. EditorBFG

    I feel like a newbie asking this, but...

    Unfortunately, we're playing in a Living Greyhawk game-- where all the rules get imposed, bupkiss or not!
  11. EditorBFG

    I feel like a newbie asking this, but...

    I feel like a complete neophyte asking this, rather than, you know, a long-time DM and game designer or whatever, but it somehow this question has not come up in several years of 3.5 gaming: A human's highest level class is his or her favored class. Now, if a human has two classes at 3rd level...
  12. EditorBFG

    Fantasy Concepts: An OGL Fantasy Saga Project

    It might also be helpful to give warriors one or more of the Armor Specialization talents for free, since a fantasy system should reward armor use more than space opera rules would.
  13. EditorBFG

    Samardan Press releases Fantasy Concepts!

    My name is spelled wrong. It is "Forbing", not "Fobring."
  14. EditorBFG

    Fantasy Concepts: An OGL Fantasy Saga Project

    PDF and POD. Price will be based on page count, which is actually still kind of in flux, but both Samardan Press and Big Finger Games tend to keep our prices on the low end of the scale-- it's how small to mid-level publishers compete.
  15. EditorBFG

    Fantasy Concepts: An OGL Fantasy Saga Project

    Just to touch base with y'all, though Real Life has reared its ugly head, I have managed to get some substantial work done on my projects recently-- Races are essentially done, just pending the final wording of our magic system (so I can more specifically define spell-like abilities). Classes...
  16. EditorBFG

    Fantasy Concepts: An OGL Fantasy Saga Project

    We don't have a problem with Condition track per se, except that it is a term from copyrighted material published by WotC which we have no legal right to use. An antonym like Vitality or Vigor would be much easier to come up with, but since we are talking about single units of penalty, each...
  17. EditorBFG

    Fantasy Concepts: An OGL Fantasy Saga Project

    The only reason we can't do this is because we want to include abilities like what paladins can do in D&D now. We can't replace Smite Evil with "Smite Whatever Abstract Concept of Negative Philosophy You and the GM Agree On"-- if we did, the description would read like nonsense. Better we...
  18. EditorBFG

    Fantasy Concepts: An OGL Fantasy Saga Project

    The grumpy partner should pipe up here and explain. What I wanted was to have both weapon groups and the categories of simple, martial, and exotic. I still do not understand why the two concepts are mutually exclusive, but so I have been told. In Saga, part of the great thing is you can make...
  19. EditorBFG

    Fantasy Concepts: An OGL Fantasy Saga Project

    Hey All-- I know GenCon and Labor Day (and Labor Day Weekend's ConQuest SF, which had me out of the loop for a while) have slowed this thread a bit, but Flynn and I are still hard at work, and we need more help. Here is our condition system: Look familiar? Now, here is the thing: "Wounds" are...
  20. EditorBFG

    Fantasy Concepts: An OGL Fantasy Saga Project

    That's a really good point. I should've thought of that!
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