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  1. B

    do you allow flaws?

    What, no love for flaws? Me, I've got seven flaws (don't ask, I'm too embarassed, another of my flaws). Some of my characters have flaws. My posts are flawed. Ach.
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    Trading in Heavy armor

    Altering class abilities - sure. It needs good reason, though, and to fit the campaign it is done in. A group of heroic sailors who have dedicated themselves to expunging the plague of piracy - sea-going paladins. Sure, sounds great, no heavy armor. Also - no mount.... I'd trade it with a...
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    do you allow flaws?

    But what of: missing a hand or eye, mute, severe limp, etc? Also, just w/mechanics, -3 will, fort, or reflex save, -5 (?) initiative, ..... B:]B
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    Pls help price this custom magic item + new spell

    Hmm - well I thought it better then invisibility spell - you can attack, then return to hiding. An assassin, for instance, could kill several folks in a row, sneak up, study, then kill. So I gave a spell such as this a higher level... This would change the pricing issue dramatically. Shadow...
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    do you allow flaws?

    Well, do ya, punk! If you allow characters to take flaws, how many? Vacant minds would like to know. If you are unfamiliar with flaws - a weakness is 'purchased' for a character, generally generating a penalty worse then a feat would grant, and in exchange, gives you a bonus feat. B:]B
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    Rapid Shot, Flurry of Blows -- _____ for melee?

    You mean... flurry of blows?
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    Alternative to turning undead

    GODSMAN Alignment: Any Hit Die: d6 Skill Points: 2 Funds: 10*4d4 gp Class Skills: Diplomacy, Spell Craft, Gather Information, Heal, Knowledge (Arcana, Culture, Planar, and Religion), Perform, Search, Concentration, Sense Motive, Craft, and profession. Weapon Proficiency: All simple weapons...
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    Alternative to turning undead

    1.0. Remove spontaneous casting of cure and infict spells... 1.1.All clerics shouldnt be tied to posative and negative energy like they are... 1.2.For instance fire domain could let you blast fire instead of inflict spells... 2.0. Instead of...number of times per day you can channel...sack...
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    Alternative to turning undead

    ...I agree with dropping the uses per day. I have a cleric in my game right now who can turn undead 13 times a day I think that is too much. However, I think you have neutered the ability too much. How about this: you use your charisma mod in times per day at first and then gain a bonus use...
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    Alternative to turning undead

    Uh-oh, it looks like the consensus is it is over powered. Damn. Ok - a step prior to gaining the 1st Beneficence ability..... Perhaps a change in general..... 1st: Instead of allowing a re-roll, it grants +2 save - must use prior to rolling save! 2nd: only effects saves, but now +4 save...
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    Alternative to turning undead

    I'm taking divine feats away as an option as I find the channeling mechanic very powerful. Instead, for this class, channeling options are gained at discrete levels, with chains of powers available to gain stronger abilities - but not available unless you stick with the class instead of MC or...
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    Alternative to turning undead

    If you feel the Beneficence is about on par with turn undead at base ability - then perhaps I need to add a prior step... Any suggestions? Perhaps require the expenditure of a spell to allow a re-roll? B:]B
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    Alternative to turning undead

    True - what I'm doing is a bit of a mix, I'm matching turn undead to druid animal shape in power (turn undead will now get better, rather then losing purpose as levels increase). This is at a cost, though - d6 hd, good will save only and wizard base attack. In exchange, the class is gaining an...
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    Alternative to turning undead

    It's much, much too powerful to function as a replacement for turn undead. Although the abilities described therein do not seem to be more powerful on the face of things, you really need to consider how often they'd be useable...There's really not a single situation where the...
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    Alternative to turning undead

    Let me start with an apology because this probably is not the feedback you are looking for. So...sorry. Any feedback is good. If people only respond if they have 'good news', the feedback would be worthless. So no need to appologize! In MHO your first class' changes seem awfully "bardish"...
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    Alternative to turning undead

    Ok, another one! Note, this class replaces cleric & druid. The holy man gains a single domain at 1st. Since the voting was set up for the initial ability only - feedback to this ability should be posted, rather then voted one. Animal Channeling Method: Requires access to Naturomancy (the...
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    Alternative to turning undead

    Ah, a 'This ability is too good' vote! Cool! Ok, why do you vote so? Any suggested changes or core reasons for your view? I'm looking to make things balanced, so any feedback would be great! B:]B
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    Alternative to turning undead

    I'm working on a home brew replacement of the cleric class and am looking for feedback as to powers. Of note, not all holy men will turn undead, each instead chooses a method of channeling, gained at 1st 5th, 9th, 13th, 17th level. Does this ability seem a fair exchange for turn undead, too...
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    Odd levels for fighters

    I am of the opinion that all classes should have something to look forward to gaining each level or two (averaging 2 'things' per 3 levels). Now - to balance that out, say, for the wizard, is limiting the class to 3 schools of magic, allowing them to learn an additional school every 6 levels -...
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