Search results

  1. B

    Odd levels for fighters

    3rd Fearless 7th Melee Re-roll 1/day 9th Veteran Warrior 13th Blunt Blow 1/day 15th Melee Re-roll 2/day 17th Blunt Blow 2/day 19th Melee Re-roll 3/day 20th Blunt Blow 3/day Blunt Blow (Ex): As a free action against a melee attack you perceive and receive your DEX mod AC against, roll to hit &...
  2. B

    Help me develop my race's descriptive text

    Thank you for some feedback! I'm looking for any kind of response to help my creative juices flowing (ew!). Your question on why I call Faerie Realms sidereal got me going - so thanks! Above and below the material world is heaven/hell - and the stars are focused through these (heaven/hell)...
  3. B

    Help me develop my race's descriptive text

    ...... :confused: ...... Oh-crap! bump.... :( $#%$@&!
  4. B

    Help me develop my race's descriptive text

    ...... :heh: ...... Forlorn bump.... :uhoh: $#%$@&!
  5. B

    Help me develop my race's descriptive text

    Come on - rate my fluff! Bump! $#%$@&!
  6. B

    Help me develop my race's descriptive text

    Yes, I've heard that. Thus the mention of them in my post. Other then the odd stat modifier issue, what do you think.
  7. B

    Help me develop my race's descriptive text

    The name is of an Irish faerie. Then again.... my players have dirty minds.... What do you think of the flavor text? B:]B
  8. B

    Help me develop my race's descriptive text

    Ok - here is a race from my game. I'm looking for response to the description, mostly, as I know the reaction the odd stat modifiers will have on folks. You may disagree with them, but the method of stat generation in my game eliminates the chance to abuse them (you choose race, then roll -...
  9. B

    Do these combat manuevers seem balanced?

    I've been convinced to drop Roll with the Blow. Death from Above stays as is - it should be a rarely used option. Defensive Sunder is a standard action, not an attack option - if you use it, all you have left that round is a move action. I agree sundering general equipment instead of focusing...
  10. B

    Converting Death attack into 2-3 feats

    I'm aiming at duplicating the existing abilities from the prestige classes as feats - though I like the Chakra Strike - very nasty! As to a specific build - these are not for my characters! The game I'm running, I've decided to eliminate prestige classes, replacing them with prestige feats...
  11. B

    Converting Death attack into 2-3 feats

    Ok - my 1st stab at it! Deadly Precision Pre-Req: combined total of 5 (base attack + sneak attack dice, sneak attack 0d6 is ok). Study foe for 3 rounds, then receive a single attack vs a flanked foe (or one who has no DEX AC mod vs you). If you hit, foe gets Fortitude save (DC 10 + 1/4 LV +...
  12. B

    Converting Death attack into 2-3 feats

    help if I explain my goals... I'd like a wizard or sorcerer who specializes in shadow/illusion magic and has the skills sunk into being stealthy, to be able to blend into the dark. I want to be able to make a NPC who assassinates w/out spell casting. I like the idea of a slayer who, standing...
  13. B

    Converting Death attack into 2-3 feats

    I would like to make Death attack a feat at the end of a chain of 3 feats. Death Attack If an assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or...
  14. B

    please delete this thread

    Firk-Ding-Blast it! I thought I was! Damn. Can I alter it after the fact? Without multiple choices, this poll is pointless! Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaarg! B:eek:B
  15. B

    please delete this thread

    Delete me
  16. B

    Do these combat manuevers seem balanced?

    Changes to Maneuver foe: Maneuver Foe: as a standard action, you make an attack roll against 10 + foe’s highest attack value (for a melee weapon currently wielded) or 0 + their AC, whichever is higher. If you hit, your foe must either move 5’ in a direction of your choice or be flat-footed...
  17. B

    Do these combat manuevers seem balanced?

    Hmm - but what is a nice way to impliment it w/out making it more complex? A fellow with a weapon finesse gets to use his Dex, not his Str in his check to strike his foe to make it happen. Do you have a suggested mechanic? B:]B
  18. B

    Do these combat manuevers seem balanced?

    Hell Hound: I see where you are coming from. The maneuver is intended to leave you screwed if you use it while facing competent foes - you are easily struck from behind - and if so you are knocking off guard & provoke a series of AOO. The only time you should use it is when one foe seems to be...
  19. B

    Do these combat manuevers seem balanced?

    Making some changes, noted in orange. Brace: as a move action, gain a +4 to resist Trip, Bull Rush, and Overrun – though you suffer -4 AC to avoid being hit by these same attacks. You may maintain this as a free action, but you may not move while maintaining it. If you move (willingly or...
  20. B

    Do these combat manuevers seem balanced?

    Ach! Your correct, of course! The original maneuver was to reduce damage from area of effect spells & drop damage from a blow - but I felt the maneuver far too powerful. I kept reducing it, to this point, where its name is the only reminder of what the initial intent was. I think roll with...
Top