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    Ability average scores

    5d6 drop lowest two gives 7776 possible dice combinations and the following results for each stat: 3 -- 1 -- 0.01% 4 -- 5 -- 0.06% 5 -- 15 -- 0.19% 6 -- 41 -- 0.53% 7 -- 90 -- 1.16% 8 -- 170 -- 2.19% 9 -- 296 -- 3.81% 10 -- 470 -- 6.04% 11 -- 665 -- 8.55% 12 -- 881 -- 11.33% 13 -- 1055 --...
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    Ability average scores

    As I said a total of 1296 combinations are possible... here we go: Format: Stat -- no. of combinations -- percentage 3 -- 1 -- 0.08% 4 -- 4 -- 0.31% 5 -- 10 -- 0.77% 6 -- 21 -- 1.62% 7 -- 38 -- 2.93% 8 -- 62 -- 4.78% 9 -- 91 -- 7.02% 10 -- 122 -- 9.41% 11 -- 148 -- 11.42% 12 -- 167 -- 12.89%...
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    Elven Chain vs. Mithral Shirt... WTF?

    You're correct. That wouldn't be logical at all, because you gave no more information than: "mithral maces weigh half as much." The book on the other hand gives us the more information than just that. It says non-armor items and shields weigh half as much. They effectively say: all items except...
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    Ability average scores

    I can confirm the average given by bensei plus the most likely stat to appear by rolling 4d6 dropping the lowest is a 13. There are 1296 different combinations in which the dice can fall. 172 (13.27%) of these combinations sum up to a 13. Followed closely by 12 with 167 (12.89%) combinations...
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    Elven Chain vs. Mithral Shirt... WTF?

    Except that: Elven Chain weighs 20 pounds, a mithral chain mail weighs 40 pounds. Mithral shirt weighs 10 pounds, a chainshirt made from mithral weighs 25 pounds. Dwarven Plate weighs 25 pounds, a mithral full plate 50 pounds. An error as well or is there some reason behind that?
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    Elven Chain vs. Mithral Shirt... WTF?

    By saying weight, I meant weight in pounds and not the armortype/ category. There is no doubt that mithral armors are treated as one category lighter than standard armor, with light armors still being light. At least the ones primarily made out of metal. Still, I quote the DMG, page 243...
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    Elven Chain vs. Mithral Shirt... WTF?

    If it is the same, how come that the Dwarven Plate has different stats listed? As you probably have seen, I have listed the stats of a Dwarven Plate and the Stats of a Mithral Full Plate. However, they are not the same. The description of the Dwarven Plate says: It has no additional...
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    Elven Chain vs. Mithral Shirt... WTF?

    In the same manner... can anybody tell me the difference between a Dwarven Plate and a Mithral Plate? Dwarven Plate (by the description a plate crafted out of Mithral) - Full Plate - AC: 8 - Max DEX : +3 - Armorchekpenalty: -4 - Spell failure: 25% - Medium Armor - Weight: 25 pounds - Cost...
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    Arcane Spellcraft vs Divine Spellcraft

    As far as i know there is no restriction to spellcraft in that way. At least I did not find any. Still, even though it's a houserule and doesn't really belong in this forum, in my campaign I restrict the classes and their spellcraft knowledge to their appropriate spell list. Spells being on...
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    European Gamer Poll

    In Germany we say/ write Greenland - Grönland Norway - Norwegen Sweden - Schweden Finland - Finnland Denmark - Dänemark Denmark (The Faeroe Islands) - Faröer Inseln Eire (Ireland) - Irland The United Kingdom (England) - England - Gross Brittannien The United Kingdom (Wales) - Wales The United...
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    Confused by class/cross-class skill caps and multiclassing

    It's c) for hide and a) for Spellcraft.. in other words... Once a class skill = always a class skill for basis of max ranks calculation. So max ranks for hide AND spellcraft (and all other skills one of the two classes has on its list) for your Rog 1/Wiz 1 is 5. BUT: Even though max ranks is...
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    Half-celestial and spell-like abilities

    Hi there, can anybody tell me if the spell-like abilities (MM, page 213) of a half-celestial / half-human Paladin are based on his class levels or his effective character level? So would a half-celestial/ half human 5th level Paladin have all spell-like abilities up to 5th level or up to...
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    Flyby Attack

    Prerequisites: Fly speed, Flyby Attack, Dodge, Mobility
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    Flyby Attack

    You're correct. There is the Improved Flyby Attack Feat in the Epic Level Handbook (non-epic feat by the way) that allows you to do a flyby attack without provoking an attack of opportunity. It wouldn't exist if a normal flyby attack wouldn't provoke an AOO. From the ELH, page 70, left...
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    Help price a magic item

    The Rod of Wonder definitely has different powers with different casterlevles. The Slow effect seems to be at 10th caster level (effect lasts 10 rounds, duration of slow is rounds/ level ) like the rod itself. The Fireball and Lightningbolt semm to be at 6th caster level (6d6 dmg each, although...
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    Cowewring Undead

    No he can't. At leats not using melee weaponry. As Exquisite Dead Guy already quoted from the SRD the turning effect breaks if the turning cleric approaches within 10 ft. of the cowering undead. In case the undead have no possibility to flee farther than 10 ft. the turning effect last as longs...
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    Help price a magic item

    Ok, thank you all for your input, especially kreynolds. Still I need something which I can offer my players, giving them the power to restore fallen friends to life. They don't have a cleric or any other divine spellcaster in the party so a scroll or staff won't do. In addition to that they are...
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    Help price a magic item

    My bad, I wrote Staff of Life but meant Staff of Healing, sorry. Now, if i read the DMG correct, you don't include material costs for spells when creating a wondrous item. You, kreynolds, have not included it and I assume you know what you are doing when calculating things like that. That...
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    Help price a magic item

    Hmm... well, that looks good. I think I'll take that approach. :) Thank you very much for your help. The only worry I have now is... 20,205 GP seems so awfully cheap for all those spells. Comparing it to the Staff of Life which can do less powerful spells, is limited in its charges, can only...
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