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  1. M

    D&D 3E/3.5 3.5- Multiple shots with a bow?

    I personally never found archery weak if used correctly in D&D. You can stay out of range of the melee if you use terrain to your advantage when possible(not always). When I used an archer I almost always had an initiative that was pretty ridiculous so I would hold actions to interrupt spell...
  2. M

    a couple of questions

    Looking at the description of perpetual options it looks like he would still have 1 full round of actions. Full attack or two moves or move and standard.
  3. M

    Class that would complement a Scout/Ranger, Barbarian, Cleric and Vampire

    The nice thing about Parinho's build is the paladin levels. I'm assuming the vampire is evil so he would have to make a new character and he might make something useful, as long as you could find his coffin. I'm also a big fan of the swiftblade, I have built a few out of boredom, but have...
  4. M

    How is the Paladin?

    The UndeFEATable series has some decent feats for Paladin. The only other one from the series that I liked was the fighter book. They are either $.99 or $1.99 downloadable PDF from the Paizo website. EDIT The rest of the books weren't horrible, those are just my two favorite. The ranger book...
  5. M

    How is the Paladin?

    You also have an option not to have a mount, instead you can have a divine bond with your weapon. This allows you to enhance the weapon a few times a day. The full bonus to will saves is extremely nice. All in all I think the paladin is a great class and no longer just there for RP/flavor...
  6. M

    Raising ability scores

    Not really that complex. It clears up complaints about the item and gets rid of any ambiguity or questions about how it works. Edit: The abusing the item for skills that I was talking about was wearing the item for skills, taking it off and putting it back on for different skills. I know that...
  7. M

    Tempest

    If you go that route skip tempest and take dervish, and the scimitars are treated as light weapons.
  8. M

    D&D 3E/3.5 [3.5] Bard: what enables him to assemble a team?

    Just don't do that to the Paladin wielding a greatsword, one hit might put down a second level bard if he rolls well.
  9. M

    Looking for a spell again

    I looked at radiant assault, but it is a will save, other than that it looks like a great spell. Wall of gears is another spell I was contemplating, need to look at it again, but I will probably take it. The problem with wall spells is that there will be beholders so I don't think they will...
  10. M

    Looking for a spell again

    We won't be fighting in natural terrain. Don't think it will be stone.
  11. M

    Looking for a spell again

    I have been scouring my books in search of a sor/wiz spell level 7 or lower or a cleric spell level 8 or lower for crowd control against aberrations(doesn't have to be specific to aberrations). Because we are fighting a large number of aberrations I am looking for reflex or fort saves. I am...
  12. M

    Help I think one of my players is a metagaming munchkin...

    If I remember correctly one of the things about the module was that it had every creature from the monster manual in it. If that is the case I would assume that the Tarrasque would be in there as well as the Kraken. As to the locations I wouldn't have a guess, but I would hope that they would...
  13. M

    Favored Class? Why Use it?

    If there are only 4 characters in a party they need to at least be effective at what they do. In 3.5 a half-orc wizard or sorcerer was almost unheard of, it just wasn't effective and it wasted a party member slot. In pathfinder I would play this without worrying about being the anchor, the...
  14. M

    Casting with Concentration

    1 point per caster level in a pool would help a lot. Use the same mechanics otherwise 1-3 takes one point from the pool, 4-6 takes 2 points, 7-9 takes away 3 points. You could give the sorcerer a bigger pool to draw from for more spells per day, that way there is still an advantage over the...
  15. M

    Casting with Concentration

    The system looks pretty solid as it is, but I see this as making casters even more oriented to almost needing shorter battle days. At 1st level you will have a 4 or 5 for your concentration skill, and it will only go up by 1 most levels. At 20th you are looking at maybe a 30, with a very high...
  16. M

    Monk with Quarter Staff

    The impressive thing is that this thread has more posts since yesterday than some new threads, very impressive thread necromancy.
  17. M

    Raising ability scores

    Pathfinder has a good way of handling the Int items. The item has 1 skill tied to it per +2 bonus and when you put it on you get max ranks in that skill. They are determined when created and if you don't decide it is one randomly rolled knowledge skill. Helps with people trying to abuse the...
  18. M

    Range: Touch Spells

    The spell I was thinking of was spell flower from spell compendium, it lets you hold one spell per limb, 1st level for both cleric and wizard. I am pretty sure you can hold touch spells, pg 185 has the rules for it, very bottom on the right side of the page has holding spells. And no you can't...
  19. M

    Range: Touch Spells

    I believe there is also a spell that allows you to hold a touch spell, but I can't recall what the spell is or if it is arcane or divine.
  20. M

    Immediate actions...

    At the cost of a feat to negate a hit 1 time a day unless you are a cleric or paladin with turn attempts to use to power it isn't that bad. Yes it gives everyone within 30' a bonus to AC, but it may not be an opportune to get both benefits at the same time. Edit: I have never seen this feat in...
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